Difference between revisions of "Field Manual: Mercenaries, Revised"
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*[[Jeff Laubenstein]] | *[[Jeff Laubenstein]] |
Revision as of 21:48, 29 November 2008
Description
Field Manual: Mercenaries, Revised updates much of the information that was in Field Manual: Mercenaries. It does this for this in-game information by updating the mercenary unit force briefs to 3067 and revised some of the game rules, most notably those for creating and running a mercenary force. There is more detailed information on four of the largest hiring halls in the Inner Sphere. It also includes new life paths and an affiliation for use in Classic BattleTech RPG.
Contents
- "Parting Shots"
- Introduction
- Boom Years
- Twilight of the Clans
- War and Rejuvenation
- The FedCom Civil War
- New Times, New Markets
- The Mercenary's Atlas
- Outreach
- Solaris VII
- Arc-Royal
- Fletcher
- Employment and Contracts
- Job Markets
- Employers
- Contracts
- Mission Types
- Contractual Terms and Obligations
- Emergency Powers Clause
- Breach of Contract
- Mercenary Review and Bonding Commission
- Non-MRBC Enforcement Practices
- Standard Operating Procedures
- BattleMech Assets
- Aerospace Assets
- Armor Assets
- Infantry Assets
- Technical and Medical Support
- Rank Structures and Insignia
- Uniforms
- Medal and Decorations
- Mercenary Force Briefs
- Classic BattleTech RPG Rules
- Mercenary Affiliation
- Additional Paths
- Rules
- Unit Composition Tables
- Mercenary Commands
- Force-Specific Rules
- Creating a Mercenary Force
- Running a Mercenary Force
- Worksheets
- Index