Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Blood Asp (Star Adder)"

(moved video game info to own section, Unabridget -> Unabridged (x2))
m (copyedits)
Line 30: Line 30:
 
* Alt. Config. A - This configuration is built for assault. It uses an advanced [[Targeting Computer]] to guide a pair of [[ER PPC]]s and two [[Heavy Large Laser]]s. Eleven additional heat sinks fail to keep this configuration cool, even with the addition of enough [[jump jet]]s to leap ninety meters at a time. It also incorporates an [[ECM Suite]] to protect itself from enemy electronics.<ref name=TRO183 /> BV (1.0) = 2,901<ref name=CO />, BV (2.0) = 3,452<ref>''Record Sheets: 3060 Unabridged'', p. 275</ref>
 
* Alt. Config. A - This configuration is built for assault. It uses an advanced [[Targeting Computer]] to guide a pair of [[ER PPC]]s and two [[Heavy Large Laser]]s. Eleven additional heat sinks fail to keep this configuration cool, even with the addition of enough [[jump jet]]s to leap ninety meters at a time. It also incorporates an [[ECM Suite]] to protect itself from enemy electronics.<ref name=TRO183 /> BV (1.0) = 2,901<ref name=CO />, BV (2.0) = 3,452<ref>''Record Sheets: 3060 Unabridged'', p. 275</ref>
  
* Alt. Config. B - The second alternate configuration is a fire-support design that uses a [[Gauss Rifle]] and a pair of [[LRM-20]]s with [[Artemis IV FCS|Artemis IV Fire Control Systems]]. In case an enemy unit gets close, it mounts four [[Medium Pulse Laser]]s and an [[ECM Suite]]. Two additional heat sinks ensure this design stays cool.<ref name=TRO182 /><ref name=TRO183>''Technical Readout: 3060'', p. 183</ref> BV (1.0) = 2,662<ref name=CO />, BV (2.0) = 2,885<ref>''Record Sheets: 3060 Unabridget'', p. 276</ref>
+
* Alt. Config. B - The second alternate configuration is a fire-support design that uses a [[Gauss Rifle]] and a pair of [[LRM-20]]s with [[Artemis IV FCS|Artemis IV Fire Control Systems]]. In case an enemy unit gets close, it mounts four [[Medium Pulse Laser]]s and an [[ECM Suite]]. Two additional heat sinks ensure this design stays cool.<ref name=TRO182 /><ref name=TRO183>''Technical Readout: 3060'', p. 183</ref> BV (1.0) = 2,662<ref name=CO />, BV (2.0) = 2,885<ref>''Record Sheets: 3060 Unabridged'', p. 276</ref>
  
* Alt. Config. C - This ammunition-dependent version uses a pair of [[Ultra Autocannon/10]]s and an [[LB 20-X AC]] for close-range duels, which its dearth of ammunition further reinforces. It mounts a lone [[ER Large Laser]] for long-range support.<ref name=TRO183 /> BV (1.0) = 1,969<ref name=CO />, BV (2.0) = 2,270<ref>''Record Sheets: 3060 Unabridget'', p. 277</ref>
+
* Alt. Config. C - This ammunition-dependent version uses a pair of [[Ultra Autocannon/10]]s and an [[LB 20-X AC]] for close-range duels, which its dearth of ammunition further reinforces. It mounts a lone [[ER Large Laser]] for long-range support.<ref name=TRO183 /> BV (1.0) = 1,969<ref name=CO />, BV (2.0) = 2,270<ref>''Record Sheets: 3060 Unabridged'', p. 277</ref>
  
* Alt. Config. D - The fifth configuration is similar to the primary, though it is more geared to long-range support. It uses a Gauss Rifle, two ER Large Lasers, and three [[Ultra Autocannon/2]]s. A pair of [[Heavy Medium Laser]]s enable the 'Mech to remain useful after it has run out of ammo.<ref name=TRO183 /> BV (1.0) = 1,977<ref name=CO />, BV (2.0) = 2,396<ref>''Record Sheets: 3060 Unabridget'', p. 278</ref>
+
* Alt. Config. D - The fifth configuration is similar to the primary, though it is more geared to long-range support. It uses a Gauss Rifle, two ER Large Lasers, and three [[Ultra Autocannon/2]]s. A pair of [[Heavy Medium Laser]]s enable the 'Mech to remain useful after it has run out of ammo.<ref name=TRO183 /> BV (1.0) = 1,977<ref name=CO />, BV (2.0) = 2,396<ref>''Record Sheets: 3060 Unabridged'', p. 278</ref>
  
