Editing Category talk:Planets
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:Currently the only real exception to this is systems like [[Aalzorg]] that we have no real detail about so it occupies both system and planet until we get enough info to split it off.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 11:15, 2 July 2022 (EDT) :Currently the only real exception to this is systems like [[Aalzorg]] that we have no real detail about so it occupies both system and planet until we get enough info to split it off.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 11:15, 2 July 2022 (EDT)
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− :: Then perhaps the following would serve as a functional definition. 'In BattleTech, a '''system''' denotes a region in space in proximity to a specific star (or star system) including any orbiting non-stellar objects (e.g., planets, asteroids, space stations). A system's name may, and often does, differ from the name of the star itself. Systems are the points of interest on a star map and represent, albeit in somewhat simplied form, the destinations when traveling via jumpship. See [[Jump Point]] for further details regarding jump destinations.' --[[User:Dude RB|Dude RB]] ([[User talk:Dude RB|talk]]) 14:16, 2 July 2022 (EDT)
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:Currently the only real exception to this is systems like [[Aalzorg]] that we have no real detail about so it occupies both system and planet until we get enough info to split it off.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 11:15, 2 July 2022 (EDT) | :Currently the only real exception to this is systems like [[Aalzorg]] that we have no real detail about so it occupies both system and planet until we get enough info to split it off.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 11:15, 2 July 2022 (EDT) | ||
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