Difference between revisions of "Ghost Knights"

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==Overview==
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{{Stub}}
A '''Ghost Knight''' is one of four classes of knights within the [[Republic of the Sphere]].
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{{InfoBoxOrganization
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| image =  
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| Type = Intelligence agency
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| Founded =  
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| Dissolved =  
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| Parent Organization = [[Republic of the Sphere]]
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| Headquarters = [[Terra]]
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}}
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The '''Ghost Knights''' are a major Intelligence agency within the [[Republic of the Sphere]].
  
''"We don't exist in any document or on any organizational charts, but rumors abound about us and all the things we do. The tales would suggest there are just legions of us, but i don't think so-though it could be that i don't really have a clue as to how many of my brethren there truly are. Like Knights-Errant, we get covertly thrust into situations to look for resolutions, and to implement them if we can do so within our mission parameters. So, while people assume Ghost Knights are real, exactly who we are and how we get chosen is kept very secret."''<ref>''Ghost War'', p. 80</ref>
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Ghost Knights ultimately report to the [[Ghost Paladin of the Republic|Ghost Paladin]].
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{{quote|We don't exist in any document or on any organizational charts, but rumors abound about us and all the things we do. The tales would suggest there are just legions of us, but I don't think so-though it could be that I don't really have a clue as to how many of my brethren there truly are. Like [[Knight-Errant of the Republic|Knights-Errant]], we get covertly thrust into situations to look for resolutions, and to implement them if we can do so within our mission parameters. So, while people assume Ghost Knights are real, exactly who we are and how we get chosen is kept very secret.<ref>''Ghost War'', p. 80</ref>}}
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==Known Ghost Knights==
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* [[Jeremy Chin]]
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* [[Paco Cubillo]] (Danger)<ref>''Hour of the Wolf'', ch. 10–11</ref>
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* [[Mason Dunne]]
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* [[Justin Hall]] (Cloud)<ref>''Hour of the Wolf'', ch. 5</ref> <ref>''One Door Closes'', Shrapnel Issue 6</ref>
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* [[Ceresco Hancock]] ( Cheryl Gunson)<ref name=SYD31>''Surrender Your Dreams'', ch. 31</ref>
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* [[Reo Jones]]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
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==Bibliography==
 
==Bibliography==
*''[[Ghost War]]'' (novel)
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* ''[[Ghost War]]'' (novel)
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* ''[[Hour of the Wolf]]'' (novel)
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* ''[[One Door Closes]]'' (short story)
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[[Category:Intelligence Agencies]]

Latest revision as of 08:47, 5 January 2024

Ghost Knights
Organization Profile
TypeIntelligence agency
Parent OrganizationRepublic of the Sphere
HeadquartersTerra

The Ghost Knights are a major Intelligence agency within the Republic of the Sphere.

Ghost Knights ultimately report to the Ghost Paladin.

We don't exist in any document or on any organizational charts, but rumors abound about us and all the things we do. The tales would suggest there are just legions of us, but I don't think so-though it could be that I don't really have a clue as to how many of my brethren there truly are. Like Knights-Errant, we get covertly thrust into situations to look for resolutions, and to implement them if we can do so within our mission parameters. So, while people assume Ghost Knights are real, exactly who we are and how we get chosen is kept very secret.[1]

Known Ghost Knights[edit]

References[edit]

  1. Ghost War, p. 80
  2. Hour of the Wolf, ch. 10–11
  3. Hour of the Wolf, ch. 5
  4. One Door Closes, Shrapnel Issue 6
  5. Surrender Your Dreams, ch. 31

Bibliography[edit]