* Alt. Config. E - This configuration makes use of [[ATM]]s in the form of four [[ATM 3]]s. A single ton of ammunition for each pair does not allow the weapons to make the most of their flexibility. A Targeting Computer guides paired ER PPCs and Medium Pulse Lasers. Four jump jets enable the ''Blood Asp'' E to vault one hundred-twenty meters into the air, while additional heat sinks keep heat levels within reasonable levels.{{cn}} BV (1.0) = 3,042<ref name=CO />, BV (2.0) = 3,179<ref>''Record Sheets: 3060 Unabridget'', p. 279</ref>
+
* Alt. Config. E - This configuration makes use of [[ATM]]s in the form of four [[ATM 3]]s. A single ton of ammunition for each pair does not allow the weapons to make the most of their flexibility. A Targeting Computer guides paired ER PPCs and Medium Pulse Lasers. Four jump jets enable the ''Blood Asp'' E to vault one hundred-twenty meters into the air, while additional heat sinks keep heat levels within reasonable levels.{{cn}} BV (1.0) = 3,042<ref name=CO />, BV (2.0) = 3,179<ref>''Record Sheets: 3060 Unabridged'', p. 279</ref>
  
* Alt. Config. F - Developed during the Jihad, the configuration is setup for close-quarter fighting. The 'Mech been given four [[Streak SRM 6|Streak SRM 6 launchers]] with 3 tons of ammunition. Also short ranges, it has been given pair of Medium Pulse Lasers and AP Gauss Rifles. For medium & long ranges, it given two [[ER PPC|ER PPCs]] and a single [[Plasma Cannon]] with ton ammo. To cope with heat, the 'Mech been given five Double Heat Sinks. BV (2.0) = 2,908<ref>''Record Sheets: 3060 Unabridged'' p. 280 - Jihad era F Configuration from RS3060u.</ref>  
+
* Alt. Config. F - Developed during the Jihad, the configuration is setup for close-quarter fighting. The 'Mech been given four [[Streak SRM-6]] launchers with three tons of ammunition. Also short ranges, it has been given pair of Medium Pulse Lasers and AP Gauss Rifles. For medium & long ranges, it given two [[ER PPC]]s and a single [[Plasma Cannon]] with ton ammo. To cope with heat, the 'Mech been given five Double Heat Sinks. BV (2.0) = 2,908<ref>''Record Sheets: 3060 Unabridged'' p. 280</ref>  
  
* Alt. Config. G - Another configuration premiered during the relentless fighting of the Jihad era, this one being center around new Hyper Assault Gauss Rifle technology.  A massive [[HAG-40|Class 40 Hyper Assault Gauss Rifle]] has been fitted in left Arm & part of the left torso.  Weapon has been given four tons of ammunition, while config. energy based weaponry as its alternative weapons.  The 'Mech been given pair of ER Large Lasers split between its right arm and right torso. Also it has been given a pair of Medium Pulse Lasers & Heavy Medium Lasers.  To help cope with heat, it has been given three Double Heat Sinks and a Targeting Computer for accurcy. BV (2.0) = 3,192<ref>''Record Sheets: 3060 Unabridged'' p. 281 - G Configuration for the Blood Asp.</ref>
+
* Alt. Config. G - Another configuration premiered during the relentless fighting of the Jihad era, this one being center around new Hyper Assault Gauss Rifle technology.  A massive [[HAG-40|Class 40 Hyper Assault Gauss Rifle]] has been fitted in left Arm & part of the left torso.  Weapon has been given four tons of ammunition, while config. energy based weaponry as its alternative weapons.  The 'Mech been given pair of ER Large Lasers split between its right arm and right torso. Also it has been given a pair of Medium Pulse Lasers & Heavy Medium Lasers.  To help cope with heat, it has been given three Double Heat Sinks and a Targeting Computer for accuracy. BV (2.0) = 3,192<ref>''Record Sheets: 3060 Unabridged'' p. 281 - G Configuration for the Blood Asp.</ref>
  
 
===Apocryphal Configurations===
 
===Apocryphal Configurations===

Revision as of 23:31, 15 January 2011

Blood Asp (Star Adder)
Blood Asp
Production information
Manufacturer Clan Star Adder
Model Prime
Class Assault
Cost 29,416,750 C-bills
Technical specifications
Mass 90 tons
Chassis Type MAES-90 Light
Armor Forging ZZ7 Ceramic Plate
Engine Consolidated Fusion 360 XL
Speed 65 km/h
Jump Jets None
Armament
BV (1.0) 2,295[1]
BV (2.0) 2,654[2]


