Editing Electric Discharge ProtoMech Armor
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== Game Rules == == Game Rules ==
− Electric Discharge ProtoMech Armor weighs 75 kg per point. It occupies one location in the Torso, reducing the maximum number of items in Torso location by one. It is [[Experimental Technology]] that is only available to ProtoMechs.<ref name=wor138/> EDP armor costs 1,250 C-bills per armor point.<ref>''Interstellar Operations'', p. 184</ref> When computing Battle Value the armor value is calculated as for standard armor, then add 32 points as if it's a weapon.<ref>''Interstellar Operations'', p. 197</ref> + Electric Discharge ProtoMech Armor weighs 75 kg per point. It occupies one location in the Torso, reducing the maximum number of items in Torso location by one. It is [[Experimental Technology]] that is only available to ProtoMechs.<ref name=wor138/>
When executing a Frenzy attack with active EDP armor, consult the BattleMech Taser Effects Table using the BattleMech Taser type columns. Apply a -2 penalty to the 2D6 roll for determining the armor's effects. Resolve the effects using normal BattleMech Taser rules. When executing a Frenzy attack with active EDP armor, consult the BattleMech Taser Effects Table using the BattleMech Taser type columns. Apply a -2 penalty to the 2D6 roll for determining the armor's effects. Resolve the effects using normal BattleMech Taser rules.
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== Game Rules == | == Game Rules == | ||
− | Electric Discharge ProtoMech Armor weighs 75 kg per point. It occupies one location in the Torso, reducing the maximum number of items in Torso location by one. It is [[Experimental Technology]] that is only available to ProtoMechs.<ref name=wor138/ | + | Electric Discharge ProtoMech Armor weighs 75 kg per point. It occupies one location in the Torso, reducing the maximum number of items in Torso location by one. It is [[Experimental Technology]] that is only available to ProtoMechs.<ref name=wor138/> |
When executing a Frenzy attack with active EDP armor, consult the BattleMech Taser Effects Table using the BattleMech Taser type columns. Apply a -2 penalty to the 2D6 roll for determining the armor's effects. Resolve the effects using normal BattleMech Taser rules. | When executing a Frenzy attack with active EDP armor, consult the BattleMech Taser Effects Table using the BattleMech Taser type columns. Apply a -2 penalty to the 2D6 roll for determining the armor's effects. Resolve the effects using normal BattleMech Taser rules. |