Editing Fantasy Productions

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In 1977, [[Werner Fuchs]] started the Fantastic Shop in [[w:Düsseldorf|Düsseldorf]], Germany, an import business for British and American books and boardgames where his brother-in-law [[w:Ulrich Kiesow|Ulrich Kiesow]] later worked with him. Fuchs and Kiesow had a keen knowledge of the RPG boom in the United States and were among the first to prepare for a similar boom in Germany; their business flourished.
 
In 1977, [[Werner Fuchs]] started the Fantastic Shop in [[w:Düsseldorf|Düsseldorf]], Germany, an import business for British and American books and boardgames where his brother-in-law [[w:Ulrich Kiesow|Ulrich Kiesow]] later worked with him. Fuchs and Kiesow had a keen knowledge of the RPG boom in the United States and were among the first to prepare for a similar boom in Germany; their business flourished.
  
Fuchs had also been producing a science fiction anthology series together with a friend, [[w:Hans Joachim Alpers|Hans-Joachim Alpers]], which was canceled after 6 volumes (out of a projected 15). They subsequently decided to create their own publishing house, Fantasy Productions, as a ''[[w:Types_of_business_entity#Germany|Gesellschaft bürgerlichen Rechts]]'' (GbR), a Partnership Agreement under the German Civil Code, in 1983.
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Fuchs had also been producing a science fiction anthology series together with a friend, [[w:Hans Joachim Alpers|Hans-Joachim Alpers]], that was cancelled after 6 volumes (out of 15 projected volumes). Fuchs, Alpers and Kiesow subsequently decided to create their own publishing house, [[Fantasy Productions]], as a ''[[w:Types_of_business_entity#Germany|Gesellschaft bürgerlichen Rechts]]'' (GbR), a Partnership Agreement under the German Civil Code, in 1983.
  
In 1988, the Fantasy Productions GbR publishing house and the Fantastic Shop game import business were merged into the Fantasy Productions [[w:Gesellschaft mit beschränkter Haftung|GmbH]] (Limited Liability Company under German Civil Code), and took up production of [[w:Miniature figure (gaming)|gaming miniatures]]. The Fantasy Productions GmbH was originally based in [[w:Düsseldorf|Düsseldorf]] and later in [[w:Erkrath|Erkrath]], Germany.<ref>[http://www.spielarchiv.de/websites/labels/fanpro.htm Spielarchiv.de entry] (German)</ref>
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In 1988, the Fantasy Production GbR publishing house and the Fantastic Shop game import business were merged into the Fantasy Productions [[w:Gesellschaft mit beschränkter Haftung|GmbH]] (Limited Liability Company under German Civil Code), and took up production of [[w:Miniature figure (gaming)|gaming miniatures]]. The Fantasy Productions GmbH was originally based in [[w:Düsseldorf|Düsseldorf]] and later in [[w:Erkrath|Erkrath]], Germany.<ref>[http://www.spielarchiv.de/websites/labels/fanpro.htm Spielarchiv.de entry] (German)</ref>
  
Besides producing miniatures, the FanPro founders had created the massively popular and successful German fantasy role-playing game ''[[w:The Dark Eye|Das Schwarze Auge (The Dark Eye)]]'', which they initially published in cooperation with the [[w:Schmidt Spiele|Schmidt Spiel & Freizeit GmbH]] and [[w:Droemer Knaur|Droemer Knaur]] publishing house because the young FanPro enterprise was too small at the time to handle the project by themselves. (The initial idea had been to license D&D, but no agreement could be reached regarding royalties and the deal fell through; Schmidt Spiele and Droemer Knaur then tasked FanPro with creating a roleplaying game from scratch.) The Dark Eye is often regarded as the premier German RPG, on par with if not eclipsing (A)D&D in German-speaking countries. Kiesow's editorial work for ''Das Schwarze Auge'' was organized at FanPro, and the firm evolved into a major German publisher of role playing games and science-fiction/fantasy literature. They would publish The Dark Eye in-house following the bankruptcy of Schmidt Spiel & Freizeit GmbH in 1997.
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Besides producing miniatures, the FanPro founders had created the massively popular and successful German fantasy role-playing game ''[[w:The Dark Eye|Das Schwarze Auge (The Dark Eye)]]'', which they initially published in cooperation with the [[w:Schmidt Spiele|Schmidt Spiel & Freizeit GmbH]] and [[w:Droemer Knaur|Droemer Knaur]] publishing house because the young FanPro enterprise was too small at the time to handle the project by themselves. The Dark Eye is often regarded as the premier German RPG, on par with if not eclipsing (A)D&D in German-speaking countries. Kiesow's editorial work for ''Das Schwarze Auge'' was organized at FanPro, and the firm evolved into a major German publisher of role playing games and science-fiction/fantasy literature. They would publish The Dark Eye in-house following the bankruptcy of Schmidt Spiel & Freizeit GmbH in 1997.
  