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available space for its size. Based on the Kingfisher, the Blood Asp adds an XL Engine, but space constraints forced the replacement of the Kingfisher's Ferro-Fibrous armor with standard plate. The Blood Asp incorporates sixteen tons of this armor and fourteen double heat sinks in the base chassis. One of the first 'Mechs to field breakthrough Heavy Laser technology, the Blood Asp proves to be an offensive powerhouse. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size.[3]

Armament

The Blood Asp's primary weapons are a pair of Gauss Rifles that can strip off a ton of armor at the range of six hundred and sixty meters, though they do not have a lot of ammunition, so MechWarriors must be sparing with their shots. These are backed up by four Heavy Medium Lasers, a pair of Medium Pulse Lasers, and a Streak SRM-6 for close-range work. To aid in heat dissipation, the primary configuration incorporates four additional heat sinks.[3]

Alternate Configurations

  • Alt. Config. A - This configuration is built for assault. It uses an advanced Targeting Computer to guide a pair of ER PPCs and two Heavy Large Lasers. Eleven additional heat sinks fail to keep this configuration cool, even with the addition of enough jump jets to leap ninety meters at a time. It also incorporates an ECM Suite to protect itself from enemy electronics.[4] BV (1.0) = 2,901[1], BV (2.0) = 3,452[5]
  • Alt. Config. C - This ammunition-dependent version uses a pair of Ultra Autocannon/10s and an LB 20-X AC for close-range duels, which its dearth of ammunition further reinforces. It mounts a lone ER Large Laser for long-range support.[4] BV (1.0) = 1,969[1], BV (2.0) = 2,270[7]
  • Alt. Config. D - The fifth configuration is similar to the primary, though it is more geared to long-range support. It uses a Gauss Rifle, two ER Large Lasers, and three Ultra Autocannon/2s. A pair of Heavy Medium Lasers enable the 'Mech to remain useful after it has run out of ammo.[4] BV (1.0) = 1,977[1], BV (2.0) = 2,396[8]
  • Alt. Config. E - This configuration makes use of ATMs in the form of four ATM 3s. A single ton of ammunition for each pair does not allow the weapons to make the most of their flexibility. A Targeting Computer guides paired ER PPCs and Medium Pulse Lasers. Four jump jets enable the Blood Asp E to vault one hundred-twenty meters into the air, while additional heat sinks keep heat levels within reasonable levels.[citation needed] BV (1.0) = 3,042[1], BV (2.0) = 3,179[9]
  • Alt. Config. F - Developed during the Jihad, the configuration is setup for close-quarter fighting. The 'Mech been given four Streak SRM-6 launchers with three tons of ammunition. Also short ranges, it has been given pair of Medium Pulse Lasers and AP Gauss Rifles. For medium & long ranges, it given two ER PPCs and a single Plasma Cannon with ton ammo. To cope with heat, the 'Mech been given five Double Heat Sinks. BV (2.0) = 2,908[10]
  • Alt. Config. G - Another configuration premiered during the relentless fighting of the Jihad era, this one being center around new Hyper Assault Gauss Rifle technology. A massive Class 40 Hyper Assault Gauss Rifle has been fitted in left Arm & part of the left torso. Weapon has been given four tons of ammunition, while config. energy based weaponry as its alternative weapons. The 'Mech been given pair of ER Large Lasers split between its right arm and right torso. Also it has been given a pair of Medium Pulse Lasers & Heavy Medium Lasers. To help cope with heat, it has been given three Double Heat Sinks and a Targeting Computer for accuracy. BV (2.0) = 3,192[11]

Apocryphal Configurations

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Combat Operations, p. 118
  2. Record Sheets: 3060 Unabridged, p. 274
  3. 3.0 3.1 3.2 Technical Readout: 3060, p. 182
  4. 4.0 4.1 4.2 4.3 Technical Readout: 3060, p. 183
  5. Record Sheets: 3060 Unabridged, p. 275
  6. Record Sheets: 3060 Unabridged, p. 276
  7. Record Sheets: 3060 Unabridged, p. 277
  8. Record Sheets: 3060 Unabridged, p. 278
  9. Record Sheets: 3060 Unabridged, p. 279
  10. Record Sheets: 3060 Unabridged p. 280
  11. Record Sheets: 3060 Unabridged p. 281 - G Configuration for the Blood Asp.

Bibliography