Editing Death From Above
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision
Your text
Line 9:
Line 9:
==History== ==History==
− Death from Above seems to be a tactic as old as jump jets, first fielded on the ''[[Wasp]]'' which entered service in [[2464]]. + Death from Above seems to be as old as jump jets, first fielded on the ''[[Wasp]]'' which entered service in [[2464]].
It was pioneered by [[BattleMech]]s like the ''Wasp'' during the [[Reunification War]]. As the war got underway, [[Light 'Mech|light]] and [[Medium 'Mech|medium 'Mech]] [[MechWarrior (pilot)|pilots]] often found themselves confronted by heavier opponents against whom their standard weapon payloads were insufficient. Searching for a way to inflict greater damage on their opponents, these pilots began using their [[jump jets]] to launch their 'Mechs into the air and smashing their legs into the enemy's head or chest in what was then dubbed the '''Jump-Kick''' maneuver. While gaining some popularity among light 'Mech pilots, the designers had never foreseen this use of their 'Mechs and so had never built the machines around this function. The end result was that, after just one or two good jump-kicks, a 'Mech's lower leg assemblies would actually be torn off from their bodies, leaving them dangerously immobilized; the ''Wasp'' in particular suffered from this. The problem was solved when the designers replaced the stress bars along the actuator paths with monomolecular stress-resistant material, and by [[2610]] nearly all light 'Mechs had been updated with this fix.<ref>''Technical Readout: 3025'', p. 10</ref> It was pioneered by [[BattleMech]]s like the ''Wasp'' during the [[Reunification War]]. As the war got underway, [[Light 'Mech|light]] and [[Medium 'Mech|medium 'Mech]] [[MechWarrior (pilot)|pilots]] often found themselves confronted by heavier opponents against whom their standard weapon payloads were insufficient. Searching for a way to inflict greater damage on their opponents, these pilots began using their [[jump jets]] to launch their 'Mechs into the air and smashing their legs into the enemy's head or chest in what was then dubbed the '''Jump-Kick''' maneuver. While gaining some popularity among light 'Mech pilots, the designers had never foreseen this use of their 'Mechs and so had never built the machines around this function. The end result was that, after just one or two good jump-kicks, a 'Mech's lower leg assemblies would actually be torn off from their bodies, leaving them dangerously immobilized; the ''Wasp'' in particular suffered from this. The problem was solved when the designers replaced the stress bars along the actuator paths with monomolecular stress-resistant material, and by [[2610]] nearly all light 'Mechs had been updated with this fix.<ref>''Technical Readout: 3025'', p. 10</ref>
− When performed by a ''[[Highlander]]'' BattleMech (or possibly any [[Assault 'Mech|assault]] class 'Mech), this attack is sometimes referred to as a "'''Highlander Burial'''", because a light 'Mech can be crushed and literally buried into the earth by the ''Highlander'''s impact.<ref>''Technical Readout: 2750'', p. 52</ref> In fact, the ''Highlander'' was redesigned specially to perform it better.<ref name=TRO2750p52-53>''Technical Readout: 2750'', pp. 52-53, "HGN-732 Highlander 'Mech Profile"</ref><ref name=ACtA02>''Combat Manual Mercenaries'', p. 58</ref> + When performed by a ''[[Highlander]]'' BattleMech (or possibly any [[Assault 'Mech|assault]] class 'Mech), this attack is sometimes referred to as a "'''Highlander Burial'''", because a light 'Mech can be crushed and literally buried into the earth by the ''Highlander'''s impact.<ref>''Technical Readout: 2750'', p. 52</ref> In fact, the ''Highlander'' was redesigned specially to perform it.<ref name=TRO2750p52-53>''Technical Readout: 2750'', pp. 52-53, "HGN-732 Highlander 'Mech Profile"</ref><ref name=ACtA02>''Combat Manual Mercenaries'', p. 58</ref>
The [[Northwind Highlanders]] were specialized in this type of attack. The [[Northwind Highlanders]] were specialized in this type of attack.
