Difference between revisions of "Davion High Command (CCG - CommandersEdition)"
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| Structure = 2 | | Structure = 2 | ||
| Attack = 0 | | Attack = 0 | ||
− | | Text = When you activate this card, put three innovation | + | | Text = When you activate this card, put three innovation counters on it. Put another innovation counter on it during each of your Untap phases. |
− | counters on it. Put another innovation counter on it | + | |
− | during each of your Untap phases. | + | {T}: Remove any number of innovation counters from Davion High Command to get that much initiative. Use this ability only during a mission. |
− | {T}: Remove any number of innovation counters from | ||
− | Davion High Command to get that much initiative. Use | ||
− | this ability only during a mission. | ||
− | |||
| Artist = Steve White | | Artist = Steve White | ||
| Rarity = New Deck Card | | Rarity = New Deck Card | ||
}} | }} |
Revision as of 23:59, 2 October 2008
Rarity: New Deck Card
Davion High Command | ||
1+3T | ||
Command - Unique - Inner Sphere - Davion | ||
When you activate this card, put three innovation counters on it. Put another innovation counter on it during each of your Untap phases.
{T}: Remove any number of innovation counters from Davion High Command to get that much initiative. Use this ability only during a mission. | ||
4 / 2 | Illus: Steve White © WotC. All Rights Reserved |
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