Difference between revisions of "Bannockburn's Bandits"

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{{infoBoxMilitaryCommand
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| image         = [[Image:Bannockburns Bandits logo.png|191px|Insignia of Bannockburn's Bandits]]
{{infoBoxMercUnit
+
| Designation    = Bannockburn's Bandits
| image     = [[Image:Bannockburns_bandits.jpg]]
+
| formed        =  
| unitname  = Bannockburn’s Bandits
+
| Disbanded      =  
| year      = 3067
+
| Previous Designation =  
| commander = Colonel David Bannockburn
+
| Nickname      =  
| jumpships = no
+
| Affiliation    = Mercenary
| dropships = yes
+
| Parent Command = Independent
| aero      = yes
+
| Sub-Command    =  
| armor    = no
 
| infantry  = yes
 
 
}}
 
}}
  
 +
==History==
 +
 +
'''Bannockburn's Bandits''' are a mercenary unit that attempts to hold to the traditions and honors of earlier societies. Though they do not hold the vaunted history of such notable units as the [[Eridani Light Horse]] or the [[Northwind Highlanders]], Bannockburn's Bandits hold fast to a specific series of traditions and rituals.
 +
 +
Though the history of Bannockburn's Bandits prior to their initial contract with the [[Taurian Concordat]] in [[2997]] is sparse, it is known they originally hail from the Inner Sphere and left it on unfriendly terms due to their treatment by the [[Draconis Combine]].<ref name=TP-79/>
 +
 +
Since that initial contract the Bandits have been a fixture in the [[Taurian Concordat]] and have loyally served in its defense ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and its people. Most recently, the Bandits refused to sign with the breakaway [[Calderon Protectorate]], going so far as to publicly and harshly rebuke the offer, though it was on the surface a very lucrative contract.<ref name=FMMRp41>''Field Manual: Mercenaries, Revised'', p. 41</ref>
  
==History==
+
Due to this and their exemplary service, as well as their participation in the [[Pleiades Cluster]] campaign, the [[BattleMech]]s of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the unit's 'Mechs having the more advanced [[Inner Sphere]] technologies installed.<ref name=MSp69>''Mercenaries Supplemental'', p. 69</ref><ref name=FMMRp41/>
The [[Blue Star Irregulars]], the [[Eridani Light Horse]], the [[Northwind Highlanders]], many a mercenary unit has based its fame on traditions
+
 
long past, upholding rituals or ideals from a seemingly better
+
== Current Assignment ==
time in an attempt to stop them from being forgotten. But not
 
everyone needs a [[Star League]] origin to prove itself worthy of
 
steadfast loyalty or a sense of tradition. Bannockburn’s Bandits,
 
though nowhere near as famous as these storied commands,
 
are one such group. Loyalty is one of the Bandits’ proudest traditions,
 
demonstrated by their place as a fixture in the [[Taurian Concordat]] since they first signed with the [[Periphery]] power in
 
[[2997]]. Indeed, Bannockburn’s Bandits proved this loyalty once
 
more when the mercenaries extended their contract in [[3064]], turning
 
down more lucrative offers by [[Calderon Protectorate]] secessionists.
 
To reward this, Taurian Protector [[Grover Shraplen]] relocated the regiment
 
to garrison [[MacLeod's Land]] and its neighboring systems in [[3067]]. This
 
move, apart from placing that particular—and still critical—region in the hands of
 
capable and trustworthy defenders, also freed up fresh [[TDF]] forces to support the
 
ongoing Pleiades campaign.
 
Ever since, the Bandits have not budged and have acted only to repel the occasional raid by local pirates. Used to long periods of
 
calm—another advantage attributed to their “longbreath” tradition—the Bandits have nonetheless maintained their fighting trim, a state
 
of readiness that remains heightened since the start of the [[Jihad]]. Indeed, in the light of recent events unfolding along the Taurian border,
 
the Bandits’ commanders believe that their next marching orders are more a question of “when and where” rather than “if.”
 
