Difference between revisions of "Heavy Machine Gun (Battle Armor)"

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| Succession Wars = [[Availability Rating#X|X]]
 
| Succession Wars = [[Availability Rating#X|X]]
 
| Clan Invasion – Present = [[Availability Rating#C|C]]
 
| Clan Invasion – Present = [[Availability Rating#C|C]]
| Damage = 3
+
| Damage = 3 + 2D6 vs. Infantry<ref name=TWp217>''Total Warfare'' p. 217 "Burst Fire Weapons Versus Infantry Table</ref>
 
| Minimum Range = 0
 
| Minimum Range = 0
 
| Short Range = 1
 
| Short Range = 1

Revision as of 03:00, 30 December 2018

BA - MG - Heavy.png
Heavy Machine Gun
Production information
Type Ballistic
Tech Base Clan/IS
Year Availability 3059 CSJ / 3068 TC
Technology Rating C
Availability Ratings X/X/C
Technical specifications
Damage 3 + 2D6 vs. Infantry[1]
Minimum Range 0
Short Range 1
Medium Range 2
Long Range -
Mass 150 kg
Critical Slots 1
Mass Per Reload .1kg (50)
Cost (unloaded) 7,500
BV (2.0) 6[2]
Ammo BV (2.0) 1[2]

Description

The Heavy Machine Gun was originally created by Clan Smoke Jaguar by improving on the rate of fire of traditional Machine Guns at the expense of range and accuracy.[3] Fielded only by the Clans at first, the Inner Sphere eventually created their own version of Heavy Machine Guns for use by battle armor by deriving the design from semi-portable autocannons used by infantry forces.[4]

Models


References

  1. Total Warfare p. 217 "Burst Fire Weapons Versus Infantry Table
  2. 2.0 2.1 TechManual, pp. 317-318, Clan/Inner Sphere Weapons And Equipment BV Table
  3. TechManual, p. 228, "Machine Gun"
  4. TechManual, p. 258, "Machine Gun"

Bibliography