 
===BattleTech & Shadowrun licensee===
 
===BattleTech & Shadowrun licensee===
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Under license from [[FASA Corporation]], FanPro produced the German-language edition of [[BattleTech]] from 1988 onwards and also the German edition of [[Shadowrun]], FASA's other highly successful game.
 
Under license from [[FASA Corporation]], FanPro produced the German-language edition of [[BattleTech]] from 1988 onwards and also the German edition of [[Shadowrun]], FASA's other highly successful game.
  
FanPro did not merely translate the English material, however. German editions of BattleTech products differ from the English originals more often than not, especially the earlier translations. FanPro would often add content like additional scenarios. They also created new products by combining material from several original sources into omnibus products (like ''[[Mächte der Inneren Sphäre]]'', which is essentially a compilation of the five original House Books, or the ''[[Atlas der Inneren Sphäre]]'' which compiles astronomical and planetary data from a wide range of original sources, adding newly drawn maps). FanPro produced at least one completely original German-only sourcebook, "''[[Ronin!]]''", which in turn became the basis for the write-up on the [[Ronin War]] in ''[[Historical: Brush Wars]]'', a subsequent publication.
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FanPro did not merely translate the English material, however. German editions of BattleTech products differ from the English originals more often than not, especially the earlier translations. FanPro would often add content like additional scenarios. They also created new products by combining material from several original sources into omnibus products (like ''[[Mächte der Inneren Sphäre]]'', which is essentially a compilation of the five original House Books, or the ''[[Atlas der Inneren Sphäre]]'' which compiles astronomical and planetary data from a wide range of original sources, adding newly drawn maps). FanPro produced at least one completely original German-only sourcebook, "''[[Ronin!]]''". It was in turn used as the basis for the write-up on the [[Ronin Wars]] in ''[[Brush Wars]]'', a subsequent publication.
  
In a 2003 interview, FanPro CEO Werner Fuchs said they were a smallish firm with just about 20 employees and that they were barely profitable (he literally described FanPro as a "nonprofit enterprise" at the time).<ref>"FanPro-Interna" report from RatCon 2003 on [http://www.vinsalt.de/Ticker/ratcon03_5.htm Vinsalts DSA-Ticker] (German)</ref> As of 2004, FanPro was reported to have 12 employees, plus a "large number" of freelance authors.
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In a 2003 interview, FanPro CEO Werner Fuchs said they were a smallish firm with just about 20 employees and that they were barely profitable (he literally described FanPro as a "non-profit enterprise" at the time).<ref>"FanPro-Interna" report from RatCon 2003 on [http://www.vinsalt.de/Ticker/ratcon03_5.htm Vinsalts DSA-Ticker] (German)</ref> As of 2004, FanPro was reported to have 12 employees, plus a "large number" of freelance authors.
  
 
===BattleTech & Shadowrun producer===
 
===BattleTech & Shadowrun producer===
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FanPro created a sister company in the United States (FanPro LLC, see below) to license these IPs from WizKids, thus becoming the producer for the original (English) version of both Classic BattleTech and Shadowrun.
 
FanPro created a sister company in the United States (FanPro LLC, see below) to license these IPs from WizKids, thus becoming the producer for the original (English) version of both Classic BattleTech and Shadowrun.
  
The FanPro BattleTech license contained the stipulation that they were not allowed to advance the timeline, keeping Classic BattleTech frozen at the conclusion of the [[Civil War era]] in [[3067]]. This was done to avoid timeline conflicts with the MW:DA game that was now considered the main product line by WizKids, and which was set in the [[thirty-second century]].
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The FanPro BattleTech license contained the stipulation that they were not allowed to advance the timeline, keeping Classic BattleTech frozen at the conclusion of the [[Civil War era]] in [[3067]]. This was done to avoid timeline conflicts with the MW:DA game that was now considered the main product line by WizKids, and which was set in the 32nd century.
  
