Difference between revisions of "Clan Heavy Jump Infantry"
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[[Category:Infantry Units|Clan Heavy Jump Infantry]] | [[Category:Infantry Units|Clan Heavy Jump Infantry]] | ||
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Revision as of 19:05, 6 December 2019
Heavy Infantry Point, Ninety-first Mechanized Assault, Epsilon Galaxy | |
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Type | |
Platoon Type (Specialty) | Jump |
Platoon Size (Squad/Platoon) | 20 (5/4) |
Technical specifications | |
Primary Weapon | 16 Mauser IIC Laser Rifles |
Secondary Weapon | 4 Bearhunter Autocannons |
Armor | Clan Armor Kit |
Tech Base/Rating | Clan(E/X-X-E) |
Transport Weight | 4 tons |
Ground MP | 1 |
Jump MP | 3 |
Armor Divisor | |
To-Hit Modifier (Range in Hexes) | –1 (0 Hex), 0 (1-3 Hexes), +2 (4-6 Hexes), +4 (7-9 hexes) |
BV (1.0) | 136 |
Description
For Elementals which have lost their armor, their extensive training and genetic engineering ensures a continued and honorable battlefield role. Fitted with body armor and jump packs, these warriors are able to keep up with other Elemental and BattleMech units in combat. Clan Hell's Horses are enthusiastic users of Heavy Jump Infantry, especially the 91st Mechanized Assault Cluster of Epsilon Galaxy. [1]
Armament
Heavy Infantry Points of the Ninety-first wield the powerful Bearhunter Autocannon, one of the most powerful portable autocannons. Against infantry they carry Mauser IIC Laser Rifles.[1]
Alpha Strike
This is a direct link to the MUL page for the Alpha Strike card: