Difference between revisions of "Classic BattleTech RPG"

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{{InfoBoxBook
 
{{InfoBoxBook
|image=Cbtrpg.jpg
+
| image = Cbtrpg.jpg
|name=Classic BattleTech RPG
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| name = Classic BattleTech RPG
|publisher=FanPro
+
| product development = [[Bryan Nystul]] <br /> [[Randall N. Bills]]
|year=2007
+
| primary writing = [[Bryan Nystul]] <br /> [[Christoffer Trossen]] <br /> [[Chris Hartford]] <br /> [[Loren L. Coleman]] <br /> [[Diane Piron-Gelman]] <br /> [[Randall N. Bills]] <br /> [[Christopher Hussey]] <br /> [[Dan Grendell]] <br /> [[Herbert A. Beas II]] <br /> [[Michael A. Stackpole]]
|production code=35030
+
| cover =  
|ISBN=1-932564-35-7
+
| illustrations = [[Tom Baxa]] <br /> [[Joel Biske]] <br /> [[John Bridegroom]] <br /> [[Doug Chaffee]] <br /> [[Les Dorschied]] <br /> [[Marc Gabbana]] <br /> [[Mark Gibbons]] <br /> [[Fred Hooper]] <br /> [[Scott James]] <br /> [[Jeff Laubenstein]] <br /> [[David Martin]] <br /> [[Chris Moeller]] <br /> [[Kevin McCann]] <br /> [[Dave McKay]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]] <br /> [[Matthew Plog]] <br /> [[Matt Wilson]]
|MSRP=29.99
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| type = Rule Book
|type=Core book (RPG)
+
| publisher = [[FanPro]]
|primary writing=
+
| year = 2007
*[[Bryan Nystul]]
+
| pages = 224
*[[Christoffer Trossen]]
+
| production code = 35030
*[[Chris Hartford]]
+
| ISBN = 1932564357
*[[Loren L. Coleman]]
 
*[[Diane Piron-Gelman]]
 
*[[Randall N. Bills]]
 
*[[Christopher Hussey]]
 
*[[Dan Grendell]]
 
*[[Herbert A. Beas II]]
 
*[[Michael A. Stackpole]]
 
|product development=
 
*[[Bryan Nystul]]
 
*[[Randall N. Bills]]
 
|illustrations=
 
*[[Tom Baxa]]
 
*[[Joel Biske]]
 
*[[John Bridegroom]]
 
*[[Doug Chaffee]]
 
*[[Les Dorschied]]
 
*[[Mark Gabbana]]
 
*[[Mark Gibbons]]
 
*[[Fred Hooper]]
 
*[[Scott James]]
 
*[[Jeff Laubenstein]]
 
*[[David Martin]]
 
*[[Chris Moeller]]
 
*[[Kevin McCann]]
 
*[[Dave McKay]]
 
*[[Jim Nelson]]
 
*[[Mike Nielsen]]
 
*[[Matthew Plog]]
 
*[[Matt Wilson]]
 
|pages=224
 
 
}}
 
}}
  
 
==Description==
 
==Description==
 
'''''Classic BattleTech RPG''''' is the latest role-playing game set in the [[BattleTech]] universe. This version is tied to the BattleTech storyline more than the previous iterations, as a character's home determines many aspects of their stats, not just their background. In addition to providing a comprehensive character creation system that builds backgrounds as well as statistics, ''Classic BattleTech RPG'' contains a plethora of information so that players who may not be familiar with the BattleTech setting can still jump in and play. Also included is a full-color inset that is designed to give players a quick feel for each major faction.
 
'''''Classic BattleTech RPG''''' is the latest role-playing game set in the [[BattleTech]] universe. This version is tied to the BattleTech storyline more than the previous iterations, as a character's home determines many aspects of their stats, not just their background. In addition to providing a comprehensive character creation system that builds backgrounds as well as statistics, ''Classic BattleTech RPG'' contains a plethora of information so that players who may not be familiar with the BattleTech setting can still jump in and play. Also included is a full-color inset that is designed to give players a quick feel for each major faction.
+
 
 +
==From the back cover==
 +
{{quote|''It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride [[BattleMech]]s, huge robotic weapons of war piloted by elite [[MechWarrior (pilot)|MechWarrior]]s. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the [[Inner Sphere]], the [[Clans]] or the [[Periphery]], you will decide the ultimate fate of the galaxy.''
 +
 
 +
''Enter the exciting [[BattleTech]] universe, stepping outside of your BattleMech and embracing the richness of a vast, detailed science fiction setting. ''Classic BattleTech RPG'' contains all the rules and source material players and Gamemasters need, including a unique character creation system that generates game abilities and background story at the same time. Time to let your imaginations soar!''}}
  
