Editing Fantasy Productions

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In 1977, [[Werner Fuchs]] started the Fantastic Shop in [[w:Düsseldorf|Düsseldorf]], Germany, an import business for British and American books and boardgames where his brother-in-law [[w:Ulrich Kiesow|Ulrich Kiesow]] later worked with him. Fuchs and Kiesow had a keen knowledge of the RPG boom in the United States and were among the first to prepare for a similar boom in Germany; their business flourished.
 
In 1977, [[Werner Fuchs]] started the Fantastic Shop in [[w:Düsseldorf|Düsseldorf]], Germany, an import business for British and American books and boardgames where his brother-in-law [[w:Ulrich Kiesow|Ulrich Kiesow]] later worked with him. Fuchs and Kiesow had a keen knowledge of the RPG boom in the United States and were among the first to prepare for a similar boom in Germany; their business flourished.
  
Fuchs had also been producing a science fiction anthology series together with a friend, [[w:Hans Joachim Alpers|Hans-Joachim Alpers]], which was canceled after 6 volumes (out of a projected 15). They subsequently decided to create their own publishing house, Fantasy Productions, as a ''[[w:Types_of_business_entity#Germany|Gesellschaft bürgerlichen Rechts]]'' (GbR), a Partnership Agreement under the German Civil Code, in 1983.
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Fuchs had also been producing a science fiction anthology series together with a friend, [[w:Hans Joachim Alpers|Hans-Joachim Alpers]], which was cancelled after 6 volumes (out of 15 projected volumes). Fuchs, Alpers and Kiesow subsequently decided to create their own publishing house, Fantasy Productions, as a ''[[w:Types_of_business_entity#Germany|Gesellschaft bürgerlichen Rechts]]'' (GbR), a Partnership Agreement under the German Civil Code, in 1983.
  
 
In 1988, the Fantasy Productions GbR publishing house and the Fantastic Shop game import business were merged into the Fantasy Productions [[w:Gesellschaft mit beschränkter Haftung|GmbH]] (Limited Liability Company under German Civil Code), and took up production of [[w:Miniature figure (gaming)|gaming miniatures]]. The Fantasy Productions GmbH was originally based in [[w:Düsseldorf|Düsseldorf]] and later in [[w:Erkrath|Erkrath]], Germany.<ref>[http://www.spielarchiv.de/websites/labels/fanpro.htm Spielarchiv.de entry] (German)</ref>
 
In 1988, the Fantasy Productions GbR publishing house and the Fantastic Shop game import business were merged into the Fantasy Productions [[w:Gesellschaft mit beschränkter Haftung|GmbH]] (Limited Liability Company under German Civil Code), and took up production of [[w:Miniature figure (gaming)|gaming miniatures]]. The Fantasy Productions GmbH was originally based in [[w:Düsseldorf|Düsseldorf]] and later in [[w:Erkrath|Erkrath]], Germany.<ref>[http://www.spielarchiv.de/websites/labels/fanpro.htm Spielarchiv.de entry] (German)</ref>
  
Besides producing miniatures, the FanPro founders had created the massively popular and successful German fantasy role-playing game ''[[w:The Dark Eye|Das Schwarze Auge (The Dark Eye)]]'', which they initially published in cooperation with the [[w:Schmidt Spiele|Schmidt Spiel & Freizeit GmbH]] and [[w:Droemer Knaur|Droemer Knaur]] publishing house because the young FanPro enterprise was too small at the time to handle the project by themselves. (The initial idea had been to license D&D, but no agreement could be reached regarding royalties and the deal fell through; Schmidt Spiele and Droemer Knaur then tasked FanPro with creating a roleplaying game from scratch.) The Dark Eye is often regarded as the premier German RPG, on par with if not eclipsing (A)D&D in German-speaking countries. Kiesow's editorial work for ''Das Schwarze Auge'' was organized at FanPro, and the firm evolved into a major German publisher of role playing games and science-fiction/fantasy literature. They would publish The Dark Eye in-house following the bankruptcy of Schmidt Spiel & Freizeit GmbH in 1997.
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Besides producing miniatures, the FanPro founders had created the massively popular and successful German fantasy role-playing game ''[[w:The Dark Eye|Das Schwarze Auge (The Dark Eye)]]'', which they initially published in cooperation with the [[w:Schmidt Spiele|Schmidt Spiel & Freizeit GmbH]] and [[w:Droemer Knaur|Droemer Knaur]] publishing house because the young FanPro enterprise was too small at the time to handle the project by themselves. The Dark Eye is often regarded as the premier German RPG, on par with if not eclipsing (A)D&D in German-speaking countries. Kiesow's editorial work for ''Das Schwarze Auge'' was organized at FanPro, and the firm evolved into a major German publisher of role playing games and science-fiction/fantasy literature. They would publish The Dark Eye in-house following the bankruptcy of Schmidt Spiel & Freizeit GmbH in 1997.
  
 
===BattleTech & Shadowrun licensee===
 
===BattleTech & Shadowrun licensee===
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FanPro created a sister company in the United States (FanPro LLC, see below) to license these IPs from WizKids, thus becoming the producer for the original (English) version of both Classic BattleTech and Shadowrun.
 
FanPro created a sister company in the United States (FanPro LLC, see below) to license these IPs from WizKids, thus becoming the producer for the original (English) version of both Classic BattleTech and Shadowrun.
  
The FanPro BattleTech license contained the stipulation that they were not allowed to advance the timeline, keeping Classic BattleTech frozen at the conclusion of the [[Civil War era]] in [[3067]]. This was done to avoid timeline conflicts with the MW:DA game that was now considered the main product line by WizKids, and which was set in the [[thirty-second century]].
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The FanPro BattleTech license contained the stipulation that they were not allowed to advance the timeline, keeping Classic BattleTech frozen at the conclusion of the [[Civil War era]] in [[3067]]. This was done to avoid timeline conflicts with the MW:DA game that was now considered the main product line by WizKids, and which was set in the 32nd century.
  
 
===Cutting back===
 
===Cutting back===

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