BattleTech Compendium: The Rules of Warfare
Description
Superseding the original BattleTech Compendium, the BattleTech Compendium: The Rules of Warfare is the next single expanded rulebook, revising and streamlining the material from the BattleTech, 3rd Edition and CityTech, 2nd Edition boxsets. More than just rulebook, as a celebration of the BattleTech game's tenth anniversary, BC:ROC includes a large number of sidebars written from the perspective of Inner Sphere news snippets picked up by Wolfnet, providing mood setting information about a wide range of in-universe information about the forces, factions and technology of the BattleTech universe.
Contents
- The story so far
- Introduction
- Level Two Battletech
- Components
- Units
- Record Sheets
- Mapsheets
- Counters
- Dice
- Playing the game
- Sequence of Play
- MechWarriors
- Movement
- Movement Costs
- Movement Modes
- Facing
- Dropping to the Ground
- Road/Pavement Movement
- Stacking
- Standing Up
- Torso Twist/Turret Rotation
- Piloting Skill Rolls
- Combat
- Weapon Attacks
- Physical Attacks
- Heat
- Battletech CGI - Color Plates
- Buildings
- Building Types
- Movement Effects
- Combat Effects
- Vehicles
- Movement
- Combat
- Infantry
- Movement
- Combat
- Inner Sphere Battle Suits
- Special Case Rules
- Aerospace Support
- Anti-BattleMech Infantry
- Artillery
- Basements
- BattleMech Lifting Capabilities
- Cargo Carriers
- Clearing Woods
- Dropping Troops
- Dumping Ammunition
- Ejectings
- Fire
- Flak
- Four-Legged BattleMechs
- Gun Emplacements
- Hidden Units
- Hostile Enviroments
- Improved Positions
- LRM Indirect Fire
- Minefields
- Night Combat
- Reversing Arms
- Scavenging and Repair
- Underwater Operations
- Battletech Miniature Conversion - Color Plates
- Construction
- BattleMech Construction
- Outfitting an OmniMech
- Vehicle Construction
- Equipment
- Costs
- BattleMech Costs
- Infantry Costs
- Vehicle Costs
- Technical Readout: Inner Sphere
- Technical Readout: Clan
- Index
- Record Sheets
- Reference Tables
- Color Foldout - Map of the Inner Sphere - 3057
Notes
- Benefiting this book's role celebrating the 10th anniversary of the BattleTech game, this title was released in three versions:
- The original hardcover - Production code: 1690
- The Limited Edition hardcover, featuring a foil stamped cover. Only 1000 copies printed, each individually numbered - Production code: 1690L
- The softcover edition - Production code: 1691
- This book appears to be influenced by or an influence on Battletech: The Animated Series, the first color plates includes much more photo realistic CGI models of 'Mechs and JumpShips that appeared in the cartoon, and the selection of pre-generated 'Mechs includes specific examples first seen only in the cartoon.
- This book superseded the BattleTech Compendium, and itself was superseded by the original BattleTech Master Rules.
- While the BattleTech Manual and the preceding Compendium were intended as one-stop shop books, this book was intended to only be a ground-based combat game, the dropping of the full AeroTech rules (LAMs included) being the major omission/change.