Difference between revisions of "BattleTech Compendium: The Rules of Warfare"

(New page: {{InfoBoxBook | image = *.*** | name = BattleTech Compendium: The Rules of Warfare | publisher = FASA | year = 1994 | production code = 1690/1690L/1691 | ISBN = 1-55560-247-9 | MSR...)
 
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{{InfoBoxBook
 
{{InfoBoxBook
| image = *.***
+
| image =  
 
| name = BattleTech Compendium: The Rules of Warfare
 
| name = BattleTech Compendium: The Rules of Warfare
 +
| product development = [[Bryan Nystul]]
 +
| primary writing = [[Jordan K. Weisman]] <br /> [[L. Ross Babcock III]] <br /> [[Same Lewis]]
 +
| cover =
 +
| illustrations = [[Doug Anderson]] <br /> [[Joel Biske]] <br /> [[Earl Geier]] <br /> [[Mike Jackson]] <br /> [[Jeff Laubenstein]] <br /> [[John Paul Lona]] <br /> [[Duane Loose]] <br /> [[Larry MacDougall]] <br /> [[Jim Nelson]] <br /> [[Allen Nunis]] <br /> [[Karl Denham]] <br /> [[Dave McCoy]] <br /> [[Richard Paine]] <br /> [[Mike Nielsen]]
 +
| type = Rule Book
 
| publisher = [[FASA]]
 
| publisher = [[FASA]]
| year = [[1994]]
+
| year = 1994
 +
| pages = 151
 
| production code = 1690/1690L/1691
 
| production code = 1690/1690L/1691
| ISBN = 1-55560-247-9
+
| ISBN = 1555602479
| MSRP = 20.00
 
| type = Rulebook
 
| battletech year = Dec [[3056]]
 
| pov = Rulebook/[[Wolfnet]]
 
| primary writing =
 
*[[Jordan K. Weisman]]
 
*[[L. Ross Babcock III]]
 
*[[Same Lewis]]
 
| product development = [[Bryan Nystul]]
 
| illustrations =
 
*[[Doug Anderson]]
 
*[[Joel Biske]]
 
*[[Earl Geier]]
 
*[[Mike Jackson]]
 
*[[Jeff Laubenstein]]
 
*[[John Paul Lona]]
 
*[[Duane Loose]]
 
*[[Larry MacDougall]]
 
*[[Jim Nelson]]
 
*[[Allen Nunis]]
 
*[[Karl Denham]]
 
*[[Dave McCoy]]
 
*[[Richard Paine]]
 
*[[Mike Nielsen]]
 
| additional writing =*[[Samuel B. Baker]]
 
*[[Forest G. Brown]]
 
*[[Chris Hartford]]
 
*[[Clare Hess]]
 
*[[Scott Jenkins]]
 
*[[J. Andrew Keith]]
 
*[[James R. Kellar]]
 
*[[Dale Kemper]]
 
*[[L.R. "Butch" Leeper]]
 
*[[Jim Long]]
 
*[[Michael Mulvihill]]
 
*[[Jim Musser]]
 
*[[Mike Nystul]]
 
*[[Blain Pardoe]]
 
*[[Boy F. Petersen Jr.]]
 
*[[Jerry Stenson]]
 
*[[Wm. John Wheeler]]
 
*[[Robert Cruz]]
 
*[[Diane Piron-Gelman]]
 
*[[Christopher Hussey]]
 
*[[Sam Lewis]]
 
*[[Sharon Turner Mulvihill]]
 
*[[Bryan Nystul]]
 
*[[Michael A. Stackpole]]
 
| pages = 151
 
 
}}
 
}}
 
  
 
==Description==
 
==Description==
Superseding the original [[BattleTech Compendium]], the '''BattleTech Compendium: The Rules of Warfare''' is the next single expanded rulebook, revising and streamlining the material from the [[BattleTech, 3rd Edition]] and [[CityTech, 2nd Edition]] boxsets. More than just rulebook, as a celebration of the BattleTech game's tenth anniversary, BC:ROC includes a large number of sidebars written from the perspective of Inner Sphere news snippets picked up by [[Wolfnet]], providing mood setting information about a wide range of in-universe information about the forces, factions and technology of the BattleTech universe.
+
Superseding the original ''[[BattleTech Compendium]]'', the '''''BattleTech Compendium: The Rules of Warfare''''' is the next single expanded rulebook, revising and streamlining the material from the ''[[BattleTech, 3rd Edition]]'' and ''[[CityTech, 2nd Edition]]'' box sets. More than just rulebook, as a celebration of the BattleTech game's tenth anniversary, BC:ROC includes a large number of sidebars written from the perspective of Inner Sphere news snippets picked up by [[Wolfnet]], providing mood setting information about a wide range of in-universe information about the forces, factions and technology of the BattleTech universe.
 
