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{{Update Needed|[[Null Set]]|[[Patriots and Tyrants]]|[[A Bonfire of Worlds]]}}
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{{Update Needed|[[Patriots and Tyrants]], [[A Bonfire of Worlds]]}}
 
The '''Hyperpulse Generator''' ('''HPG''') arrays are based on numerous worlds all across the [[Inner Sphere]]. [[ComStar]] owns and operates these, collecting payment from those who wish to transmit messages. The FTL devices are the primary means of interstellar communications, and ComStar has a virtual monopoly on their usage.
 
The '''Hyperpulse Generator''' ('''HPG''') arrays are based on numerous worlds all across the [[Inner Sphere]]. [[ComStar]] owns and operates these, collecting payment from those who wish to transmit messages. The FTL devices are the primary means of interstellar communications, and ComStar has a virtual monopoly on their usage.
  
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== Overview ==
 
== Overview ==
A hyperpulse generator (HPG) is a variant of [[KF drive]] technology based on an obscure speculation by [[Thomas Kearny]] and [[Takayoshi Fuchida]] that it might be possible to create artificial [[jump point]]s. This proved correct, but the energy cost was such that it was not possible to send a ship through. Instead, the effect was harnessed to transmit electromagnetic signals - communications.
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A hyperpulse generator (HPG) is a variant of [[KF drive]] technology based on an obscure speculation by [[Thomas Kearny]] and [[Takayoshi Fuchida]] that it might be possible to create artificial [[jump point]]s. This proved correct, but the energy costs were such that it was not possible to send a ship through. Instead, the effect was harnessed to transmit electromagnetic signals - communications.
  
 
Each hyperpulse generator is essentially a small physics unit (with mobile units being as small as nine tons) which is able to fire a "pulse" through hyperspace to a receiving HPG. Because the HPG's messages are not burdened by tens or hundreds of thousands of tons of mass, the maximum range of an HPG pulse is 50 light years, while a ship can jump a maximum of 30 light years.
 
Each hyperpulse generator is essentially a small physics unit (with mobile units being as small as nine tons) which is able to fire a "pulse" through hyperspace to a receiving HPG. Because the HPG's messages are not burdened by tens or hundreds of thousands of tons of mass, the maximum range of an HPG pulse is 50 light years, while a ship can jump a maximum of 30 light years.
  
Each pulse can carry terabytes of compressed information, everything from simple text to books and video. One millisecond of transmission time, just enough for two pages of bare text or a small image, is equal to one [[C-bill]], with larger items taking longer and thus having a higher cost. On average the time for transmission of a low-priority message between [[Terra]] and [[Tharkad]] takes about a week, and from Terra to the limits of the explored [[Periphery]] about six months. Priority message over the same distance could take between few hours to a day depending on conditions and network message load.
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Each pulse can carry terabytes of compressed information, everything from simple text to books and video. One millisecond of transmission time, just enough for two pages of bare text or a small image, is equal to one [[C-Bill]], with larger items taking longer and thus having a higher cost. On average the time for transmission of a low-priority message between [[Terra]] and [[Tharkad]] takes about a week, and from Terra to the limits of the explored [[Periphery]] about six months. Priority message over the same distance could take between few hours to a day depending on conditions and network message load.
  
 
The Star League and ComStar HPG network is based on a simple two-stage system of primary or Class A "Hub" HPGs (the Prime or First Circuit), and a secondary network of Class B "Node"<ref name=H:LoTV1p15>''Historical: Liberation of Terra Volume 1'', p. 15</ref> hyperpulse relay stations (the Outer Circuit) determined upon the size the world, and its position, population and importance, with the over 50 Class A stations the network's main hubs and Class B stations located on virtually every Inner Sphere inhabited world. While processed serially, as transmission are expensive, messages are frequently bundled into batches of hundreds to be sent simultaneously. While the First Circuit consists entirely of Class A stations and transmits roughly every six hours, Class B stations are optimally to send twice a day.<ref name="H:LoTV1p15"/> After the fall of the Star League it may be days or weeks before a message is sent from the Class B stations of the Outer Circuit, though one can pay a higher fee in order to send a message sooner.<ref name=25YAF-8>''BattleTech: 25 Years of Art & Fiction'', p. 8: "HPG communications"</ref><ref name=MW2ED-152>''MechWarrior, 2nd Edition'', p. 152: "Hyperpulse Generator"</ref><ref name=CS-6>''ComStar'', p. 6: "Linking the Stars"</ref><ref name=BTRoW-111>''BattleTech Compendium: The Rules of Warfare'', p. 111: "Wolfnet Archive File: 32211-BF5-11/7/23"</ref>
 