The only ripple in the Bandits’ recent transfer has come from within. Chief Warrant Officer Harriet Swiller, commander of the
 
Bannockburn Aerospace attachment and longstanding agitator against the Bandits’ string of “boring” assignments, went AWOL in early
 
[[3071]] following news that her family been killed during an alleged [[Word of Blake]] bombardment on [[Mitchell]]. Unexplained was how Swiller
 
managed to commandeer one of the Bandits’ [[Overlord]]s for that trip, crew included. <ref> ''Mercenaries Supplemental Update'' p28</ref>
 
  
==Officer==
+
The Bandits are currently on garrison/defensive duties at the [[Pinard Protectorates Limited]] factory complex on [[MacLeod's Land]] in the [[Taurian Concordat]].
 +
<ref name=ORp49+>''Objective Raids'', pp. 49, 157–158</ref><ref name=FMMRp41/><ref name=TP1Ep50>''The Periphery, First Edition'', p. 50</ref>
  
Colonel David Bannockburn lead the unit with great skill and is a descendant of the fouder of this commmand.
+
==Officers==
 +
{| class="wikitable"
 +
|-
 +
! scope="col" width="220" style="background: #dedede;" | Rank
 +
! scope="col" width="220" style="background: #dedede;" | Name
 +
! scope="col" width="220" style="background: #dedede;" | Command
 +
|-
 +
| colspan="4" style="background: #efefef;" | '''Commanding Officers of Bannockburn's Bandits'''
 +
|-
 +
| [[Colonel]]||[[David Bannockburn]]||[[3025]]<ref name=TP-79>''The Periphery, First Edition'', p. 79</ref>
 +
|-
 +
| [[Colonel]]||[[Sylvia Bannockburn]]||[[3054]]<ref name=FMMRp41/>
 +
|-
 +
| [[Colonel]]||[[David Bannockburn]]||[[3059]] - [[3067]]<ref name=FMMercsp112/><ref name=FMMRp41/>
 +
|-
 +
|}
  
 
==Tactics==
 
==Tactics==
The unit attacks and retreats (hit and fade) to lure the enemy in range of the artillery and [[AeroSpace Fighter]]s. In defense situations they use cover and stealth to hit the rear/flank of an enemy.
 
  
==Support==
+
The predominantly [[BattleMech#Light|light]] [[BattleMech]]s of the Bandits support their preferred fast strike and fade tactics.<ref name=TP1Ep50/> These attacks are further supported by the unit's integral aerospace and artillery assets. In defensive actions the Bandits prefer attacking the exposed flanks of their opponents, while on the offense their preferred doctrine focuses on demoralizing the enemy by utilizing fast-hitting and unpredictable attacks.<ref name=FMMRp41/>
The techs can cover 75% of the unit repairs and have access to [[DropShip]] support.
+
 
 +
==Composition History==
 +
 
 +
===3025===
 +
Bannockburn's Bandits
 +
:*CO: Colonel David Bannockburn<ref name=PryBk1stEdp81>''The Periphery, First Edition'', p. 81</ref>
 +
:Leslie's Lancers (Veteran/Reliable)<ref name=PryBk1stEdp81/>
 +
:*CO: Major Arnold Leslie<ref name=PryBk1stEdp81/>
 +
:Nathan's Commandos (Regular/Reliable)<ref name=PryBk1stEdp81/>
 +
:*CO: Major Pete Nathan<ref name=PryBk1stEdp81/>
 +
 
 +
===3054===
 +
 
 +
'''Mech Assets''' (2 [[Battalion]]s/Regular/Reliable)<ref name=ORp49+/>
 +
*CO: Colonel Sylvia Bannockburn
 +
 
 +
'''Morgan's Lancers'''
 +
:*CO: Major Katherine Morgan
 +
 
 +
'''Carter's Commandos'''
 +
:*CO: Major Isaac Carter
 +
 
 +
===3059===
 +
'''Bannockburn's Bandits''' (2 Battalions/Veteran/Reliable)<ref name=FMMercsp112>''Field Manual: Mercenaries'', p. 112</ref>
 +
:* CO: Colonel David Bannockburn<ref name=FMMercsp112/>
 +
: Note: At this point in time the unit was stationed on [[MacLeod's Land]].<ref name=FMMercsp112/>
  
==Dragoon Ratings==
 
 
===3067===
 
===3067===
'''Dragoon Rating: C'''
 