   
 
   
 
==Contents==
 
==Contents==
*'''The story so far'''
+
* "The story so far"
*'''Introduction'''
+
 
:[[Level Two]] Battletech
+
* Introduction
*'''Components'''
+
** [[Level Two]] Battletech
:Units
+
 
:Record Sheets
+
* Components
:Mapsheets
+
** Units
:Counters
+
** Record Sheets
:Dice
+
** Mapsheets
*'''Playing the game'''
+
** Counters
:Sequence of Play
+
** Dice
:MechWarriors
+
 
*'''Movement'''
+
* Playing the game
:Movement Costs
+
** Sequence of Play
:Movement Modes
+
** [[MechWarrior (pilot)|MechWarrior]]s
:Facing
+
 
:Dropping to the Ground
+
* Movement
:Road/Pavement Movement
+
** Movement Costs
:Stacking
+
** Movement Modes
:Standing Up
+
** Facing
:Torso Twist/Turret Rotation
+
** Dropping to the Ground
:Piloting Skill Rolls
+
** Road/Pavement Movement
*'''Combat'''
+
** Stacking
:Weapon Attacks
+
** Standing Up
:Physical Attacks
+
** Torso Twist/Turret Rotation
:Heat
+
** Piloting Skill Rolls
*'''Battletech CGI - Color Plates'''
+
 
*'''Buildings'''
+
* Combat
:Building Types
+
** Attacks
:Movement Effects
+
** Physical Attacks
:Combat Effects
+
** Heat
*'''Vehicles'''
+
 
:Movement
+
* [[BattleTech]] CGI - Color Plates
:Combat
+
 
*'''Infantry'''
+
* Buildings
:Movement
+
** Building Types
:Combat
+
** Movement Effects
:Inner Sphere Battle Suits
+
** Combat Effects
*'''Special Case Rules'''
+
 
:Aerospace Support
+
* Vehicles
:Anti-BattleMech Infantry
+
** Movement
:Artillery
+
** Combat
:Basements
+
 
:BattleMech Lifting Capabilities
+
* Infantry
:Cargo Carriers
+
** Movement
:Clearing Woods
+
** Combat
:Dropping Troops
+
** Inner Sphere Battle Suits
:Dumping Ammunition
+
 
:Ejectings
+
* Special Case Rules
:Fire
+
** Aerospace Support
:Flak
+
** Anti-BattleMech Infantry
:Four-Legged BattleMechs
+
** Artillery
:Gun Emplacements
+
** Basements
:Hidden Units
+
** BattleMech Lifting Capabilities
:Hostile Enviroments
+
** Cargo Carriers
:Improved Positions
+
** Clearing Woods
:LRM Indirect Fire
+
** Dropping Troops
:Minefields
+
** Dumping Ammunition
:Night Combat
+
** Ejecting
:Reversing Arms
+
** Fire
:Scavenging and Repair
+
** Flak
:Underwater Operations
+
** [[Four-Legged BattleMech]]s
*'''Battletech Miniature Conversion - Color Plates'''
+
** Gun Emplacements
*'''Construction'''
+
** Hidden Units
:BattleMech Construction
+
** Hostile Environments
:Outfitting an OmniMech
+
** Improved Positions
:Vehicle Construction
+
** [[LRM]] Indirect Fire
*'''Equipment'''
+
** Minefields
*'''Costs'''
+
** Night Combat
:BattleMech Costs
+
** Reversing Arms
:Infantry Costs
+
** Scavenging and Repair
:Vehicle Costs
+
** Underwater Operations
*'''Technical Readout: Inner Sphere'''
+
 
:[[Raven|RVN-3L Raven]]
+
* BattleTech Miniature Conversion - Color Plates
:[[Bushwacker|BSW-X1 Bushwacker]]
+
 
:[[Axman|AXM-2N Axman]]
+
* Construction
:[[Mauler|MAL-1R Mauler]]
+
** [[BattleMech]] Construction
*'''Technical Readout: Clan'''
+
** Outfitting an [[OmniMech]]
:[[Hunchback IIC]]
+
** Construction
:[[Mad Dog (Vulture)|Vulture - Prime]]
+
 
:[[Summoner (Thor)|Thor - M]]
+
* Equipment
:[[Timber Wolf (Mad Cat)|Mad Cat - Prime]]
+
 
*'''Index'''
+
* Costs
*'''Record Sheets'''
+
** BattleMech Costs
*'''Reference Tables'''
+
** Infantry Costs
*'''Color Foldout - Map of the Inner Sphere - 3057'''
+
** Vehicle Costs
 +
 
 +
* Technical Readout: Inner Sphere
 +
** ''[[Raven|RVN-3L Raven]]''
 +
** ''[[Bushwacker|BSW-X1 Bushwacker]]''
 +
** ''[[Axman|AXM-2N Axman]]''
 +
** ''[[Mauler|MAL-1R Mauler]]''
 +
 
 +
* Technical Readout: Clan
 +
** ''[[Hunchback IIC]]''
 +
** ''[[Mad Dog (Vulture)|Vulture - Prime]]''
 +
** ''[[Summoner (Thor)|Thor - M]]''
 +
** ''[[Timber Wolf (Mad Cat)|Mad Cat - Prime]]''
 +
 
 +
* Index
 +
* Record Sheets
 +
* Reference Tables
 +
* Color Foldout - Map of the Inner Sphere - [[3057]]
 +
 
