Difference between revisions of "Combat Operations"

(added wikilinks)
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| image = [[Image:CombatOperations.jpg |191px]]
 
| image = [[Image:CombatOperations.jpg |191px]]
 
| name = Combat Operations
 
| name = Combat Operations
| Publisher = FanPro
+
| Publisher = [[FanPro]]
 
| Year = 2003
 
| Year = 2003
 
| Production Code = 10979
 
| Production Code = 10979
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| MSRP = US$24.99
 
| MSRP = US$24.99
 
| Type = Rules Expansion
 
| Type = Rules Expansion
| Primary Writing = Chris Hartford
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| Primary Writing = [[Chris Hartford]]
| Product Development = Randall N. Bills
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| Product Development = [[Randall N. Bills]]
 
| Illustrations =  
 
| Illustrations =  
* Chris Lewis
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* [[Chris Lewis]]
* Matt Plog
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* [[Matt Plog]]
 
| Pages = 144
 
| Pages = 144
 
}}
 
}}

Revision as of 14:10, 16 July 2007

Template:InfoBoxBook


Description

Combat Operations is a rule expansion for the CBT game system and provides background material on how war is conducted in the BattleTech universe. As such, it doubles both as a sourcebook and a rules supplement. It also doubles as a method for transferring gaming data between the CBT:RPG and CBT board game.


Contents

  • 'By Any Means' - an introductory fiction story
  • War and Its Makers - a series of essays on:
    • Events as justification for war
    • Troop types
    • Battlefield tactics
    • Strategy
    • Grand strategy
    • Logistics
    • Communications
    • Medicine
    • Law & order
    • Combat related fields:
      • Administration
      • Battlefield Cleanup
    • Military intelligence
    • Psychological Ooperations
  • BattleTech Operations Rules - details expansion and strategic options
    • Force creation rules
    • Force sizes
    • Purchasing supplies
    • Salaries
    • New equipment assign rules
    • Morale & fatigue
    • Maitenance, Repair & medical services
  • Infantry Platoon Construction - rules for creating new types of infantry forces
    • Converting RPG weapons & equipment into CBT
    • Assembling squads and platoons
    • Disposable weapons
    • Calculating Battle Value (v. 1.0)
    • Costs of weapons, equipment & modes of transport
  • AeroSpace 2 Operations Rules - details expansion and strategic options
    • Boarding Actions
    • Crew quality
    • Advanced Sensors
    • Force composition
    • Zero-G operations
    • Grounded DropShip
  • Linked Scenarios - rules to link individual scenarios into a dynamic campaign
    • Assembling a force
    • actions
    • Campaign scores
    • Scenario determination
    • Campaign goals
    • New scenario types: probes, recon raids, base attacks
    • Updated terrain
  • BattleTech Strategic Game or "Inner Sphere In Flames" - rules for strategic-level of play, to include complete campaigns and wars, and involving economic, political and technological aspects.
    • Economics & resources
    • Interests and personalities
    • Espionage
    • Communications and orders
    • Technology
    • Combat
  • Force Faction Tables - provides simple data (BV, tonnage, cost and availability data) on combat equipment for different factions
    • Star League (2750 & 3061)
    • Clans (general and individual)
    • Inner Sphere (general and individual)
    • Word of Blake
    • Mercenary (general)
    • Periphery (general and individual)
  • Record Sheets
    • AeroTech 2
      • BattleMech
      • Battle Armor
      • ProtoMech
    • Level 3 Infantry

Notes

  • CBT has provided rulesets for all level of play: individual (CBT:RPG), squad (BattleTroops), lance & company (CBT board game) and battalion & higher (BattleForce 2). The BattleTech Strategic Game (usually refered to as ISIF or Inner Sphere In Flames) replaces the Succession Wars strategic game (published 1987) with a lot more rules and less dependence on luck. Where the previous incarnation was a board game, ISIF is role-playing at the strategic level. FanPro has continued to support the game in later products that allow for strategic play.