Difference between revisions of "Crusader Faction (CCG - MechWarrior)"

(Added fluff text.)
m
Line 7: Line 7:
 
| Structure = 6  
 
| Structure = 6  
 
| Attack = 0  
 
| Attack = 0  
| Text = Each of your attacking 'Mechs gets +1 attack. Use this ability
+
| Text = Each of your attacking 'Mechs gets +1 attack. Use this ability only during a mission.
only during a mission.
 
 
At the end of your Missions phase, scrap Crusader Faction if any of
 
At the end of your Missions phase, scrap Crusader Faction if any of
 
your patrolling 'Mechs could have attacked this turn but did not.
 
your patrolling 'Mechs could have attacked this turn but did not.

Revision as of 13:14, 2 February 2013

Rarity: Uncommon

Crusader Faction
3+4P Crusader Faction CCG MechWarrior.jpg
Command - Faction - Clan
Each of your attacking 'Mechs gets +1 attack. Use this ability only during a mission.

At the end of your Missions phase, scrap Crusader Faction if any of your patrolling 'Mechs could have attacked this turn but did not. Activating Crusader Faction scraps all other Factions you control.

The treaty only means the Jaguars will stop and think before attacking. Or at least think, quiaff?
  — Khan Natasha Kerensky, Clan Wolf
3 / 6 Illus: David Seeley
© WotC. All Rights Reserved
0