The Star League and ComStar HPG network is based on a simple two-stage system of primary or Class A "Hub" HPGs (the Prime or First Circuit), and a secondary network of Class B "Node"<ref name=H:LoTV1p15>''Historical: Liberation of Terra Volume 1'', p. 15</ref> hyperpulse relay stations (the Outer Circuit) determined upon the size the world, and its position, population and importance, with the over 50 Class A stations the network's main hubs and Class B stations located on virtually every Inner Sphere inhabited world. While processed serially, as transmission are expensive, messages are frequently bundled into batches of hundreds to be sent simultaneously. While the First Circuit consists entirely of Class A stations and transmits roughly every six hours, Class B stations are optimally to send twice a day.<ref name="H:LoTV1p15"/> After the fall of the Star League it may be days or weeks before a message is sent from the Class B stations of the Outer Circuit, though one can pay a higher fee in order to send a message sooner.<ref name=25YAF-8>''BattleTech: 25 Years of Art & Fiction'', p. 8: "HPG communications"</ref><ref name=MW2ED-152>''MechWarrior, 2nd Edition'', p. 152: "Hyperpulse Generator"</ref><ref name=CS-6>''ComStar'', p. 6: "Linking the Stars"</ref><ref name=BTRoW-111>''BattleTech Compendium: The Rules of Warfare'', p. 111: "Wolfnet Archive File: 32211-BF5-11/7/23"</ref>
  
Messages sent via ComStar and the Word of Blake are charged on per-transmission basis, dependent on how many stations the message must traverse to reach its destination. For example a 1 millisecond message worth 1 C-bill that must travel via 15 stations would have a final cost of 15 C-bills. Priority messages however are almost prohibitively expensive, an identical 1 millisecond message sent on a priority basis would be in the range of a 1,000 C-bills per station, with the station of origin also asking for an upfront 5,000 C-bill for interrupting the normal message schedule.<ref name=MW2ED-152/>
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Messages sent via ComStar and the Word of Blake are charged on per-transmission basis, dependent on how many stations the message must traverse to reach its destination. For example a 1 millisecond message worth 1 C-Bill that must travel via 15 stations would have a final cost of 15 C-Bills. Priority messages however are almost prohibitively expensive, an identical 1 millisecond message sent on a priority basis would be in the range of a 1,000 C-bills per station, with the station of origin also asking for an upfront 5,000 C-Bill for interrupting the normal message schedule.<ref name=MW2ED-152/>
  
 
All HPGs broadcast to all other HPGs within range. This safeguards against packet loss, with multiple copies making their way through the network. A specific path may be ordered for more secure messages, but any issues along the path may affect the message's delivery.<ref name="H:LoTV1p15"/>
 
All HPGs broadcast to all other HPGs within range. This safeguards against packet loss, with multiple copies making their way through the network. A specific path may be ordered for more secure messages, but any issues along the path may affect the message's delivery.<ref name="H:LoTV1p15"/>
  
Due to their relative proximity and small number, the stations of the [[Clan Homeworlds|Clan Homeworld]] HPG network are all of equal capacity, transmitting to each station within range as required. While utilizing a batch transmission schedule for general communication traffic, the limited size and close-ranges of this network also allow near-instantaneous real-time transmission, albeit with a 1.2 second delay for each station the signal must traverse.<ref name="WOK-61">''The Clans: Warriors of Kerensky'', pp. 61–62</ref>
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Due to their relative proximity and small number, the stations of the [[Clan Homeworlds|Clan Homeworld]] HPG network are all of equal capacity, transmitting to each station within range as required. While utilizing a batch transmission schedule for general communication traffic, the limited size and close-ranges of this network also allow near-instantaneous real-time transmission, albeit with a 1.2 second delay for each station the signal must traverse.<ref name="WOK-61">''The Clans: The Warriors of Kerensky'', pp. 61–62</ref>
  