  
==Composition==
+
'''Mech Assets''' (1 [[Company]] and 2 [[Battalion]]s/Veteran/Reliable)<ref name=FMMRp41/>
===3067===
+
 
'''Bannockburn's Bandits'''(2 [[Battalion]]s, 1 [[Company]]/Veteran/Reliable)
+
'''Headquarters Company'''
* CO: [[Colonel]] David Bannockburn
+
*CO: Colonel David Bannockburn
- Headquarters Company: The command contains the complete command/support staff
+
- Preferred Tactics: Fast reaction and flank defense force
* XO/1st Battalion (Morgan's Lancers): [[Lieutenant Colonel]]
+
- Notes: Support, [[DropShip]] assets and technical personnel of the unit are assigned to this company
- Reconnaissance and cavalry tactics are best suited for the light unit
+
 
* 2nd Battalion (Carter's Commandos): [[Major]] Isaac Carter
+
'''1st Battalion'''
- The unit harasses the rear and flanks of the enemy
+
:*XO: Lt. Colonel Katherine Morgan
 +
:-Preferred Tactical Doctrine: Ground based recon and spotting, fast strike at enemy weak points. Trained in light cavalry tactics
 +
:-Note: Unit has Reputation of stability under severe pressure
 +
 
 +
'''2nd Battalion'''
 +
:*XO: Major Isaac Carter
 +
:-Preferred Tactical Doctrine: Specialized in rear area strikes and infiltration
 +
:-Note: Short one company after the [[Trinity Alliance]]'s [[Pleiades Cluster]] campaigns. Survivors of the decimated India company have been reassigned to David and Echo companies to fill their TO&E
 +
 
 +
'''Aerospace Assets''' (1 [[Squadron]]/Veteran/Reliable)<ref name=FMMRp41/>
 +
 
 +
'''Bannockburn Aerospace'''
 +
:*CO: CWO Harriet Swiller
 +
:-3 Lances individually assigned in support of the 'Mech battalions and the headquarters company
 +
 
 +
'''Infantry Assets''' (2 Companies/Veteran/Reliable)<ref name=FMMRp41/>
  
'''Bannockburn Aerospace'''(1 Squadron/Veteran/Reliable)
+
'''The Bandit's Boys'''
* Squadron Commander: CWO Harriet Swiller
+
:*CO: Major Benedict Washington III
- One [[lance]] support every unit
+
:-Golf and Huey companies are mechanized and trained in anti-'Mech tactics
 +
:-Independent commands under the current organization of the Bandits
  
'''The Bandit's Boys'''(2 Companies/Veteran/Reliable)
+
Dragoon Rating: C<ref name=FMMRp41/>
* Infantry Commander: Major Benedict Washington III
 
- 2 Companies contains motorized [[infantry]] with anti-[['Mech]] training
 
  
==Notes==
+
==Support==
 +
The techs can cover 75% of the unit repairs and have integral [[DropShip]] support.<ref name=TP1Ep50/>
  
 
==References==
 
==References==
 
<references />
 
<references />
  
 +
==Bibliography==
 +
* ''[[Field Manual: Mercenaries, Revised]]''
 +
* ''[[Mercenaries Supplemental]]''
 +
* ''[[Objective Raids]]''
 +
* ''[[The Periphery (sourcebook)|The Periphery]]''
 +
* ''[[The Periphery, 2nd Edition (sourcebook)|The Periphery, 2nd Edition]]''
  
==Bibliography==
 
*''[[Mercenaries Supplemental Update]]''
 
*''[[Field Manual: Mercenaries Revised]]''
 
  
[[Category:Mercenary Commands]]
+
[[Category:Mercenary Commands|Bannockburn's Bandits]]

Revision as of 19:32, 27 September 2023

Insignia of Bannockburn's Bandits
Bannockburn's Bandits
Affiliation Mercenary
Parent Command Independent

History

Bannockburn's Bandits are a mercenary unit that attempts to hold to the traditions and honors of earlier societies. Though they do not hold the vaunted history of such notable units as the Eridani Light Horse or the Northwind Highlanders, Bannockburn's Bandits hold fast to a specific series of traditions and rituals.

