Editing Character Attributes (RPG)
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(Almost) all of these have an influence on any [[Skills List|Skill]] check a character may have to face, as most skills are tied to an attribute. Martial Arts for example is tied to STR (indirectly), as well as DEX and WILL. In general, Attributes shouldn't be checked against if it can link to a relevant skill instead. (Almost) all of these have an influence on any [[Skills List|Skill]] check a character may have to face, as most skills are tied to an attribute. Martial Arts for example is tied to STR (indirectly), as well as DEX and WILL. In general, Attributes shouldn't be checked against if it can link to a relevant skill instead.
− These attributes haven't changed very much since the [[MechWarrior: The BattleTech Role Playing Game, Second Edition|Classic BattleTech RPG, Second Edition]]. + These attributes haven't changed very much since the [[MechWarrior: The BattleTech Role Playing Game, Second Edition|Classic Battletech RPG, Second Edition]].
An attribute at 0 usually means some form of major disability. A Body attribute of 0 is generally accepted to mean that the character is dead. An attribute at 0 usually means some form of major disability. A Body attribute of 0 is generally accepted to mean that the character is dead.
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(Almost) all of these have an influence on any [[Skills List|Skill]] check a character may have to face, as most skills are tied to an attribute. Martial Arts for example is tied to STR (indirectly), as well as DEX and WILL. In general, Attributes shouldn't be checked against if it can link to a relevant skill instead. | (Almost) all of these have an influence on any [[Skills List|Skill]] check a character may have to face, as most skills are tied to an attribute. Martial Arts for example is tied to STR (indirectly), as well as DEX and WILL. In general, Attributes shouldn't be checked against if it can link to a relevant skill instead. | ||
− | These attributes haven't changed very much since the [[MechWarrior: The BattleTech Role Playing Game, Second Edition|Classic | + | These attributes haven't changed very much since the [[MechWarrior: The BattleTech Role Playing Game, Second Edition|Classic Battletech RPG, Second Edition]]. |
An attribute at 0 usually means some form of major disability. A Body attribute of 0 is generally accepted to mean that the character is dead. | An attribute at 0 usually means some form of major disability. A Body attribute of 0 is generally accepted to mean that the character is dead. |