Sarna News: Bad 'Mechs - Icestorm

Editing Guillotine

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The ''Guillotine'' carries a [[Sunglow Type 2]] [[Large Laser]] in its left arm as the primary weapon. While the Sunglow laser is an excellent weapon, there are issues with the fiber optic power cabling, which runs from the power converter hidden deep within the 'Mech out to the emitter. Running near the surface of the underarm, it is all too easy for the cable to bind when the weapon is raised over the 'Mech's head.  Experienced pilots know to lower the arm in this case, but for a MechWarrior unused to the ''Guillotine'' they may try to force the line and snap it, preventing use of the 'Mech's most powerful weapon. Replacing the power cabling is an extremely expensive and time consuming process requiring considerable effort.<ref name=TRO2750/><ref name=TRO3025r/><ref name=TRO3039/>
 
The ''Guillotine'' carries a [[Sunglow Type 2]] [[Large Laser]] in its left arm as the primary weapon. While the Sunglow laser is an excellent weapon, there are issues with the fiber optic power cabling, which runs from the power converter hidden deep within the 'Mech out to the emitter. Running near the surface of the underarm, it is all too easy for the cable to bind when the weapon is raised over the 'Mech's head.  Experienced pilots know to lower the arm in this case, but for a MechWarrior unused to the ''Guillotine'' they may try to force the line and snap it, preventing use of the 'Mech's most powerful weapon. Replacing the power cabling is an extremely expensive and time consuming process requiring considerable effort.<ref name=TRO2750/><ref name=TRO3025r/><ref name=TRO3039/>
  
Backup for the large laser are four [[ExoStar II]] [[medium laser]]s, two in the right arm and two split between the side torsos.  Like the larger lasers the ExoStar IIs consist of a power supply well-hidden within the ''Guillotine'' connected to a firing mechanism by fiber optic cables, although the eight cables which power the medium lasers don't suffer from the Sunglow's snagging issue.  The final weapon on the design is a single [[Coventry-6]] [[SRM-6]] with one ton of reloads in the right torso. Despite centuries of correcting other faults in the system, a stubborn and persistent problem with the SRM launcher is its occasional failure to arm missiles five and six.  Not even a complete redesign of the system managed to solve this bug.<ref name=TRO2750/><ref name=TRO3025r/>  The problem was eventually discovered to involve the [[CASE]] protecting the missile reloads, and only its removal caused the problem to desist.<ref name=TRO3039/>
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Backup for the large laser are four ExoStar II [[medium laser]]s, two in the right arm and two split between the side torsos.  Like the larger lasers the ExoStar IIs consist of a power supply well-hidden within the ''Guillotine'' connected to a firing mechanism by fiber optic cables, although the eight cables which power the medium lasers don't suffer from the Sunglow's snagging issue.  The final weapon on the design is a single Coventry-6 [[SRM-6]] with one ton of reloads in the right torso. Despite centuries of correcting other faults in the system, a stubborn and persistent problem with the SRM launcher is its occasional failure to arm missiles five and six.  Not even a complete redesign of the system managed to solve this bug.<ref name=TRO2750/><ref name=TRO3025r/>  The problem was eventually discovered to involve the [[CASE]] protecting the missile reloads, and only its removal caused the problem to desist.<ref name=TRO3039/>
  
 
The nimbleness of the ''Guillotine'' is what's responsible for its longevity, a factor which can catch new pilots off-guard.  Four Anderson 398 [[jump jet]]s, one in either leg and either side torso, gives the 'Mech a jumping distance of 120 meters.  The bone-crushing force of its landings is offset by the specially-designed command chair, while twenty-five [[heat sinks]] allow the 'Mech to fire all of its weapons after jumping in behind an enemy.  The twelve tons of armor and CASE for the SRM missiles provide good protection.<ref name=TRO2750/><ref name=TRO3025r/><ref name=TRO3039/>
 
The nimbleness of the ''Guillotine'' is what's responsible for its longevity, a factor which can catch new pilots off-guard.  Four Anderson 398 [[jump jet]]s, one in either leg and either side torso, gives the 'Mech a jumping distance of 120 meters.  The bone-crushing force of its landings is offset by the specially-designed command chair, while twenty-five [[heat sinks]] allow the 'Mech to fire all of its weapons after jumping in behind an enemy.  The twelve tons of armor and CASE for the SRM missiles provide good protection.<ref name=TRO2750/><ref name=TRO3025r/><ref name=TRO3039/>

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