Though the history of Bannockburn's Bandits prior to their initial contract with the Taurian Concordat in 2997 is sparse, it is known they originally hail from the Inner Sphere and left it on unfriendly terms due to their treatment by the Draconis Combine.[1]

Since that initial contract the Bandits have been a fixture in the Taurian Concordat and have loyally served in its defense ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and its people. Most recently, the Bandits refused to sign with the breakaway Calderon Protectorate, going so far as to publicly and harshly rebuke the offer, though it was on the surface a very lucrative contract.[2]

Due to this and their exemplary service, as well as their participation in the Pleiades Cluster campaign, the BattleMechs of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the unit's 'Mechs having the more advanced Inner Sphere technologies installed.[3][2]

Current Assignment

The Bandits are currently on garrison/defensive duties at the Pinard Protectorates Limited factory complex on MacLeod's Land in the Taurian Concordat. [4][2][5]

Officers

Rank Name Command
Commanding Officers of Bannockburn's Bandits
Colonel David Bannockburn 3025[1]
Colonel Sylvia Bannockburn 3054[2]
Colonel David Bannockburn 3059 - 3067[6][2]

Tactics

The predominantly light BattleMechs of the Bandits support their preferred fast strike and fade tactics.[5] These attacks are further supported by the unit's integral aerospace and artillery assets. In defensive actions the Bandits prefer attacking the exposed flanks of their opponents, while on the offense their preferred doctrine focuses on demoralizing the enemy by utilizing fast-hitting and unpredictable attacks.[2]

Composition History

3025

Bannockburn's Bandits

  • CO: Colonel David Bannockburn[7]
Leslie's Lancers (Veteran/Reliable)[7]
  • CO: Major Arnold Leslie[7]
Nathan's Commandos (Regular/Reliable)[7]
  • CO: Major Pete Nathan[7]

3054

Mech Assets (2 Battalions/Regular/Reliable)[4]

  • CO: Colonel Sylvia Bannockburn

Morgan's Lancers

  • CO: Major Katherine Morgan

Carter's Commandos

  • CO: Major Isaac Carter

3059

Bannockburn's Bandits (2 Battalions/Veteran/Reliable)[6]

  • CO: Colonel David Bannockburn[6]
Note: At this point in time the unit was stationed on MacLeod's Land.[6]

3067

Mech Assets (1 Company and 2 Battalions/Veteran/Reliable)[2]

Headquarters Company

  • CO: Colonel David Bannockburn

- Preferred Tactics: Fast reaction and flank defense force - Notes: Support, DropShip assets and technical personnel of the unit are assigned to this company

1st Battalion

  • XO: Lt. Colonel Katherine Morgan
-Preferred Tactical Doctrine: Ground based recon and spotting, fast strike at enemy weak points. Trained in light cavalry tactics
-Note: Unit has Reputation of stability under severe pressure

2nd Battalion

  • XO: Major Isaac Carter
-Preferred Tactical Doctrine: Specialized in rear area strikes and infiltration
-Note: Short one company after the Trinity Alliance's Pleiades Cluster campaigns. Survivors of the decimated India company have been reassigned to David and Echo companies to fill their TO&E

Aerospace Assets (1 Squadron/Veteran/Reliable)[2]

Bannockburn Aerospace

  • CO: CWO Harriet Swiller
-3 Lances individually assigned in support of the 'Mech battalions and the headquarters company

Infantry Assets (2 Companies/Veteran/Reliable)[2]

The Bandit's Boys

  • CO: Major Benedict Washington III
-Golf and Huey companies are mechanized and trained in anti-'Mech tactics
-Independent commands under the current organization of the Bandits

Dragoon Rating: C[2]

Support

The techs can cover 75% of the unit repairs and have integral DropShip support.[5]

References

  1. 1.0 1.1 The Periphery, First Edition, p. 79
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Field Manual: Mercenaries, Revised, p. 41
  3. Mercenaries Supplemental, p. 69
  4. 4.0 4.1 Objective Raids, pp. 49, 157–158
  5. 5.0 5.1 5.2 The Periphery, First Edition, p. 50
  6. 6.0 6.1 6.2 6.3 Field Manual: Mercenaries, p. 112
  7. 7.0 7.1 7.2 7.3 7.4 The Periphery, First Edition, p. 81

Bibliography