Difference between revisions of "Heavy Small Laser"

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== Description ==
 
== Description ==
 
[[Clan Star Adder]] developed the heavy lasers by tweaking standard lasers, resulting in a higher damage output and a greatly increased heat output.<ref name="TMp226">''TechManual'', p. 226, "Heavy Lasers"</ref><ref name="BT:MRp128">''BattleTech Master Rules'', p. 128, "Heavy Lasers"</ref>
 
[[Clan Star Adder]] developed the heavy lasers by tweaking standard lasers, resulting in a higher damage output and a greatly increased heat output.<ref name="TMp226">''TechManual'', p. 226, "Heavy Lasers"</ref><ref name="BT:MRp128">''BattleTech Master Rules'', p. 128, "Heavy Lasers"</ref>
 
== Rules ==
 
<div class="gamerules">
 
=== Game Rules ===
 
The new lasers also created interference with [['Mech]] sensors, resulting in a +1 to-hit penalty.<ref name="FM:CrCp185">''Field Manual: Crusader Clans'', p. 185, "Heavy Lasers"</ref>
 
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== Models ==
 
== Models ==
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== Rules ==
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<div class="gamerules">
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=== Game Rules ===
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The new lasers also created interference with [['Mech]] sensors, resulting in a +1 to-hit penalty.<ref name="FM:CrCp185">''Field Manual: Crusader Clans'', p. 185, "Heavy Lasers"</ref>
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== References ==
 
== References ==

Revision as of 18:40, 1 May 2016

Heavy small laser.jpg
Heavy Small Laser
Production information
Type Energy (Direct)
Tech Base Clan
Year Availability 3059 (CSA)[1]
Technical specifications
Heat 3[2]
Damage 6[2]
Minimum Range 0[2]
Short Range 1[2]
Medium Range 2[2]
Long Range 3[2]
Tons 0.5[2]
Critical Slots 1[2]
Ammo Per Ton --
Cost (unloaded) 20,000[1]
Ammo Cost (per ton) N/A
BV (2.0) 15[3]

Description

Clan Star Adder developed the heavy lasers by tweaking standard lasers, resulting in a higher damage output and a greatly increased heat output.[4][5]

Models

The Heavy Small Laser is manufactured on the following planets:

Brand Planet Company Used by References
Series 14k II Arcadia Arcadia BattleMech Plant CM-T4 ??? [citation needed]
Model II Strato Domingo Auxiliary Production Site 4 ??? [citation needed]

Rules

Game Rules

The new lasers also created interference with 'Mech sensors, resulting in a +1 to-hit penalty.[6]

References

  1. 1.0 1.1 TechManual, p. 291, "Heavy Weapons And Equipment - Table"
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 TechManual, p. 343, "Clan Heavy Weapons And Equipment Table"
  3. TechManual, p. 318, "Clan Weapons And Equipment BV Table"
  4. TechManual, p. 226, "Heavy Lasers"
  5. BattleTech Master Rules, p. 128, "Heavy Lasers"
  6. Field Manual: Crusader Clans, p. 185, "Heavy Lasers"

Bibliography