Difference between revisions of "Hackman (MechAssault)"

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{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
 
|image=
 
|image=
|name=Hackman
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|name=''Hackman''
 
|manufacturer=
 
|manufacturer=
 
|production year=
 
|production year=
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|BV (2.0)=
 
|BV (2.0)=
 
}}
 
}}
 
 
 
 
 
  
 
==Canonicity==
 
==Canonicity==
This [[BattleMech]] was featured in an official [[BattleTech]] product, namely the ''[[MechAssault]]'' series of computer games.  
+
This [[BattleMech]] was featured in an official [[BattleTech]] product, namely the ''[[MechAssault]]'' series of computer games.
  
 
By virtue of being exclusive to an official albeit not positively canonical product, the game and the 'Mechs presented therein including this one must be considered [[apocryphal]].
 
By virtue of being exclusive to an official albeit not positively canonical product, the game and the 'Mechs presented therein including this one must be considered [[apocryphal]].
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The '''''Hackman''''' is supposedly a variant of the ''[[Owens]]'' Light [[OmniMech]] designed for infiltration and reconnaissance missions.
 
The '''''Hackman''''' is supposedly a variant of the ''[[Owens]]'' Light [[OmniMech]] designed for infiltration and reconnaissance missions.
  
The ''Hackman'' is armed with a single [[Gauss Rifle]] and two [[Crossbow SRM|Crossbow]] SRM-4 launchers. It also has [[Null Signature System|Null Signature]] technology for avoiding enemy radar and sneaking behind enemy lines, and likely carries either [[Ferro-Fibrous Armor]], or an [[ECM Suite]] and [[Stealth Armor]]. The mech also weighs 35 tons, and travels at 86 km/h,<ref name="MS2ump10">''[[MechAssault 2]]'' player's manual, page 10</ref> making it rather slow for a Light 'Mech (in all likelihood, powered by a 105-rated [[Fusion Engine]]). It is possible that the engine was downgraded to enable it to carry the Gauss Rifle, seeing as even the Clan model weighs 12 tons, nearly a third of the mech's total weight.
+
The ''Hackman'' is armed with a single [[Gauss Rifle]] and two [[Crossbow SRM|Crossbow]] SRM-4 launchers. It also has [[Null Signature System|Null Signature]] technology for avoiding enemy radar and sneaking behind enemy lines, and likely carries either [[Ferro-Fibrous Armor]], or an [[ECM Suite]] and [[Stealth Armor]]. The 'Mech also weighs 35 tons, and travels at 86 km/h,<ref name="MS2ump10">''[[MechAssault 2]] Player's Manual'', p. 10</ref> making it rather slow for a Light 'Mech (in all likelihood, powered by a 105-rated [[Fusion Engine]]). It is possible that the engine was downgraded to enable it to carry the Gauss Rifle, seeing as even the Clan model weighs 12 tons, nearly a third of the 'Mech's total weight.
  
 
==Description==
 
==Description==
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==Armament==
 
==Armament==
*Clan-spec [[Gauss Rifle]] This gives it some pretty decent long range firepower for a light mech.
+
*Clan-spec [[Gauss Rifle]] This gives it some pretty decent long range firepower for a light 'Mech.
 
*Two [[Crossbow SRM|Crossbow]] SRM-4 launchers. These are servicable backup weapons at close range.
 
*Two [[Crossbow SRM|Crossbow]] SRM-4 launchers. These are servicable backup weapons at close range.
*All weapons in the game begin with standard damage values and thus do not track ammunition. Upgrades are available through play in each mission and allow weapons to be upgraded up to a maximum of two times beyond that of the bases level, but each upgrade has an increasingly limited amount of shots or rounds before it reverts to the next level lower. Ex: a mech is equipped with the Gauss Rifle level 1 and obtains a ballistic weapon upgrade to level 2, the player now has 10 rounds available with increased damage. If the player is able to upgrade again to level 3, they will only have 5 rounds available at an even higher damage value. As each levels' ammunition is used, the level 3 upgrade will revert to level 2, and level 2 will revert to level 1 (base damage).
+
*All weapons in the game begin with standard damage values and thus do not track ammunition. Upgrades are available through play in each mission and allow weapons to be upgraded up to a maximum of two times beyond that of the bases level, but each upgrade has an increasingly limited amount of shots or rounds before it reverts to the next level lower. Ex: a 'Mech is equipped with the Gauss Rifle level 1 and obtains a ballistic weapon upgrade to level 2, the player now has 10 rounds available with increased damage. If the player is able to upgrade again to level 3, they will only have 5 rounds available at an even higher damage value. As each levels' ammunition is used, the level 3 upgrade will revert to level 2, and level 2 will revert to level 1 (base damage).
  