 
==Contents==
 
==Contents==
*A Time of War
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* A Time of War
*Introduction
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* Introduction
*"By the Numbers"
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* "By the Numbers"
*Game Concepts
+
 
:Character Abilities
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* Game Concepts
::Abilities
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** Character Abilities
::Skills
+
*** Abilities
:Action Checks
+
*** Skills
:Rolling the Dice
+
** Action Checks
:Task Resolution
+
** Rolling the Dice
:Edge
+
** Task Resolution
*Character Creation
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** Edge
:Overview
+
 
:Life Path
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* Character Creation
:Affiliations
+
** Overview
:Stage 1: Early Childhood
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** [[Life Path]]
:Stage 2: Late Childhood
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** Affiliations
:Stage 3: Higher Education
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** Stage 1: Early Childhood
:Stage 4: Real Life
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** Stage 2: Late Childhood
:Occupational Fields List
+
** Stage 3: Higher Education
:Assigning Attributes, Traits and Skills
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** Stage 4: Real Life
:Finishing Touches
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** Occupational Fields List
::Age
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** Assigning Attributes, Traits and Skills
::BattleMech/Vehicle Assignment
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** Finishing Touches
::Equipment
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*** Age
:Sample Characters
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*** [[BattleMech]]/[[Combat Vehicle|Vehicle]] Assignment
*Traits
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*** Equipment
*Skills
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** Sample Characters
*Combat
+
 
*Equipment
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* Traits
*A Brief History of the Inner Sphere
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* Skills
*A Whistletop Tour of the Inner Sphere
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* Combat
*Government and Law
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* Equipment
*Society and Culture
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* A Brief History of the [[Inner Sphere]]
*The Clans
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* A Whistletop Tour of the Inner Sphere
*War and Its Makers
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* Government and Law
*Running the Game
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* Society and Culture
:Role of the Gamemaster
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* The [[Clans]]
:Getting Started
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* War and Its Makers
:Non-Player Characters
 
:Rewards
 
:Character Advancement
 
  
==See Also==
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* Running the Game
*[[MechWarrior (RPG)]]
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** Role of the Gamemaster
 +
** Getting Started
 +
** Non-Player Characters
 +
** Rewards
 +
** Character Advancement
  
 
==Notes==
 
==Notes==
*This is a [[FanPro]] reprint of ''[[MechWarrior, Third Edition]]''. This was done to avoid confusion with [[MechWarrior: Dark Age]] and its successors. For all intents and purposes, the contents of the two books are identical (with the exception of updated errata).
+
* This is a [[FanPro]] reprint of ''[[MechWarrior, Third Edition]]''. This was done to avoid confusion with [[MechWarrior: Dark Age]] and its successors. For all intents and purposes, the contents of the two books are identical (with the exception of updated errata).
  
  
 
[[Category:Books]]
 
[[Category:Books]]
 +
[[Category:Rule Books]]

Revision as of 23:21, 29 November 2008

Template:InfoBoxBook

Description

Classic BattleTech RPG is the latest role-playing game set in the BattleTech universe. This version is tied to the BattleTech storyline more than the previous iterations, as a character's home determines many aspects of their stats, not just their background. In addition to providing a comprehensive character creation system that builds backgrounds as well as statistics, Classic BattleTech RPG contains a plethora of information so that players who may not be familiar with the BattleTech setting can still jump in and play. Also included is a full-color inset that is designed to give players a quick feel for each major faction.

From the back cover

It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy.

Enter the exciting BattleTech universe, stepping outside of your BattleMech and embracing the richness of a vast, detailed science fiction setting. Classic BattleTech RPG contains all the rules and source material players and Gamemasters need, including a unique character creation system that generates game abilities and background story at the same time. Time to let your imaginations soar!

Contents

  • A Time of War
  • Introduction
  • "By the Numbers"
  • Game Concepts
    • Character Abilities
      • Abilities
      • Skills
    • Action Checks
    • Rolling the Dice
    • Task Resolution
    • Edge
  • Character Creation
    • Overview
    • Life Path
    • Affiliations
    • Stage 1: Early Childhood
    • Stage 2: Late Childhood
    • Stage 3: Higher Education
    • Stage 4: Real Life
    • Occupational Fields List
    • Assigning Attributes, Traits and Skills
    • Finishing Touches
    • Sample Characters
  • Traits
  • Skills
  • Combat
  • Equipment
  • A Brief History of the Inner Sphere
  • A Whistletop Tour of the Inner Sphere
  • Government and Law
  • Society and Culture
  • The Clans
  • War and Its Makers
  • Running the Game
    • Role of the Gamemaster
    • Getting Started
    • Non-Player Characters
    • Rewards
    • Character Advancement

Notes