BattleTech Compendium: The Rules of Warfare

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Description

Superseding the original BattleTech Compendium, the BattleTech Compendium: The Rules of Warfare is the next single expanded rulebook, revising and streamlining the material from the BattleTech, 3rd Edition and CityTech, 2nd Edition box sets. More than just rulebook, as a celebration of the BattleTech game's tenth anniversary, BC:ROC includes a large number of sidebars written from the perspective of Inner Sphere news snippets picked up by Wolfnet, providing mood setting information about a wide range of in-universe information about the forces, factions and technology of the BattleTech universe.

Contents

  • "The story so far"
  • Components
    • Units
    • Record Sheets
    • Mapsheets
    • Counters
    • Dice
  • Movement
    • Movement Costs
    • Movement Modes
    • Facing
    • Dropping to the Ground
    • Road/Pavement Movement
    • Stacking
    • Standing Up
    • Torso Twist/Turret Rotation
    • Piloting Skill Rolls
  • Combat
    • Attacks
    • Physical Attacks
    • Heat
  • Buildings
    • Building Types
    • Movement Effects
    • Combat Effects
  • Vehicles
    • Movement
    • Combat
  • Infantry
    • Movement
    • Combat
    • Inner Sphere Battle Suits
  • Special Case Rules
    • Aerospace Support
    • Anti-BattleMech Infantry
    • Artillery
    • Basements
    • BattleMech Lifting Capabilities
    • Cargo Carriers
    • Clearing Woods
    • Dropping Troops
    • Dumping Ammunition
    • Ejecting
    • Fire
    • Flak
    • Four-Legged BattleMechs
    • Gun Emplacements
    • Hidden Units
    • Hostile Environments
    • Improved Positions
    • LRM Indirect Fire
    • Minefields
    • Night Combat
    • Reversing Arms
    • Scavenging and Repair
    • Underwater Operations
  • BattleTech Miniature Conversion - Color Plates
  • Equipment
  • Costs
    • BattleMech Costs
    • Infantry Costs
    • Vehicle Costs
  • Index
  • Record Sheets
  • Reference Tables
  • Color Foldout - Map of the Inner Sphere - 3057

Notes

  • Benefiting this book's role celebrating the 10th anniversary of the BattleTech game, this title was released in three versions:
    • The original hardcover - Production code: 1690
    • The Limited Edition hardcover, featuring a foil stamped cover. Only 1000 copies printed, each individually numbered - Production code: 1690L
    • The softcover edition - Production code: 1691
  • This book appears to be influenced by or an influence on Battletech: The Animated Series, the first color plates includes much more photo realistic CGI models of 'Mechs and JumpShips that appeared in the cartoon, and the selection of pre-generated 'Mechs includes specific examples first seen only in the cartoon.
  • While the BattleTech Manual and the preceding Compendium were intended as one-stop shop books, this book was intended to only be a ground-based combat game, the dropping of the full AeroTech rules (LAMs included) being the major omission/change.