 
The fixed planetary networks in both the Inner Sphere and Clan space are also bolstered by portable transmitters aboard a small number of JumpShips and WarShips as well as message "buoys", allowing messages to traverse the gaps in and between each network. The most notable example of this was the chains of Clan WarShips and message stations set up to allow near real-time communications between the Inner Sphere and Clan Homeworlds for [[Grand Council]] meetings to elect [[Khan]]s.<ref name=EC-35>''Explorer Corps'', p. 35: "Life in Space - HPG Communications"</ref>
 
The fixed planetary networks in both the Inner Sphere and Clan space are also bolstered by portable transmitters aboard a small number of JumpShips and WarShips as well as message "buoys", allowing messages to traverse the gaps in and between each network. The most notable example of this was the chains of Clan WarShips and message stations set up to allow near real-time communications between the Inner Sphere and Clan Homeworlds for [[Grand Council]] meetings to elect [[Khan]]s.<ref name=EC-35>''Explorer Corps'', p. 35: "Life in Space - HPG Communications"</ref>
  
The side effects of an HPG include substantial EMP that can temporarily disable battlefield targets. However, an HPG is designed to carefully target objects moving in predictable patterns many light-years distant (e.g., HPGs on other planets) and is thus essentially unable to "attack" battlefield targets.<ref name=NSp45>''Null Set'', p. 45: "Hyperpulse Technology - Hyperpulse Generator"</ref><ref name=EC-92>''Explorer Corps'', p. 92: "New Equipment - Hyperpulse Generators"</ref> The first known attempt to use an HPG as a weapon was in [[3054]],<ref name=NSp45/> when the [[Berenson]] HPG fired on investigating mercenaries.<ref>''Null Set'', p. 8-9</ref>
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The side effects of an HPG include substantial EMP that can temporarily disable battlefield targets. However, an HPG is designed to carefully target objects moving in predictable patterns many light-years distant (i.e., HPGs on other planets) and is thus essentially unable to "attack" battlefield targets.<ref name=NSp45>''Null Set'', p. 45: "Hyperpulse Technology - Hyperpulse Generator"</ref><ref name=EC-92>''Explorer Corps'', p. 92: "New Equipment - Hyperpulse Generators"</ref>
  
 
== HPG Types ==
 
== HPG Types ==
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*<span id="Mobile HPG">'''Mobile HPGs'''</span> - As well as the standard planetary station, the Terran Hegemony was also successful in miniaturizing the technology to develop Mobile Hyperpulse Generators. The most common form of mobile HPG is the 50-ton model, introduced in [[2655]], is installed upon large spacecraft, such as [[JumpShip]]s and [[WarShip]]s; an even smaller 12-ton ground-mobile model, designed for transport by ground vehicles or BattleMechs, was developed in [[2751]]. While 50-ton mobile generators were relied upon heavily by the [[SLDF]] and the civil services of the Hegemony, in the modern era, only the Clans and the two interstellar service providers have access to the mobile systems; they are heavily guarded technologies.<ref name=TO-330>''Tactical Operations'', p. 330: "Mobile Hyperpulse Generators"</ref><ref name=EC-92/>
 
*<span id="Mobile HPG">'''Mobile HPGs'''</span> - As well as the standard planetary station, the Terran Hegemony was also successful in miniaturizing the technology to develop Mobile Hyperpulse Generators. The most common form of mobile HPG is the 50-ton model, introduced in [[2655]], is installed upon large spacecraft, such as [[JumpShip]]s and [[WarShip]]s; an even smaller 12-ton ground-mobile model, designed for transport by ground vehicles or BattleMechs, was developed in [[2751]]. While 50-ton mobile generators were relied upon heavily by the [[SLDF]] and the civil services of the Hegemony, in the modern era, only the Clans and the two interstellar service providers have access to the mobile systems; they are heavily guarded technologies.<ref name=TO-330>''Tactical Operations'', p. 330: "Mobile Hyperpulse Generators"</ref><ref name=EC-92/>
  
