Editing Force Specific Rules
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===Communications Disruption=== ===Communications Disruption===
− Numerical values assigned to the opposing force's lances (in a quantity not to exceed the controlling player's lances) allow for the controlling player to randomly determine which of those opposing lances will be restricted to Walking/Cruising/Safe Thrust in their Movement Phase, with a successful 1d6 roll.<ref name=to193>''Tactical Operations'', p. 193</ref><ref name=ASC44-49/><ref name=CO83-87/> + Numerical values assigned to the opposing force's lances (in a quantity not to exceed the controlling player's lances) allow for the controlling player to randomly determine which of those opposing lances will be restricted to Walking/Cruising/Safe Thrust in their Movement Phase, when a result of 6 comes from a 1d6 roll.<ref name=to193>''Tactical Operations'', p. 193</ref><ref name=ASC44-49/><ref name=CO83-87/>
===Enemy Specialization=== ===Enemy Specialization===
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===Communications Disruption=== | ===Communications Disruption=== | ||
− | Numerical values assigned to the opposing force's lances (in a quantity not to exceed the controlling player's lances) allow for the controlling player to randomly determine which of those opposing lances will be restricted to Walking/Cruising/Safe Thrust in their Movement Phase, | + | Numerical values assigned to the opposing force's lances (in a quantity not to exceed the controlling player's lances) allow for the controlling player to randomly determine which of those opposing lances will be restricted to Walking/Cruising/Safe Thrust in their Movement Phase, when a result of 6 comes from a 1d6 roll.<ref name=to193>''Tactical Operations'', p. 193</ref><ref name=ASC44-49/><ref name=CO83-87/> |
===Enemy Specialization=== | ===Enemy Specialization=== |