Difference between revisions of "Handbook: House Davion"

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==Description==
 
==Description==
 
'''''Handbook: House Davion''''' is the third in the series of books detailing the nations of the [[Inner Sphere]] and is the definitive source book on the [[Federated Suns]]. It includes a detailed history of the Suns, its capital [[New Avalon]], and House Davion that begins in the 23rd century and ends in [[3067]]. It includes a description and brief history of many worlds that are representative of the Suns as a whole, and it lays bare the often byzantine, multi-layered bureaucracies that run the Suns government and the [[Armed Forces of the Federated Suns]]. It glosses over the military that ''[[Field Manual: Federated Suns]]'' detailed, spending more time on the society, culture, and economics of the most popular [[BattleTech]] faction, including brief descriptions of many of the companies that drive the Suns' economy. Finally, the book includes a rules annex that expands on the sub-regions from ''Field Manual: Federated Suns'' and ''[[Classic BattleTech Companion]]'', as well as rules for using the fax machines developed by the [[New Avalon Institute of Science]], among other rules expansions and suggestions. The book closes with new creatures native to the Federated Suns and new terrain and units for use in Classic BattleTech games.
 
'''''Handbook: House Davion''''' is the third in the series of books detailing the nations of the [[Inner Sphere]] and is the definitive source book on the [[Federated Suns]]. It includes a detailed history of the Suns, its capital [[New Avalon]], and House Davion that begins in the 23rd century and ends in [[3067]]. It includes a description and brief history of many worlds that are representative of the Suns as a whole, and it lays bare the often byzantine, multi-layered bureaucracies that run the Suns government and the [[Armed Forces of the Federated Suns]]. It glosses over the military that ''[[Field Manual: Federated Suns]]'' detailed, spending more time on the society, culture, and economics of the most popular [[BattleTech]] faction, including brief descriptions of many of the companies that drive the Suns' economy. Finally, the book includes a rules annex that expands on the sub-regions from ''Field Manual: Federated Suns'' and ''[[Classic BattleTech Companion]]'', as well as rules for using the fax machines developed by the [[New Avalon Institute of Science]], among other rules expansions and suggestions. The book closes with new creatures native to the Federated Suns and new terrain and units for use in Classic BattleTech games.
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==From the back cover==
 
==From the back cover==
 
{{quote|''[[House Davion]] has dominated [[Inner Sphere]] politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the [[First Prince]] of House Davion like no other: the swords of the [[Federated Suns]] have sliced out the largest and arguably most powerful realm in the history of mankind. Despite of the recent ravages of a [[Federated Commonwealth Civil War|civil war]], the people of House Davion know their place in history.''
 
{{quote|''[[House Davion]] has dominated [[Inner Sphere]] politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the [[First Prince]] of House Davion like no other: the swords of the [[Federated Suns]] have sliced out the largest and arguably most powerful realm in the history of mankind. Despite of the recent ravages of a [[Federated Commonwealth Civil War|civil war]], the people of House Davion know their place in history.''
  
Handbook: House Davion ''provides an in-depth look at the politics, the cultures and the ever-present military of one of the most dominant players in the Inner Sphere. Yet ''Handbook: House Davion'' includes more than just background information, providing a plethora of new creatures, personnel weapons, [[life path]]s and more, for both [[Classic BattleTech]] and [[Classic BattleTech RPG]] campaigns set in the Federated Suns!''}}
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''Handbook: House Davion'' ''provides an in-depth look at the politics, the cultures and the ever-present military of one of the most dominant players in the Inner Sphere. Yet ''Handbook: House Davion'' includes more than just background information, providing a plethora of new creatures, personnel weapons, [[life path]]s and more, for both [[Classic BattleTech]] and [[Classic BattleTech RPG]] campaigns set in the Federated Suns!''}}
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==Contents==
 
==Contents==
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* Index
 
* Index
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==Notes==
 
==Notes==
This was the first in the Handbook series to be published after the re-branding of the CBT line that began with ''[[Total Warfare]]'', so the book is slightly different in its visual aesthetics.
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*This was the first in the [[Category:Handbooks|Handbook]] series to be published after the re-branding of the CBT line that began with ''[[Total Warfare]]'', so the book is slightly different in its visual aesthetics.
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[[Category:Books]]
 
[[Category:Books]]
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[[Category:Handbooks|Davion]]
 
[[Category:Sourcebooks]]
 
[[Category:Sourcebooks]]

Revision as of 15:21, 20 February 2010

Template:InfoBoxBook

Description

Handbook: House Davion is the third in the series of books detailing the nations of the Inner Sphere and is the definitive source book on the Federated Suns. It includes a detailed history of the Suns, its capital New Avalon, and House Davion that begins in the 23rd century and ends in 3067. It includes a description and brief history of many worlds that are representative of the Suns as a whole, and it lays bare the often byzantine, multi-layered bureaucracies that run the Suns government and the Armed Forces of the Federated Suns. It glosses over the military that Field Manual: Federated Suns detailed, spending more time on the society, culture, and economics of the most popular BattleTech faction, including brief descriptions of many of the companies that drive the Suns' economy. Finally, the book includes a rules annex that expands on the sub-regions from Field Manual: Federated Suns and Classic BattleTech Companion, as well as rules for using the fax machines developed by the New Avalon Institute of Science, among other rules expansions and suggestions. The book closes with new creatures native to the Federated Suns and new terrain and units for use in Classic BattleTech games.


From the back cover

House Davion has dominated Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out the largest and arguably most powerful realm in the history of mankind. Despite of the recent ravages of a civil war, the people of House Davion know their place in history.

Handbook: House Davion provides an in-depth look at the politics, the cultures and the ever-present military of one of the most dominant players in the Inner Sphere. Yet Handbook: House Davion includes more than just background information, providing a plethora of new creatures, personnel weapons, life paths and more, for both Classic BattleTech and Classic BattleTech RPG campaigns set in the Federated Suns!


Contents

  • Society and Culture
    • Peoples and Cultures
    • Education
    • Religion and Philosophy
    • Politics and Movements
    • Media and the Arts
    • Science & Technology
    • Crime and Punishment
  • Economics
    • National Economy
    • Civil Industry
    • Military Industry
  • Index


Notes

  • This was the first in the series to be published after the re-branding of the CBT line that began with Total Warfare, so the book is slightly different in its visual aesthetics.