Editing Cybernetic Speech Implant (Variable)
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− #REDIRECT [[Cybernetic Speech Implant]]+ ==Overview==
+ A '''Cybernetic Speech Implant''' was a special type of cybernetic implant used by various covert agencies. The variable model of speech implant could change the pitch and tone of the agent's voice so that it sounded different than their normal speaking voice, allowing them to simulate other voices or mimic the effects of a [[Voice Distorter]].<ref name=AGCO>''A Guide to Covert Ops'', p. 113-114</ref>
+
+ Only members of the intelligence agencies of the [[Great Houses]] had access to these implants, and attempting to acquire them on the black market was extremely difficult. Even if the surgery necessary to implant the device was successful there was a chance the agent's body would reject the implant, requiring a second more dangerous surgical procedure, along with a chance of permanent disability or madness. Due to the metabolic demands of the implant the agent also suffered from chronic headaches which required constant medication every six hours (and resulted in many becoming addicted to the painkillers). Wounds sustained to the implanted area were also more difficult to heal and recovery time was longer.<ref name=AGCO/>
+
+ Among the [[Manei Domini]] this upgrade was available to all agents, although despite their superior technological base even they were limited to installing only one per agent.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 126, 131</ref>
+
+ ==Notes==
+ <div class="gamerules">
+ In RPG play Variable speech implants have the equipment rating C/A/C, cost 180,000 and provide a -2 bonus to Acting and Deception checks; opposed checks to determine if the voice is real or fake suffer a +2 penalty.<ref name=AGCO/> Speech implants have no effect in [[CBT]] play.<ref name=JHS/>
+ </div>
+
+ ==References==
+ <references/>
+
+ ==Bibliography==
+ *''[[A Guide to Covert Ops]]''
+ *''[[Jihad Hot Spots: 3072]]''
+
+ [[Category:Cybernetic Enhancements and Implants]]
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− | + | ==Overview== | |
+ | A '''Cybernetic Speech Implant''' was a special type of cybernetic implant used by various covert agencies. The variable model of speech implant could change the pitch and tone of the agent's voice so that it sounded different than their normal speaking voice, allowing them to simulate other voices or mimic the effects of a [[Voice Distorter]].<ref name=AGCO>''A Guide to Covert Ops'', p. 113-114</ref> | ||
+ | |||
+ | Only members of the intelligence agencies of the [[Great Houses]] had access to these implants, and attempting to acquire them on the black market was extremely difficult. Even if the surgery necessary to implant the device was successful there was a chance the agent's body would reject the implant, requiring a second more dangerous surgical procedure, along with a chance of permanent disability or madness. Due to the metabolic demands of the implant the agent also suffered from chronic headaches which required constant medication every six hours (and resulted in many becoming addicted to the painkillers). Wounds sustained to the implanted area were also more difficult to heal and recovery time was longer.<ref name=AGCO/> | ||
+ | |||
+ | Among the [[Manei Domini]] this upgrade was available to all agents, although despite their superior technological base even they were limited to installing only one per agent.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 126, 131</ref> | ||
+ | |||
+ | ==Notes== | ||
+ | <div class="gamerules"> | ||
+ | In RPG play Variable speech implants have the equipment rating C/A/C, cost 180,000 and provide a -2 bonus to Acting and Deception checks; opposed checks to determine if the voice is real or fake suffer a +2 penalty.<ref name=AGCO/> Speech implants have no effect in [[CBT]] play.<ref name=JHS/> | ||
+ | </div> | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | ==Bibliography== | ||
+ | *''[[A Guide to Covert Ops]]'' | ||
+ | *''[[Jihad Hot Spots: 3072]]'' | ||
+ | |||
+ | [[Category:Cybernetic Enhancements and Implants]] |