 
==Notes==
 
==Notes==
*Benefiting this book's role celebrating the 10th anniversary of the BattleTech game, this title was released in three versions:
+
* Benefiting this book's role celebrating the 10th anniversary of the BattleTech game, this title was released in three versions:
:* The original hardcover - Production code: 1690
+
** The original hardcover - Production code: 1690
:* The Limited Edition hardcover, featuring a foil stamped cover. Only 1000 copies printed, each individually numbered - Production code: 1690L
+
** The Limited Edition hardcover, featuring a foil stamped cover. Only 1000 copies printed, each individually numbered - Production code: 1690L
:* The softcover edition - Production code: 1691
+
** The softcover edition - Production code: 1691
*This book appears to be influenced by or an influence on [[Battletech: The Animated Series]], the first color plates includes much more photo realistic CGI models of [['Mechs]] and [[JumpShip]]s that appeared in the cartoon, and the selection of pre-generated 'Mechs includes specific examples first seen only in the cartoon.
+
 
*This book superseded the [[BattleTech Compendium]], and itself was superseded by the original [[BattleTech Master Rules]].
+
* This book appears to be influenced by or an influence on ''[[Battletech: The Animated Series]]'', the first color plates includes much more photo realistic CGI models of [['Mechs]] and [[JumpShip]]s that appeared in the cartoon, and the selection of pre-generated 'Mechs includes specific examples first seen only in the cartoon.
*While the [[BattleTech Manual]] and the preceding Compendium were intended as one-stop shop books, this book was intended to only be a ground-based combat game, the dropping of the full [[AeroTech]] rules ([[LAM]]s included) being the major omission/change.
+
 
 +
* This book superseded the [[BattleTech Compendium]], and itself was superseded by the original ''[[BattleTech Master Rules]]''.
 +
 
 +
* While the ''[[BattleTech Manual]]'' and the preceding Compendium were intended as one-stop shop books, this book was intended to only be a ground-based combat game, the dropping of the full [[AeroTech]] rules ([[LAM]]s included) being the major omission/change.
  
 
[[Category:Books]]
 
[[Category:Books]]
 +
[[Category:Rule Books]]

Revision as of 21:46, 1 January 2009

Template:InfoBoxBook

Description

Superseding the original BattleTech Compendium, the BattleTech Compendium: The Rules of Warfare is the next single expanded rulebook, revising and streamlining the material from the BattleTech, 3rd Edition and CityTech, 2nd Edition box sets. More than just rulebook, as a celebration of the BattleTech game's tenth anniversary, BC:ROC includes a large number of sidebars written from the perspective of Inner Sphere news snippets picked up by Wolfnet, providing mood setting information about a wide range of in-universe information about the forces, factions and technology of the BattleTech universe.

Contents

  • "The story so far"
  • Components
    • Units
    • Record Sheets
    • Mapsheets
    • Counters
    • Dice
  • Movement
    • Movement Costs
    • Movement Modes
    • Facing
    • Dropping to the Ground
    • Road/Pavement Movement
    • Stacking
    • Standing Up
    • Torso Twist/Turret Rotation
    • Piloting Skill Rolls
  • Combat
    • Attacks
    • Physical Attacks
    • Heat
  • Buildings
    • Building Types
    • Movement Effects
    • Combat Effects
  • Vehicles
    • Movement
    • Combat
  • Infantry
    • Movement
    • Combat
    • Inner Sphere Battle Suits
  • Special Case Rules
    • Aerospace Support
    • Anti-BattleMech Infantry
    • Artillery
    • Basements
    • BattleMech Lifting Capabilities
    • Cargo Carriers
    • Clearing Woods
    • Dropping Troops
    • Dumping Ammunition
    • Ejecting
    • Fire
    • Flak
    • Four-Legged BattleMechs
    • Gun Emplacements
    • Hidden Units
    • Hostile Environments
    • Improved Positions
    • LRM Indirect Fire
    • Minefields
    • Night Combat
    • Reversing Arms
    • Scavenging and Repair
    • Underwater Operations
  • BattleTech Miniature Conversion - Color Plates
  • Equipment
  • Costs
    • BattleMech Costs
    • Infantry Costs
    • Vehicle Costs
  • Index
  • Record Sheets
  • Reference Tables
  • Color Foldout - Map of the Inner Sphere - 3057

Notes

  • Benefiting this book's role celebrating the 10th anniversary of the BattleTech game, this title was released in three versions:
    • The original hardcover - Production code: 1690
    • The Limited Edition hardcover, featuring a foil stamped cover. Only 1000 copies printed, each individually numbered - Production code: 1690L
    • The softcover edition - Production code: 1691
  • This book appears to be influenced by or an influence on Battletech: The Animated Series, the first color plates includes much more photo realistic CGI models of 'Mechs and JumpShips that appeared in the cartoon, and the selection of pre-generated 'Mechs includes specific examples first seen only in the cartoon.
  • While the BattleTech Manual and the preceding Compendium were intended as one-stop shop books, this book was intended to only be a ground-based combat game, the dropping of the full AeroTech rules (LAMs included) being the major omission/change.