Difference between revisions of "Classic BattleTech RPG"

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==Description==
 
==Description==
'''''MechWarrior, Third Edition''''' is the latest role-playing game set in the [[BattleTech]] universe. This version is tied to the BattleTech storyline more than the previous iterations, as a character's home determines many aspects of their stats, not just their background. In addition to providing a comprehensive character creation system that builds backgrounds as well as statistics, ''MechWarrior, Third Edition'' contains a plethora of information so that players who may not be familiar with the BattleTech setting can still jump in and play. Also included is a full-color inset that is designed to give players a quick feel for each major faction.
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'''''Classic BattleTech RPG''''' is the latest role-playing game set in the [[BattleTech]] universe. This version is tied to the BattleTech storyline more than the previous iterations, as a character's home determines many aspects of their stats, not just their background. In addition to providing a comprehensive character creation system that builds backgrounds as well as statistics, ''Classic BattleTech RPG'' contains a plethora of information so that players who may not be familiar with the BattleTech setting can still jump in and play. Also included is a full-color inset that is designed to give players a quick feel for each major faction.
 
   
 
   
  

Revision as of 16:44, 15 August 2007

Template:InfoBoxBook


Description

Classic BattleTech RPG is the latest role-playing game set in the BattleTech universe. This version is tied to the BattleTech storyline more than the previous iterations, as a character's home determines many aspects of their stats, not just their background. In addition to providing a comprehensive character creation system that builds backgrounds as well as statistics, Classic BattleTech RPG contains a plethora of information so that players who may not be familiar with the BattleTech setting can still jump in and play. Also included is a full-color inset that is designed to give players a quick feel for each major faction.


Contents

  • A Time of War
  • Introduction
  • "By the Numbers"
  • Game Concepts
Character Abilities
Abilities
Skills
Action Checks
Rolling the Dice
Task Resolution
Edge
  • Character Creation
Overview
Life Path
Affiliations
Stage 1: Early Childhood
Stage 2: Late Childhood
Stage 3: Higher Education
Stage 4: Real Life
Occupational Fields List
Assigning Attributes, Traits and Skills
Finishing Touches
Age
BattleMech/Vehicle Assignment
Equipment
Sample Characters
  • Traits
  • Skills
  • Combat
  • Equipment
  • A Brief History of the Inner Sphere
  • A Whistletop Tour of the Inner Sphere
  • Government and Law
  • Society and Culture
  • The Clans
  • War and Its Makers
  • Running the Game
Role of the Gamemaster
Getting Started
Non-Player Characters
Rewards
Character Advancement


Notes