*<span id="Super-HPG">'''Super-HPGs'''</span> - Developed by the Word of Blake and first appearing during their [[Jihad]], the so-called "Super-HPG" boasts a considerably increased range of nearly 1,000 light years (versus the standard HPG's 50 light year limit). However, unlike the Blakist [[Super-Jump Drive]], the Super-HPG is a new and completely separate machine, rather than an upgrade to be applied to standard HPGs. Save for its increased range, in most respects the Super-HPG functions via the same transmission protocols as the standard version; both can receive messages sent by the other. However, the increased signal strength of the Super-HPG pulse generates localized hyperspace distortions that overpower and garble both conventional radio wave and standard HPG transmissions. The Blakists using this side effect to rapidly spread its HPG virus to ComStar-controlled Class A stations, sparking the "White-Out".  Despite its tremendous advantages, the Super-HPG takes the complexity, rarity, and cost of the standard HPG to a higher level; even during the height of the Jihad, the Blakists could only operate six to twelve of the devices.<ref name="JHS3076-110>''Jihad Hot Spots: 3076'', p. 110: "Kearny-Fuchida "Super-HPG" Technology</ref>
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*<span id="Super-HPG">'''Super-HPGs'''</span> - Developed by the Word of Blake and first appearing during their [[Jihad]], the so-called "Super-HPG" boasts a considerably-increased range of nearly 1,000 light years (versus the standard HPG's 50 light year limit). However, unlike the Blakist [[Super-Jump Drive]], the Super-HPG is a new and completely separate machine, rather than an upgrade to be applied to standard HPGs. Save for its increased range, in most respects the Super-HPG functions via the same transmission protocols as the standard version; both can receive messages sent by the other. However, the increased signal strength of the Super-HPG pulse generates localized hyperspace distortions that overpower and garble both conventional radio wave and standard HPG transmissions. The Blakists using this side-effect to rapidly spread its HPG virus to ComStar-controlled Class A stations, sparking the "White-Out".  Despite its tremendous advantages, the Super-HPG takes the complexity, rarity, and cost of the standard HPG to a higher level; even during the height of the Jihad, the Blakists could only operate six to twelve of the devices.<ref name="JHS3076-110>''Jihad Hot Spots: 3076'', p. 110: "Kearny-Fuchida "Super-HPG" Technology</ref>
  
==History==
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== History ==
===Development===
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While first developed by the [[Star League]] during the period known as the [[Good Years]], the origins of the HPG can be traced back to the equations of the great Professors Kearny and Fuchida. In one obscure section of their papers, published in [[2022]], they speculated on the possibility of creating artificial jump points and they provided the equations for generating them. Because the costs would have been astronomical, the scientific community did not pursue these hypotheses any further.
While first developed by the [[Star League]] during the period known as the [[Good Years]], the origins of the HPG can be traced back to the equations of the great Professors Kearny and Fuchida. In one obscure section of their papers, published in [[2022]], they speculated on the possibility of creating artificial jump points and they provided the equations for generating them. Because the cost would have been astronomical, the scientific community did not pursue this hypothesis any further.
 
  
 
In [[2614]], [[First Lord]] Cameron appointed [[Joshua Hoshiko]] as Minister of Communications. The next year, Hoshiko enlisted [[Cassie DeBurke]], a brilliant young professor from the University of Terra (located near the [[Court of the Star League]]), to study the problem further. DeBurke realized that the cost to transmit matter through artificial jump points might be prohibitive, but the cost to transmit bundles of energy - modulated energy, such as radio waves - was within the range of modest reactors. For the next 15 years, Professor DeBurke and her research staff worked secretly and feverishly on her theories. The culmination of their work was the first HPG station, built in [[2629]] just outside the Court of the Star League, which transmitted the first HPG message on New Year's Day [[2630]].<ref name=CS-6/>
 