 
==Notes==
 
==Notes==
*In an unusual move that goes against the usual [[BattleTech]] universe standards 'Mech speeds are expressed in mph rather than km/h, as such the speed figure has been converted to km/h for this article.
+
*In an unusual move that goes against the usual [[BattleTech]] universe standards, 'Mech speeds are expressed in mph rather than km/h; speed figures has been converted to km/h for this article.
*Given that the [[Owens]] is equipped with hard-mounted electronic warfare equipment, combined with the fact that Null Signature technology is [[Lostech]], it is possible that what the ''Hackman'' is actually protected by is a form of Stealth Armor, being powered by an ECM Suite.
+
*Given that the ''[[Owens]]'' is equipped with hard-mounted electronic warfare equipment, combined with the fact that Null Signature technology is [[Lostech]], it is possible that what the ''Hackman'' is actually protected by is a form of Stealth Armor, being powered by an ECM Suite.
*The ''Hackman'' runs only around half as quickly as the Owens. Given that it carries a Gauss Rifle, and that in MechAssault missile and ballistic weapons have limitless ammunition in their base form, it is likely that only a single ton of ammunition was installed for each weapon.
+
*The ''Hackman'' runs only around half as quickly as the ''Owens''. Given that it carries a Gauss Rifle, and that in MechAssault missile and ballistic weapons have limitless ammunition in their base form, it is likely that only a single ton of ammunition was installed for each weapon.
  
 
==References==
 
==References==
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* ''[[MechAssault]]''
 
* ''[[MechAssault]]''
 
* ''[[MechAssault 2: Lone Wolf]]''
 
* ''[[MechAssault 2: Lone Wolf]]''
* ''[[MechAssault 2: Lone Wolf|MechAssault 2:Lone Wolf user manual]]''
+
* ''[[MechAssault 2: Lone Wolf|MechAssault 2: Lone Wolf user manual]]''
  
 
[[Category:BattleMechs|Hackman]]
 
[[Category:BattleMechs|Hackman]]
 
[[Category:Apocryphal BattleMechs]]
 
[[Category:Apocryphal BattleMechs]]

Revision as of 20:23, 16 May 2022

Hackman
Production information
Manufacturer
Class Light
Technical specifications
'Mech type Mixed-tech BattleMech
Mass 35 tons
Chassis
Armor Unknown w/ Null Signature System
Engine 105 rated (Unknown Type)[1]
Speed 86[2] km/h
Armament


Canonicity

This BattleMech was featured in an official BattleTech product, namely the MechAssault series of computer games.

By virtue of being exclusive to an official albeit not positively canonical product, the game and the 'Mechs presented therein including this one must be considered apocryphal.

Overview

The Hackman is supposedly a variant of the Owens Light OmniMech designed for infiltration and reconnaissance missions.

The Hackman is armed with a single Gauss Rifle and two Crossbow SRM-4 launchers. It also has Null Signature technology for avoiding enemy radar and sneaking behind enemy lines, and likely carries either Ferro-Fibrous Armor, or an ECM Suite and Stealth Armor. The 'Mech also weighs 35 tons, and travels at 86 km/h,[2] making it rather slow for a Light 'Mech (in all likelihood, powered by a 105-rated Fusion Engine). It is possible that the engine was downgraded to enable it to carry the Gauss Rifle, seeing as even the Clan model weighs 12 tons, nearly a third of the 'Mech's total weight.

Description


Armament

  • Clan-spec Gauss Rifle This gives it some pretty decent long range firepower for a light 'Mech.
  • Two Crossbow SRM-4 launchers. These are servicable backup weapons at close range.
  • All weapons in the game begin with standard damage values and thus do not track ammunition. Upgrades are available through play in each mission and allow weapons to be upgraded up to a maximum of two times beyond that of the bases level, but each upgrade has an increasingly limited amount of shots or rounds before it reverts to the next level lower. Ex: a 'Mech is equipped with the Gauss Rifle level 1 and obtains a ballistic weapon upgrade to level 2, the player now has 10 rounds available with increased damage. If the player is able to upgrade again to level 3, they will only have 5 rounds available at an even higher damage value. As each levels' ammunition is used, the level 3 upgrade will revert to level 2, and level 2 will revert to level 1 (base damage).

Notes

  • In an unusual move that goes against the usual BattleTech universe standards, 'Mech speeds are expressed in mph rather than km/h; speed figures has been converted to km/h for this article.
  • Given that the Owens is equipped with hard-mounted electronic warfare equipment, combined with the fact that Null Signature technology is Lostech, it is possible that what the Hackman is actually protected by is a form of Stealth Armor, being powered by an ECM Suite.
  • The Hackman runs only around half as quickly as the Owens. Given that it carries a Gauss Rifle, and that in MechAssault missile and ballistic weapons have limitless ammunition in their base form, it is likely that only a single ton of ammunition was installed for each weapon.

References

  1. Deduced from speed and mass, under BattleTech construction rules
  2. 2.0 2.1 MechAssault 2 Player's Manual, p. 10

Bibliography