Difference between revisions of "Hyper-Assault Gauss Rifle 40"

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The '''Hyper-Assault Gauss Rifle''' is a variation on the [[Gauss Rifle]] developed by [[Clan Hell's Horses]] in [[3068]]. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the [[Lyran Alliance]]'s [[Heavy Gauss Rifle]]. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.  The resulting high rate of fire, akin almost to [[Rotary Autocannon]]s, made these weapons very effective against [[battle armor]] and [[Combat Vehicle]]s.<ref>''TechManual'', p. 219</ref>
 
The '''Hyper-Assault Gauss Rifle''' is a variation on the [[Gauss Rifle]] developed by [[Clan Hell's Horses]] in [[3068]]. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the [[Lyran Alliance]]'s [[Heavy Gauss Rifle]]. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.  The resulting high rate of fire, akin almost to [[Rotary Autocannon]]s, made these weapons very effective against [[battle armor]] and [[Combat Vehicle]]s.<ref>''TechManual'', p. 219</ref>
  
Unlike some other weapons using cluster munitions, there is no modifier on the initial attack roll. However, when a hit is scored, a Hyper-Assault Gauss Rifle receives a +2 modifier at short range and a –2 modifier at long range on the Cluster Hits table. Damage location is then determined in 5-point groups plus any remainder below 5 being the final roll.<ref> ''Total Warfare'', p. 136</ref>
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Unlike some other weapons using cluster munitions, there is no modifier on the initial attack roll. However, when a hit is scored, a Hyper-Assault Gauss Rifle receives a +2 modifier at short range and a –2 modifier at long range on the Cluster Hits table. Modified rolls above 12 or below 2 are treated as a 12 or 2 respectively. Damage location is then determined in 5-point groups plus any remainder below 5 being the final roll.<ref> ''Total Warfare'', p. 136</ref>
  
 
The '''HAG 40''' is the largest and most deadly of the HAG series.
 
The '''HAG 40''' is the largest and most deadly of the HAG series.

Revision as of 22:32, 15 June 2015

Hyper-assault Gauss Rifle.jpg
Hyper-Assault Gauss Rifle 40
Production information
Type Ballistic
Tech Base Clan
Year Availability 3069 CHH
Technology Rating F
Availability Rating E
Availability Ratings X/X/E
Technical specifications
Heat 8
Damage 1/slug
Minimum Range 1-2
Short Range 1-8
Medium Range 9-16
Long Range 17-24
Tons 16
Critical Slots 10
Ammo Per Ton 3
Cost (unloaded) 600,000
Ammo Cost (per ton) 30,000
BV (1.0) N/A
BV (2.0) 535

Description

The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against battle armor and Combat Vehicles.[1]

Unlike some other weapons using cluster munitions, there is no modifier on the initial attack roll. However, when a hit is scored, a Hyper-Assault Gauss Rifle receives a +2 modifier at short range and a –2 modifier at long range on the Cluster Hits table. Modified rolls above 12 or below 2 are treated as a 12 or 2 respectively. Damage location is then determined in 5-point groups plus any remainder below 5 being the final roll.[2]

The HAG 40 is the largest and most deadly of the HAG series.

Models


Notes

  • The HAG 40 has the highest Battle Value of any weapon that can fit on a BattleMech.

References

  1. TechManual, p. 219
  2. Total Warfare, p. 136

Bibliography