Difference between revisions of "Flashbulb 'Mech"
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==Example 'Mechs== | ==Example 'Mechs== | ||
* ''[[Awesome]]'' | * ''[[Awesome]]'' | ||
− | * BJ-1DB ''[[Blackjack]]'' | + | * BJ-1DB ''[[Blackjack (BattleMech)|Blackjack]]'' |
* ''[[Black Knight]]'' | * ''[[Black Knight]]'' | ||
* CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant) | * CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant) |
Latest revision as of 05:19, 22 November 2023
A design philosophy in BattleTech gameplay that calls for 'Mech designs to rely heavily or exclusively on a powerful array of energy weapons, with the heat sinks to effectively use them. Typically, lighter 'Mechs without a great deal of firepower are not classified as Flashbulb 'Mechs as they lack the requisite offensive punch.
Compare to Zombie 'Mech, a concept aiming for optimized survivability and thus typically forgoing ammunition-dependent weapons; there is much overlap between these concepts.
Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.
Example 'Mechs[edit]
- Awesome
- BJ-1DB Blackjack
- Black Knight
- CGR-SB Challenger (Charger variant)
- Crab
- Flashman
- Grasshopper
- HER-4K Hermes III
- HBK-4P Hunchback
- Lancelot
- MAD-3D Marauder
- Ostsol
- PXH-1K Phoenix Hawk
- RFL-5D Rifleman
- WHM-6D Warhammer
- WVR-6M Wolverine