Sarna News: Bad 'Mechs - Icestorm

Editing Drop Pod

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Following the costly [[2449]] BattleMech assault on the planet [[Kentares]], a method was sought to deliver these new combat assets to the surface without exposing expensive converted transports (such as the ''[[Manatee]]'' class [[DropShip]]) to the perils of defensive fire. Smaller, armored delivery vehicles were considered, but the ability to only transport one BattleMech at a time was deemed too resource-demanding and limited the size of the assault force. In [[2453]], specialized detachable jump packs were designed for BattleMechs that lacked jump jets, allowing them to exit a stationary (but airborne) DropShip and control their descent to the ground. In roughly the same period, a cocoon of ceramic and metal was developed to encapsulate the 'Mech prior to ejection from an orbiting DropShip. The jump packs (if required) are installed prior to encasing the 'Mech within the cocoon, which itself takes about 10 minutes.<ref name=DSJSv1-14>''DropShips and JumpShips: ComStar Intelligence Summary'', p. 14 (p. 16, PDF), "'Mech Deployment Techniques"</ref><ref name=DSJSv2-24>''DropShips and JumpShips: Operations Manual'', p. 24 (p. 108, PDF), "'Mech Drop"</ref><ref name=DSJSv1-24t>''DropShips and JumpShips: Operations Manual'', p. 24 (p. 108, PDF), "Drop Time Table"</ref>  
 
Following the costly [[2449]] BattleMech assault on the planet [[Kentares]], a method was sought to deliver these new combat assets to the surface without exposing expensive converted transports (such as the ''[[Manatee]]'' class [[DropShip]]) to the perils of defensive fire. Smaller, armored delivery vehicles were considered, but the ability to only transport one BattleMech at a time was deemed too resource-demanding and limited the size of the assault force. In [[2453]], specialized detachable jump packs were designed for BattleMechs that lacked jump jets, allowing them to exit a stationary (but airborne) DropShip and control their descent to the ground. In roughly the same period, a cocoon of ceramic and metal was developed to encapsulate the 'Mech prior to ejection from an orbiting DropShip. The jump packs (if required) are installed prior to encasing the 'Mech within the cocoon, which itself takes about 10 minutes.<ref name=DSJSv1-14>''DropShips and JumpShips: ComStar Intelligence Summary'', p. 14 (p. 16, PDF), "'Mech Deployment Techniques"</ref><ref name=DSJSv2-24>''DropShips and JumpShips: Operations Manual'', p. 24 (p. 108, PDF), "'Mech Drop"</ref><ref name=DSJSv1-24t>''DropShips and JumpShips: Operations Manual'', p. 24 (p. 108, PDF), "Drop Time Table"</ref>  
  
The Drop Pod itself consists of an ablative ceramic shell (the 'pod') that allows the unit to enter the atmosphere intact. The entire system consists of the pod, jets, parachutes, and flight computers (that enable the unit to land relatively close to the drop zone) and a cocoon of spun foam and a ceramic structure. At a pretimed position, the pod explodes into five sections (with the possible benefit of distracting ground-based sensors), freeing the unit. The cocoon then melts away in the remaining heat.  Once free of the effects of the Drop Pod, the BattleMech relies on jump jets, a jump pack, and/or specialized parachutes to land safely on the ground.<ref name=DSJSv2-25>''DropShips and JumpShips: Operations Manual'', p. 25 (p. 109, PDF), "Ship Operations"</ref><ref name=DSJSv2-59>''DropShips and JumpShips: Operations Manual'', p. 59 (p. 143, PDF), "Reentry Kit"</ref>
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The Drop Pod itself consists of an ablative ceramic shell (the 'pod') that allows the unit to enter the atmosphere intact. The entire system consists of the pod, jets, parachutes, and flight computers (that enable the unit to land relatively close to the drop zone) and a cocoon of spun foam and a ceramic structure. At a pre-timed position, the pod explodes into five sections (with the possible benefit of distracting ground-based sensors), freeing the unit. The cocoon then melts away in the remaining heat.  Once free of the effects of the Drop Pod, the BattleMech relies on jump jets, a jump pack, and/or specialized parachutes to land safely on the ground.<ref name=DSJSv2-25>''DropShips and JumpShips: Operations Manual'', p. 25 (p. 109, PDF), "Ship Operations"</ref><ref name=DSJSv2-59>''DropShips and JumpShips: Operations Manual'', p. 59 (p. 143, PDF), "Reentry Kit"</ref>
  
 
Systems allowing the deployment of drop pods are assumed to be included in the standard DropShip [['Mech bay]], though in [[3025]], only the ''[[Leopard]]'', ''[[Union]]'' and ''[[Overlord]]'' class DropShips were reported (by [[ComStar]]) to be so equipped.<ref name=DSJSv2-24/> The Drop Pod kits themselves cost 30,000 [[c-bill]]s.<ref name=DSJSv2-60>''DropShips and JumpShips: Operations Manual'', p. 60 (p. 144, PDF), "Cost List"</ref>
 
Systems allowing the deployment of drop pods are assumed to be included in the standard DropShip [['Mech bay]], though in [[3025]], only the ''[[Leopard]]'', ''[[Union]]'' and ''[[Overlord]]'' class DropShips were reported (by [[ComStar]]) to be so equipped.<ref name=DSJSv2-24/> The Drop Pod kits themselves cost 30,000 [[c-bill]]s.<ref name=DSJSv2-60>''DropShips and JumpShips: Operations Manual'', p. 60 (p. 144, PDF), "Cost List"</ref>

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