Sarna News: Bad 'Mechs - Icestorm

Editing Gyro

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While the wheels within the gyro have been likened to [[w:Reaction_wheel|Reaction wheels]], this analogy is false. Traditional reaction wheels are set in motion in order to fix an orientation on an axis by [[w:Conservation_of_angular_momentum|conservation of angular momentum]]. In contrast, torquing against the gyro's "reaction wheels" rectifies the 'Mech's imbalance by adding [[w:Angular_acceleration|angular acceleration]].
 
While the wheels within the gyro have been likened to [[w:Reaction_wheel|Reaction wheels]], this analogy is false. Traditional reaction wheels are set in motion in order to fix an orientation on an axis by [[w:Conservation_of_angular_momentum|conservation of angular momentum]]. In contrast, torquing against the gyro's "reaction wheels" rectifies the 'Mech's imbalance by adding [[w:Angular_acceleration|angular acceleration]].
  
==Development History ==
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== Size ==
Standard gyros were developed alongside IndustrialMechs by the [[Terran Alliance]] circa [[2300]].<ref name=IOAEp42>''Interstellar Operations: Alternate Eras'', p. 42: "Universal Technology Advancement Table - Gyroscopes"</ref> With the development of the BattleMech in the 2430s, the gyro was easily transferred over to those chassis. However, as the primitive engines used on early BattleMechs resulted in engine ratings 20% greater than their modern cousins, they required larger gyros as well.<ref name=IOAEp116>''Interstellar Operations: Alternate Eras'', pp. 116-118: "Primitive ’Mech Construction"</ref> Construction of those primitive BattleMechs began to phase out in [[2500]] before finally ending in [[2520]], bringing "standard" weight gyros into common production in [[2505]].<ref name=IOAEp42/><ref name=IOAEp116/> These standard gyros take up about a third of the center torso's space. A one-ton gyro taking one-third of the center torso is sufficient to correct imbalances in a BattleMech massing up to 100 tons and moving up to about 22 km/h. However, higher-velocity maneuvers often require more torque, because MechWarriors or pilots will often add to the imbalance with their own maneuvers. The same 100-ton BattleMech would require an equally bulky four-ton gyro to oppose an imbalance at a velocity of about 65 km/h (see '''Notes'''). Maximum momentum of a 'Mech also determines engine output, so gyros are frequently proportional to the engine-rating.<ref name="TMp48+">''TechManual'', pp. 48-50, "Install Engines And Control Systems"</ref>
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Standard gyros were developed for IndustrialMechs and have changed little since the ''[[Mackie]]'' was introduced<ref name="TMp219+">''TechManual'', pp. 219-220, "Gyros"</ref>. All standard gyros take up about 1/3 of the center torso's space. A one-ton gyro taking one-third of the center torso is sufficient to correct imbalances in a BattleMech massing up to 100 tons and moving up to about 22 km/h. However, higher-velocity maneuvers often require more torque, because MechWarriors or pilots will often add to the imbalance with their own maneuvers. The same 100-ton BattleMech would require an equally bulky four-ton gyro to oppose an imbalance at a velocity of about 65 km/h (see '''Notes'''). Maximum momentum of a 'Mech also determines engine output, so gyros are frequently proportional to the engine-rating.<ref name="TMp48+">''TechManual'', pp. 48-50, "Install Engines And Control Systems"</ref>
  
Gyros would remain virtually unchanged until [[2905]] when the [[Free Worlds League]] began researching Superheavy IndustrialMechs which required a corresponding Superheavy Gyro.<ref name=IOAEp42/> This culminated in the production of the ''[[Three-Man Digging Machine]]'' from [[2940]] until a sagging economy forced a halt in the early [[thirty-first century]].<ref name=IOAEp42/><ref name=IOAE153>''Interstellar Operations: Alternate Eras'', p.153: "Superheavy ’Mechs (Multiple Eras)</ref><ref>''Technical Readout: Vehicle Annex, Revised'', p. 220: "RCL-4 Dig Lord MiningMech"</ref> This gyro type was utilized again in [[3076]] when the [[Word of Blake]] debuted the [[Omega (BattleMech)|Omega]] and then again in [[3103]] by the [[Republic of the Sphere]] with the [[Orca (BattleMech)|Orca]], [[Poseidon (BattleMech)|Poseidon]], and [[Ares (OmniMech)|Ares]]. In the dawn of the [[ilClan (Era)|ilClan]] era, this technology began to proliferate for the first time.<ref name=IOAEp42/><ref name=IOAE153/><ref>''Experimental Technical Readout: Republic Volume II'', p. 14: "OC-1X Orca"</ref><ref>''Technical Readout: 3145 Republic of the Sphere'', p. 44: "PSD-V2 Poseidon"</ref><ref>''Technical Readout: 3145'', p. 182: "PSD-V2 Poseidon"</ref><ref>''Technical Readout: Dark Age'', p. 194: "PSD-V2 Poseidon"</ref><ref>''Technical Readout: 3145 Republic of the Sphere'', p. 46: "ARS-V1 Ares"</ref><ref>''Technical Readout: 3145'', p. 184: "ARS-V1 Ares"</ref><ref>''Technical Readout: Dark Age'', p. 196: "ARS-V1 Ares"</ref><ref>''Redemption Rites'', ch. 2</ref><ref>''Dominions Divided'', p. 152: "ARS-V1E Apollo"</ref>
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Gyros utilizing newer construction materials and/or design philosophies became available in the late 3060s. These differ in mass, bulk, and armor of the components, but are equally effective at reestablishing equilibrium. Compact gyros are condensed, requiring more mass to achieve the same [[w:Moment_of_inertia|moment of inertia]] due to their smaller size. Heavy-duty gyros provide redundancy and provide more protection. Extra-light gyros trade mass for bulk in their "reaction wheels". The improved materials of an XL gyro are much lighter and can manage stresses better than standard gyros, allowing them to increase their moments of inertia and angular velocity in order to provide equal torque.<ref name="TMp219+"/><ref name="TMp48+"/>
 
 
Research on additional gyro types began around [[3055]]: the [[Compact Gyro]] by the [[Federated Commonwealth]], the [[Heavy-Duty Gyro]] by the [[Draconis Combine]], and the [[Extralight Gyro]] by [[ComStar]].  All three types would enter production in [[3067]] ([[3068]] for the Compact Gyro) and proliferate into common production by [[3072]].<ref name=IOAEp42/><ref name=TMp219+>''TechManual'', pp. 219-220: "Gyros"</ref> Compact gyros are condensed, requiring more mass to achieve the same [[w:Moment_of_inertia|moment of inertia]] due to their smaller size. Heavy-duty gyros provide redundancy and provide more protection. Extralight gyros trade mass for bulk in their "reaction wheels". The improved materials of an XL gyro are much lighter and can manage stresses better than standard gyros, allowing them to increase their moments of inertia and angular velocity in order to provide equal torque.<ref name="TMp219+"/><ref name="TMp48+"/>
 
  
 
== Notes ==
 
== Notes ==

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