In [[2614]], [[First Lord]] Cameron appointed [[Joshua Hoshiko]] as Minister of Communications. The next year, Hoshiko enlisted [[Cassie DeBurke]], a brilliant young professor from the University of Terra (located near the [[Court of the Star League]]), to study the problem further. DeBurke realized that the cost to transmit matter through artificial jump points might be prohibitive, but the cost to transmit bundles of energy - modulated energy, such as radio waves - was within the range of modest reactors. For the next 15 years, Professor DeBurke and her research staff worked secretly and feverishly on her theories. The culmination of their work was the first HPG station, built in [[2629]] just outside the Court of the Star League, which transmitted the first HPG message on New Year's Day [[2630]].<ref name=CS-6/>
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By the time of [[Stefan Amaris]]’ coup, the Star League Communication Network (SLCOMNET) was at its peak, linking every single inhabited world throughout the Inner Sphere and Periphery, backed up by mobile transmitters aboard many official [[Terran Hegemony]] civil-service and military JumpShips and [[WarShip]]s. With the First Circuit located on the worlds of the Hegemony, the network suffered extensive damage during the [[Amaris Civil War]] and among the last decisions made before the collapse of the Star League council was the selection of [[Jerome Blake]] as Minister of Communication in [[2780]], entrusted with restoring the war-ravaged communications network. As the highest-ranking member of the SLCOMNET hierarchy who was not captured or killed during the Amaris coup, Blake’s heroic efforts to maintain communications during the crisis earned him a reputation for integrity.<ref name=CS-9>''ComStar'', p. 9: "The Collapse of the Star League"</ref>
 
By the time of [[Stefan Amaris]]’ coup, the Star League Communication Network (SLCOMNET) was at its peak, linking every single inhabited world throughout the Inner Sphere and Periphery, backed up by mobile transmitters aboard many official [[Terran Hegemony]] civil-service and military JumpShips and [[WarShip]]s. With the First Circuit located on the worlds of the Hegemony, the network suffered extensive damage during the [[Amaris Civil War]] and among the last decisions made before the collapse of the Star League council was the selection of [[Jerome Blake]] as Minister of Communication in [[2780]], entrusted with restoring the war-ravaged communications network. As the highest-ranking member of the SLCOMNET hierarchy who was not captured or killed during the Amaris coup, Blake’s heroic efforts to maintain communications during the crisis earned him a reputation for integrity.<ref name=CS-9>''ComStar'', p. 9: "The Collapse of the Star League"</ref>
  
===ComStar Monopoly===
 
 
By [[2785]], Blake had managed the herculean task of rebuilding the First Circuit, linking the reconstructed A-stations on several key Hegemony worlds, but as the threat of open warfare between House Lords increased Blake recognized the need to prevent the Successor States from seizing the interstellar communications network and misusing it for their own destructive ends. To this end in [[2788]] Blake seized Terra and reformed the vestiges of the SLCOMNET into [[ComStar]], offering secure interstellar communication to all [[Successor State]]s that would pledge to respect the neutrality of ComStar's facilities and personnel. The Inner Sphere leaders recognized that open communications were crucial to their survival and agreed to Blake's demands.<ref name=CS-11>''ComStar'', pp. 11–13: "Birth of ComStar"</ref>
 
By [[2785]], Blake had managed the herculean task of rebuilding the First Circuit, linking the reconstructed A-stations on several key Hegemony worlds, but as the threat of open warfare between House Lords increased Blake recognized the need to prevent the Successor States from seizing the interstellar communications network and misusing it for their own destructive ends. To this end in [[2788]] Blake seized Terra and reformed the vestiges of the SLCOMNET into [[ComStar]], offering secure interstellar communication to all [[Successor State]]s that would pledge to respect the neutrality of ComStar's facilities and personnel. The Inner Sphere leaders recognized that open communications were crucial to their survival and agreed to Blake's demands.<ref name=CS-11>''ComStar'', pp. 11–13: "Birth of ComStar"</ref>
  
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This changed when as part of their [[Jihad]] against the Inner Sphere, the Word of Blake instigated a "white-out" in [[3068]], flooding the HPG grid with white noise, everything ranging from Blakist propaganda to utter gibberish, backing up transmissions for months and creating chaos that distracted their enemies from the Word's activities. After the Blakists were defeated, the HPG network returned to normal operation under ComStar and formed the cornerstone of the [[Republic of the Sphere]], as it did the Star League before it.
 