− During the [[Dark Age]], [[Clan Jade Falcon]]'s followers of the [[Mongol Doctrine]] chose DFA as one of their main tactics. For the conquest of [[Terra]], [[Clan Wolf]] created a BattleMech, the ''[[Amarok]]'', with a defense system specifically designed to counter and deflect DFA attacks. The system saw a short live use, though it was a great help during the [[IlClan Trial]].<ref>''Hour of the Wolf'', p. 278</ref> + During the [[Dark Age]], [[Clan Jade Falcon]]'s followers of the [[Mongol Doctrine]] chose DFA as one of their main tactics. For the conquest of [[Terra]], [[Clan Wolf]] created a BattleMech, the ''[[Amarok]]'', with a defense system specifically designed to counter and deflect DFA attacks.<ref>''Hour of the Wolf'', p. 278</ref>
==Notable casualties== ==Notable casualties==
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
==History== | ==History== | ||
− | Death from Above seems to be | + | Death from Above seems to be as old as jump jets, first fielded on the ''[[Wasp]]'' which entered service in [[2464]]. |
It was pioneered by [[BattleMech]]s like the ''Wasp'' during the [[Reunification War]]. As the war got underway, [[Light 'Mech|light]] and [[Medium 'Mech|medium 'Mech]] [[MechWarrior (pilot)|pilots]] often found themselves confronted by heavier opponents against whom their standard weapon payloads were insufficient. Searching for a way to inflict greater damage on their opponents, these pilots began using their [[jump jets]] to launch their 'Mechs into the air and smashing their legs into the enemy's head or chest in what was then dubbed the '''Jump-Kick''' maneuver. While gaining some popularity among light 'Mech pilots, the designers had never foreseen this use of their 'Mechs and so had never built the machines around this function. The end result was that, after just one or two good jump-kicks, a 'Mech's lower leg assemblies would actually be torn off from their bodies, leaving them dangerously immobilized; the ''Wasp'' in particular suffered from this. The problem was solved when the designers replaced the stress bars along the actuator paths with monomolecular stress-resistant material, and by [[2610]] nearly all light 'Mechs had been updated with this fix.<ref>''Technical Readout: 3025'', p. 10</ref> | It was pioneered by [[BattleMech]]s like the ''Wasp'' during the [[Reunification War]]. As the war got underway, [[Light 'Mech|light]] and [[Medium 'Mech|medium 'Mech]] [[MechWarrior (pilot)|pilots]] often found themselves confronted by heavier opponents against whom their standard weapon payloads were insufficient. Searching for a way to inflict greater damage on their opponents, these pilots began using their [[jump jets]] to launch their 'Mechs into the air and smashing their legs into the enemy's head or chest in what was then dubbed the '''Jump-Kick''' maneuver. While gaining some popularity among light 'Mech pilots, the designers had never foreseen this use of their 'Mechs and so had never built the machines around this function. The end result was that, after just one or two good jump-kicks, a 'Mech's lower leg assemblies would actually be torn off from their bodies, leaving them dangerously immobilized; the ''Wasp'' in particular suffered from this. The problem was solved when the designers replaced the stress bars along the actuator paths with monomolecular stress-resistant material, and by [[2610]] nearly all light 'Mechs had been updated with this fix.<ref>''Technical Readout: 3025'', p. 10</ref> | ||
− | When performed by a ''[[Highlander]]'' BattleMech (or possibly any [[Assault 'Mech|assault]] class 'Mech), this attack is sometimes referred to as a "'''Highlander Burial'''", because a light 'Mech can be crushed and literally buried into the earth by the ''Highlander'''s impact.<ref>''Technical Readout: 2750'', p. 52</ref> In fact, the ''Highlander'' was redesigned specially to perform it | + | When performed by a ''[[Highlander]]'' BattleMech (or possibly any [[Assault 'Mech|assault]] class 'Mech), this attack is sometimes referred to as a "'''Highlander Burial'''", because a light 'Mech can be crushed and literally buried into the earth by the ''Highlander'''s impact.<ref>''Technical Readout: 2750'', p. 52</ref> In fact, the ''Highlander'' was redesigned specially to perform it.<ref name=TRO2750p52-53>''Technical Readout: 2750'', pp. 52-53, "HGN-732 Highlander 'Mech Profile"</ref><ref name=ACtA02>''Combat Manual Mercenaries'', p. 58</ref> |
The [[Northwind Highlanders]] were specialized in this type of attack. | The [[Northwind Highlanders]] were specialized in this type of attack. | ||
− | During the [[Dark Age]], [[Clan Jade Falcon]]'s followers of the [[Mongol Doctrine]] chose DFA as one of their main tactics. For the conquest of [[Terra]], [[Clan Wolf]] created a BattleMech, the ''[[Amarok]]'', with a defense system specifically designed to counter and deflect DFA attacks | + | During the [[Dark Age]], [[Clan Jade Falcon]]'s followers of the [[Mongol Doctrine]] chose DFA as one of their main tactics. For the conquest of [[Terra]], [[Clan Wolf]] created a BattleMech, the ''[[Amarok]]'', with a defense system specifically designed to counter and deflect DFA attacks.<ref>''Hour of the Wolf'', p. 278</ref> |
==Notable casualties== | ==Notable casualties== |