Editing Crescent Hawks

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In the first game (''[[BattleTech: The Crescent Hawks' Inception]]''), the unit is essentially only a single lance (at most) of almost exclusively light 'Mechs. The player has the chance to obtain a ''[[Chameleon]]'' to start with, Rex Pearce has a ''[[Commando]]'' and at one point in the game an ''[[UrbanMech]]'' can be stolen. Other than that, the player can only acquire ''[[Locust]]s'', ''[[Wasp]]s'' or ''[[Stinger]]s'' through salvaging defeated enemy 'Mechs. The ''[[Jenner]]'' is also present in the game database and might theoretically be available for salvage as well. Allegedly, some versions of the game included the ''[[Javelin]]'' and ''[[Spider]]'' as enemy 'Mechs which could (very rarely) be captured and used by the player's unit.
 
In the first game (''[[BattleTech: The Crescent Hawks' Inception]]''), the unit is essentially only a single lance (at most) of almost exclusively light 'Mechs. The player has the chance to obtain a ''[[Chameleon]]'' to start with, Rex Pearce has a ''[[Commando]]'' and at one point in the game an ''[[UrbanMech]]'' can be stolen. Other than that, the player can only acquire ''[[Locust]]s'', ''[[Wasp]]s'' or ''[[Stinger]]s'' through salvaging defeated enemy 'Mechs. The ''[[Jenner]]'' is also present in the game database and might theoretically be available for salvage as well. Allegedly, some versions of the game included the ''[[Javelin]]'' and ''[[Spider]]'' as enemy 'Mechs which could (very rarely) be captured and used by the player's unit.
  
At the beginning of the second game (''[[BattleTech: The Crescent Hawks' Revenge]]'') the player gets to choose among different, heavier 'Mechs. The opening screen of the game depicts a ''[[Griffin]]'', a ''[[Shadow Hawk]]'', an ''[[Enforcer]]'' and a ''Wasp'' which may be the unit composition at the beginning of the second game, although a ''Shadow Hawk'' is not actually available for selection in the game. The player gets to control a wide range of different vehicles and units over the course of the game as the storyline unfolds, covering some 24 years and culminating in the [[Battle of Luthien (3052)|Battle of Luthien]] in early [[3052]].
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At the beginning of the second game (''[[BattleTech: The Crescent Hawks' Revenge]]'') the player gets to choose among different, heavier 'Mechs. The opening screen of the game depicts a ''[[Griffin]]'', a ''[[Shadow Hawk]]'', an ''[[Enforcer]]'' and a ''Wasp'' which may be the unit composition at the beginning of the second game, although a ''Shadow Hawk'' is not actually available for selection in the game. The player gets to control a wide range of different vehicles and units over the course of the game as the storyline unfolds, covering some 24 years and culminating in the [[Battle of Luthien (Clan Invasion)|Battle of Luthien]] in early [[3052]].
  
 
While the selection of 'Mechs available is often influenced by the game's plot, the player is allowed selection of the Crescent Hawks' primary units at the beginning of the game's two main campaigns, filling four available slots per Lance from a selection of six BattleMechs each.
 
While the selection of 'Mechs available is often influenced by the game's plot, the player is allowed selection of the Crescent Hawks' primary units at the beginning of the game's two main campaigns, filling four available slots per Lance from a selection of six BattleMechs each.

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