This changed when as part of their [[Jihad]] against the Inner Sphere, the Word of Blake instigated a "white-out" in [[3068]], flooding the HPG grid with white noise, everything ranging from Blakist propaganda to utter gibberish, backing up transmissions for months and creating chaos that distracted their enemies from the Word's activities. After the Blakists were defeated, the HPG network returned to normal operation under ComStar and formed the cornerstone of the [[Republic of the Sphere]], as it did the Star League before it.
  
===Blackout===
 
 
However in [[3132]], the [[Gray Monday]] attacks perpetrated by an unknown agent or agents disabled the HPG grid. Roughly 75% of the Inner Sphere's hyperpulse generators were nearly simultaneously destroyed, crippled, or in some other way damaged. Approximately 80% of the A circuit and a large portion of the B circuit were rendered inoperable by a computer virus which used a message cascade to burn out the HPG's transmission core. HPGs with components immune to this virus were attacked by forces unknown. It is unknown why or by whom this was done, but the actions crippled communications. Many important messages are now relayed via "pony express" DropShips to planets without a working HPG. Much like water resources and working factories in the Succession War era, planets with a working HPG have become much more important and vital military targets.
 
However in [[3132]], the [[Gray Monday]] attacks perpetrated by an unknown agent or agents disabled the HPG grid. Roughly 75% of the Inner Sphere's hyperpulse generators were nearly simultaneously destroyed, crippled, or in some other way damaged. Approximately 80% of the A circuit and a large portion of the B circuit were rendered inoperable by a computer virus which used a message cascade to burn out the HPG's transmission core. HPGs with components immune to this virus were attacked by forces unknown. It is unknown why or by whom this was done, but the actions crippled communications. Many important messages are now relayed via "pony express" DropShips to planets without a working HPG. Much like water resources and working factories in the Succession War era, planets with a working HPG have become much more important and vital military targets.
  
It must be noted than the most primitive communication system called [[Black Box]] was initially unaffected by the attacks, and become the only universal and reliable communication system, though in a few years their communications ceased to be reliable.
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It must be noted than the most primitive communication system called [[Black Box]] was unaffected by the attacks, and become the only universal and reliable communication system.
 
 
===Restoration===
 
ComStar barely managed to restore three HPGs, some only temporarily, and even after years of study, they didn't know how to restore more... but in [[3152]], [[Clan Sea Fox]] managed to restore another: [[Alyina]].<ref>''Tamar Rising'', p. 72</ref>
 
The next year, the Foxes said they could restore all inactive HPGs, and used the promise to bargain for a truce in the [[Wolf Empire]], but they haven't proved they can do so.<ref>''Redemption Rites'', p. 268</ref>
 
 
 
==Gallery==
 
<gallery>
 
Oriente HPG station destroyed 2837 SSW.jpg|Oriente's HPG destruction during the ''ComStar War''.
 
</gallery>
 
  
 
== References ==
 
== References ==
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== Bibliography ==
 
== Bibliography ==
<div class="desktop-3-col">
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<div style="-moz-column-count:3; column-count:3;">
 
* ''[[BattleTech: 25 Years of Art & Fiction]]''
 
* ''[[BattleTech: 25 Years of Art & Fiction]]''
 
* ''[[BattleTech Compendium: The Rules of Warfare]]''
 
* ''[[BattleTech Compendium: The Rules of Warfare]]''
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* ''[[MechWarrior: The BattleTech Role Playing Game, Second Edition|MechWarrior, Second Edition]]''
 
* ''[[MechWarrior: The BattleTech Role Playing Game, Second Edition|MechWarrior, Second Edition]]''
 
* ''[[Null Set]]''
 
* ''[[Null Set]]''
* ''[[Second Succession War (sourcebook)]]''
 
 
* ''[[The Star League]]''
 
* ''[[The Star League]]''
 
* ''[[Tactical Operations]]''
 
* ''[[Tactical Operations]]''
* ''[[Tamar Rising]]''
 
 
</div>
 
</div>
  
 
[[Category: Technology]]
 
[[Category: Technology]]
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[[Category: ComStar]]
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[[Category: Word of Blake]]

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