 
===Cutting back===
 
===Cutting back===
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Together with his daughter Corinna, Werner Fuchs launched a new firm in 2012. Distinct from the Fantasy Productions of old, the new Fuchs & Fuchs GbR (doing business as FanPro GbR) is a publishing house that continues some of FanPro's legacy, particularly the German translations of [[w:George R. R. Martin|George R. R. Martin]]'s massively popular ''[[w:A Song of Fire and Ice|A Song of Fire and Ice]]'' series. The old FanPro online presence including the FanPro online store was transferred to this new firm. FanPro GbR has only tenuous connections to the old FanPro business otherwise, and has nothing at all to do with BattleTech.
 
Together with his daughter Corinna, Werner Fuchs launched a new firm in 2012. Distinct from the Fantasy Productions of old, the new Fuchs & Fuchs GbR (doing business as FanPro GbR) is a publishing house that continues some of FanPro's legacy, particularly the German translations of [[w:George R. R. Martin|George R. R. Martin]]'s massively popular ''[[w:A Song of Fire and Ice|A Song of Fire and Ice]]'' series. The old FanPro online presence including the FanPro online store was transferred to this new firm. FanPro GbR has only tenuous connections to the old FanPro business otherwise, and has nothing at all to do with BattleTech.
  
===''Wunderwelten'' magazine===
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===Wunderwelten magazine===
 
{{main|Wunderwelten}}
 
{{main|Wunderwelten}}
 
From 1989 to 1999, FanPro published their ''[[Wunderwelten]]'' magazine which covered fantasy, science-fiction, roleplaying and boardgaming-related content, including original content for BattleTech.
 
From 1989 to 1999, FanPro published their ''[[Wunderwelten]]'' magazine which covered fantasy, science-fiction, roleplaying and boardgaming-related content, including original content for BattleTech.
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All English material published by FanPro LLC also bears the WizKids logo and is copyrighted to WizKids (instead of FanPro).
 
All English material published by FanPro LLC also bears the WizKids logo and is copyrighted to WizKids (instead of FanPro).
  
FanPro LLC allegedly<ref>''According to a [http://forum.rpg.net/showpost.php?p=11857231&postcount=11 forum post by Rob Boyle]''</ref> lost a significant amount of money when their distributor [[Fast Forward Entertainment]] (FFE), through whom all their income was funneled, collapsed. FFE is said to have grown too rapidly and hired employees with FanPro's money while creating what was described as an "accounting mess" through poor bookkeeping that made it impossible to find out just how much of FanPro's money they had actually spent. This, combined with business decisions by the FanPro owners that benefited FanPro Germany to the detriment of FanPro US, spelled doom for FanPro US.
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FanPro LLC allegedly<ref>''According to a [http://forum.rpg.net/showpost.php?p=11857231&postcount=11 forum post by Rob Boyle]''</ref> lost a significant amount of money when their distributor [[Fast Forward Entertainment]] (FFE), through whom all their income was funneled, collapsed. FFE is said to have grown too rapidly and hired employees with FanPro's money while creating what was described as an "accounting mess" through poor bookkeeping that made it impossible to find out just how much of FanPro's money they had actually spent. This, combined with business decisions by the FanPro owners that benefitted FanPro Germany to the detriment of FanPro US, spelled doom for FanPro US.
  
 
The FanPro US staff—[[BattleTech Line Developer]] [[Randall Bills]] and Shadowrun Line Developer Rob Boyle—made an attempt to buy the company out, but the owners refused. Subsequently, the staff all quit and then went to work for [[Catalyst Game Labs]] who had acquired the licenses. Catalyst even operates from the same business address that FanPro LLC had previously had.
 
The FanPro US staff—[[BattleTech Line Developer]] [[Randall Bills]] and Shadowrun Line Developer Rob Boyle—made an attempt to buy the company out, but the owners refused. Subsequently, the staff all quit and then went to work for [[Catalyst Game Labs]] who had acquired the licenses. Catalyst even operates from the same business address that FanPro LLC had previously had.
  
==References==
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==References==  
 
<references/>
 
<references/>
  
 
==External links==
 
==External links==
 
*[http://www.fanpro.de/ German FanPro website] (defunct)
 
*[http://www.fanpro.de/ German FanPro website] (defunct)
 
  
 
[[Category:Game Publisher]]
 
[[Category:Game Publisher]]

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