Editing Character Attributes (RPG)
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==Strength== ==Strength==
− Strength is effectively a raw measure of the character's raw physical power. This at the basic level influences the damage that goes into melee attacks, and also influences how much the character can carry. Many physical combat oriented skills tie into strength, including the ranges of throwing weapons. Your average clan [[Elemental]] has an attribute of 7 here. + Strength is effectively a raw measure of the character's raw physical power. This at the basic level influences the damage that goes into melee attacks, and also influences how much the character can carry. Many physical combat oriented skills tie into strength, including the ranges of throwing weapons.
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==Body== ==Body==
Body is a measure of how fit, and in shape a character is. This is an important attribute for any character expecting to be caught in a fight. The body attribute directly influences how much of a beating a character can take before they start taking critical wounds. If a character ever receives damage in battle that doubles this value, they will die. Body is a measure of how fit, and in shape a character is. This is an important attribute for any character expecting to be caught in a fight. The body attribute directly influences how much of a beating a character can take before they start taking critical wounds. If a character ever receives damage in battle that doubles this value, they will die.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
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==Strength== | ==Strength== | ||
− | Strength is effectively a raw measure of the character's raw physical power. This at the basic level influences the damage that goes into melee attacks, and also influences how much the character can carry. Many physical combat oriented skills tie into strength, including the ranges of throwing weapons. | + | Strength is effectively a raw measure of the character's raw physical power. This at the basic level influences the damage that goes into melee attacks, and also influences how much the character can carry. Many physical combat oriented skills tie into strength, including the ranges of throwing weapons. |
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==Body== | ==Body== | ||
Body is a measure of how fit, and in shape a character is. This is an important attribute for any character expecting to be caught in a fight. The body attribute directly influences how much of a beating a character can take before they start taking critical wounds. If a character ever receives damage in battle that doubles this value, they will die. | Body is a measure of how fit, and in shape a character is. This is an important attribute for any character expecting to be caught in a fight. The body attribute directly influences how much of a beating a character can take before they start taking critical wounds. If a character ever receives damage in battle that doubles this value, they will die. |