Difference between revisions of "Hyper-Velocity Autocannon/10"
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| Type = Ballistic (Direct, Longer Fire) | | Type = Ballistic (Direct, Longer Fire) | ||
| Tech Base = Inner Sphere (IS) [[Experimental Technology|Experimental]]<ref>''Tactical Operations'', p. 285</ref> | | Tech Base = Inner Sphere (IS) [[Experimental Technology|Experimental]]<ref>''Tactical Operations'', p. 285</ref> | ||
− | | Year Availability = [[3059]] (CC)<ref>''Tactical Operations'', p. 285</ref> | + | | Year Availability = [[3059]] ([[Capellan Confederation|CC]])<ref>''Tactical Operations'', p. 285</ref> |
| Heat = 7/shot<ref>''Tactical Operations'', p. 404</ref> | | Heat = 7/shot<ref>''Tactical Operations'', p. 404</ref> | ||
| Damage = 10/shot | | Damage = 10/shot |
Revision as of 12:03, 12 April 2011
Hypervelocity AC/10 | |
Production information | |
Type | Ballistic (Direct, Longer Fire) |
Tech Base | Inner Sphere (IS) Experimental[1] |
Year Availability | 3059 (CC)[2] |
Technical specifications | |
Heat | 7/shot[3] |
Damage | 10/shot |
Minimum Range | -- |
Short Range | 1-6 |
Medium Range | 7-12 |
Long Range | 13-20[4] |
Tons | 14 |
Critical Slots | 6 |
Ammo Per Ton | 8 |
Cost (unloaded) | 230,000[5] |
Ammo Cost (per ton) | 20,000[6] |
BV (1.0) | 158 |
BV (2.0) | 158 (AC), 20 (ammo)[7] |
Contents
Description
The Hypervelocity Autocannon/10 is based on the Autocannon/10. While it has the same damage class, it is capable of firing much further. However, in order to obtain the increased ballistic range, the hypervelocity ammo is larger, reducing the number of shots per ton of ammo. Like Ultra or Rotary autocannons, Hypervelocity autocannons are unable to make use of special munitions.
Models
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References