Editing IATM 9
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== Models == == Models ==
This weapon was only produced by the Society, as such no [[Inner Sphere]] models exist. This weapon was only produced by the Society, as such no [[Inner Sphere]] models exist.
+
+ == Rules ==
+ <div class="gamerules">
+ ===Game Rules ===
+ The iATM 9 operates as a standard [[Streak]] missile launcher. A successful to-hit roll means that every missilehit the target, so there is no need to roll on the cluster hits table. Roll each target location hit as normal. If the to-hit roll indicates a miss, the system doesn't fire and no heat is generated. Each iATM system requires its own to-hit roll. The launcher requires a new targeting lock every turn, even if the previous turn generated a hit.<ref name=TWoRp201-202/>
+
+ The iATM 9 can be fired indirectly at enemy forces. When fired indirectly the Streak guidance system is ignored and the player must roll on the cluster hits table to find the number of missiles that hit the target.
+
+ The iATM 9 is incompatible with [[Targeting Computer]]s.<ref name=TWoRp201-202/>
+ </div>
== References == == References ==
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[[Category: Weapons|iATM009]] [[Category: Weapons|iATM009]]
[[Category: Missile Weapons|iATM009]] [[Category: Missile Weapons|iATM009]]
− + [[Category: Advanced Technology|iATM009]]
[[Category: Technology|iATM009]] [[Category: Technology|iATM009]]
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 26: | Line 26: | ||
== Models == | == Models == | ||
This weapon was only produced by the Society, as such no [[Inner Sphere]] models exist. | This weapon was only produced by the Society, as such no [[Inner Sphere]] models exist. | ||
+ | |||
+ | == Rules == | ||
+ | <div class="gamerules"> | ||
+ | ===Game Rules === | ||
+ | The iATM 9 operates as a standard [[Streak]] missile launcher. A successful to-hit roll means that every missilehit the target, so there is no need to roll on the cluster hits table. Roll each target location hit as normal. If the to-hit roll indicates a miss, the system doesn't fire and no heat is generated. Each iATM system requires its own to-hit roll. The launcher requires a new targeting lock every turn, even if the previous turn generated a hit.<ref name=TWoRp201-202/> | ||
+ | |||
+ | The iATM 9 can be fired indirectly at enemy forces. When fired indirectly the Streak guidance system is ignored and the player must roll on the cluster hits table to find the number of missiles that hit the target. | ||
+ | |||
+ | The iATM 9 is incompatible with [[Targeting Computer]]s.<ref name=TWoRp201-202/> | ||
+ | </div> | ||
== References == | == References == | ||
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[[Category: Weapons|iATM009]] | [[Category: Weapons|iATM009]] | ||
[[Category: Missile Weapons|iATM009]] | [[Category: Missile Weapons|iATM009]] | ||
− | + | [[Category: Advanced Technology|iATM009]] | |
[[Category: Technology|iATM009]] | [[Category: Technology|iATM009]] |