Editing Calderon's Commando
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** 1 Wing (aerospace fighters)<ref name=OTP:FRp13/> ** 1 Wing (aerospace fighters)<ref name=OTP:FRp13/>
** 2 Platoons (battlesuit infantry)<ref name=OTP:FRp13/> ** 2 Platoons (battlesuit infantry)<ref name=OTP:FRp13/>
+
+ <div class="gamerules">
+ ==Game Rules==
+ ===Alpha Strike===
+ Any Veteran (or more experienced) combat unit may swap a Special Pilot Ability granted to them by a formation for one of the following: Heavy Lifter, Slugger, or Terrain Master (Drag Racer). In addition if Marshal von Staskov is part of the force, BattleMechs and aerospace fighters can add 1 heat point in order to increase their Movement by 2" and increase range of all weapon attacks by 4". The heat increase takes place in the End Phase.<ref name=otpfrp13/>
+
+ Prior to a battle, the Commando player must identify lance/platoon commanders. If the commander is killed, in the next turn the members of the lance/platoon cannot shoot and move using the Forced Withdrawal rules. The player must identify a new lance/platoon commander at the end of that turn and the remaining lance/platoon members act normally starting the next turn.<ref name=otpfrp13/>
+
+ When the Commando are the Attacker in the Taurian Concordat, Fronc Reaches, or Calderon Protectorate, lance, company, battalion commanders and command squad of battlesuit infantry gain a -1 to-hit modifier for weapon attacks.<ref name=otpfrp13/>
+ </div>
==References== ==References==
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Latest revision | Your text | ||
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** 1 Wing (aerospace fighters)<ref name=OTP:FRp13/> | ** 1 Wing (aerospace fighters)<ref name=OTP:FRp13/> | ||
** 2 Platoons (battlesuit infantry)<ref name=OTP:FRp13/> | ** 2 Platoons (battlesuit infantry)<ref name=OTP:FRp13/> | ||
+ | |||
+ | <div class="gamerules"> | ||
+ | ==Game Rules== | ||
+ | ===Alpha Strike=== | ||
+ | Any Veteran (or more experienced) combat unit may swap a Special Pilot Ability granted to them by a formation for one of the following: Heavy Lifter, Slugger, or Terrain Master (Drag Racer). In addition if Marshal von Staskov is part of the force, BattleMechs and aerospace fighters can add 1 heat point in order to increase their Movement by 2" and increase range of all weapon attacks by 4". The heat increase takes place in the End Phase.<ref name=otpfrp13/> | ||
+ | |||
+ | Prior to a battle, the Commando player must identify lance/platoon commanders. If the commander is killed, in the next turn the members of the lance/platoon cannot shoot and move using the Forced Withdrawal rules. The player must identify a new lance/platoon commander at the end of that turn and the remaining lance/platoon members act normally starting the next turn.<ref name=otpfrp13/> | ||
+ | |||
+ | When the Commando are the Attacker in the Taurian Concordat, Fronc Reaches, or Calderon Protectorate, lance, company, battalion commanders and command squad of battlesuit infantry gain a -1 to-hit modifier for weapon attacks.<ref name=otpfrp13/> | ||
+ | </div> | ||
==References== | ==References== |