Editing Improved Heavy Gauss Rifle

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
 
| name = Improved Heavy Gauss Rifle
 
| name = Improved Heavy Gauss Rifle
 
| Type = Direct Fire, Ballistic
 
| Type = Direct Fire, Ballistic
| Tech Base = [[Inner Sphere]]<ref name="TOp407">''Tactical Operations'', p. 407: "Heavy Weapons And Equipment Construction Data"</ref>
+
| Tech Base = [[Inner Sphere]]  
| Year Availability = [[3065]] ([[Lyran Alliance|LA]])<ref name="TOp313+">''Tactical Operations'', p. 313: "Improved Heavy Gauss Rifle"</ref>
+
| Year Availability = [[3065]]<ref>''Tactical Operations'', p. 313</ref>
| Heat = 2<ref name="TOp406">''Tactical Operations'', p. 406: "Heavy Weapons And Equipment Combat Data"</ref>
+
| Heat = 2
| Damage = 22<ref name="TOp406"/>
+
| Damage = 22<ref>''Tactical Operations'', p. 406</ref>
| Minimum Range = 3<ref name="TOp406"/>
+
| Minimum Range = 3
| Short Range = 1-6<ref name="TOp406"/>
+
| Short Range = 1-6
| Medium Range = 7-12<ref name="TOp406"/>
+
| Medium Range = 7-12
| Long Range = 13-19<ref name="TOp406"/>
+
| Long Range = 13-19
 
| Extreme Range =  
 
| Extreme Range =  
| Tons = 20<ref name="TOp407"/>
+
| Tons = 20<ref>''Tactical Operations'', p. 407</ref>
| Critical Slots = 11<ref name="TOp407"/>
+
| Critical Slots = 11
| Ammo Per Ton = 4<ref name="TOp406"/>
+
| Ammo Per Ton = 4
| Cost (unloaded) = 700,000<ref name="TOp407"/>
+
| Cost (unloaded) = 700,000<ref>''Tactical Operations'', p. 407</ref>
| Ammo Cost (per ton) = 20,000<ref name="TOp407"/>
+
| Ammo Cost (per ton) = 20,000
 
| BV (1.0) =  
 
| BV (1.0) =  
| BV (2.0) = 385<ref name="TOp382"/> <br> 48 (ammo)<ref name="TOp382">''Tactical Operations'', p. 382: "Inner Sphere Weapons And Equipment BV Table"</ref>
+
| BV (2.0) = 385 (rifle) / 48 (ammo)<ref>''Tactical Operations'', p. 382</ref>
 
}}
 
}}
  
== Description ==
+
==Description==
Work on the '''Improved Heavy Gauss Rifle''' began in [[3061]] after the [[Heavy Gauss Rifle]] entered production.<ref name="TOp313+"/> Though the Heavy Gauss Rifle was mostly effective, engineers thought they could improve the ballistic performance of the projectile. This would lead to a more consistent damage profile, making the Improved Heavy Gauss Rifle effective at all ranges. After four years of work, the engineers had created a weapon that occupied the same amount of space as the Heavy Gauss Rifle but was able to inflict consistent damage at all ranges. The Improved Heavy Gauss Rifle inflicts 10% more damage than an [[Autocannon/20]], and occupies as much space as the standard Heavy Gauss Rifle. The minimum engagement range has also been reduced by 25%. In most other respects, the Improved Heavy Gauss Rifle functions like a Heavy Gauss Rifle.<ref name="TOp313+"/>
+
Work on the '''Improved Heavy Gauss Rifle''' began in [[3061]] after the [[Heavy Gauss Rifle]] entered production.<ref>''Tactical Operations'', p. 313</ref> Though the Heavy Gauss Rifle was mostly effective, engineers thought they could improve the ballistic performance of the projectile. This would lead to a more consistent damage profile, making the Improved Heavy Gauss Rifle effective at all ranges. After four years of work, the engineers had created a weapon that occupied the same amount of space as the Heavy Gauss Rifle but was able to inflict consistent damage at all ranges. The Improved Heavy Gauss Rifle inflicts 10% more damage than an [[Autocannon/20]], and occupies as much space as the standard Heavy Gauss Rifle. The minimum engagement range has also been reduced by 25%. In most other respects, the Improved Heavy Gauss Rifle functions like a Heavy Gauss Rifle.<ref>''Tactical Operations'', p. 314</ref>  
  
In order to get this improved damage profile the engineers had to make a few compromises. The first is the Improved Heavy Gauss Rifle's weight. At 20 tons, it weighs as much as a ''[[Wasp]]'' or ''[[Stinger]]'', and seriously limits the units that can carry it into battle. Though the damage inflicted by the slug is consistent across all ranges, it doesn't inflict as much damage at short range as the Heavy Gauss Rifle's slug. In addition, like all Gauss weapons, the capacitors that charge the Improved Heavy Gauss Rifle are fragile and will explode if hit by enemy weapon fire.<ref name="TOp313+"/> These capacitors also require so much energy that they can only be charged by a fission or fusion engine.<ref name="TMp218">''TechManual'', p. 218: "Gauss Rifle"</ref> The Improved Heavy Gauss Rifle also inflicts a great deal of structural stress when it fires; This limits the Improved Heavy Gauss Rifle to torso locations on BattleMechs or hull mountings on combat vehicles, as the recoil and stress would rip the arm or turret off the vehicle. These immense forces also destabilize the unit, making it more difficult to operate in combat.<ref name="TWp136">''Total Warfare'', p. 136: Describes penalties for firing HGR and moving in same turn; These rules also apply to Improved HGR.</ref>
+
In order to get this improved damage profile the engineers had to make a few compromises. The first is the Improved Heavy Gauss Rifle's weight. At 20 tons, it weighs as much as a ''[[Wasp]]'' or ''[[Stinger]]'', and seriously limits the units that can carry it into battle. Though the damage inflicted by the slug is consistent across all ranges, it doesn't inflict as much damage at short range as the Heavy Gauss Rifle's slug. In addition, like all Gauss weapons the capacitors that charge the Improved Heavy Gauss Rifle are fragile and will explode if hit by enemy weapon fire.<ref>''Tactical Operations'', p. 314. Inflicts damage as 30 point ammunition explosion.</ref> These capacitors also require so much energy that they can only be charged by a fission or fusion engine.<ref>''TechManual'', p. 218</ref> The Improved Heavy Gauss Rifle also inflicts a great deal of structural stress when it fires; This limits the Improved Heavy Gauss Rifle to torso locations on BattleMechs or hull mountings on combat vehicles as the recoil and stress would rip the arm or turret off the vehicle. These immense forces also destabilize the unit, making it more difficult to operate in combat.<ref>''Total Warfare'', p. 136 Describes penalties for firing HGR and moving in same turn; These rules also apply to Improved HGR.</ref>
  
The weapon's status as an [[Experimental Technology|Experimental Weapon]] would end just as the [[Jihad]] would officially end, and would enter regular production by [[3081]] and become a standard technology in the Inner Sphere.<ref name="TRO:PROTOp206">''Technical Readout: Prototypes'', p. 206: "Jihad Technology Advancement Table"</ref>
+
The weapon's status as an [[Experimental Technology|Experimental Weapon]] would end just as the [[Jihad]] would officially end, and would enter regular production by [[3081]] and become a standard technology in the Inner Sphere.<ref>''Technical Readout: Prototypes'', p. 206 Jihad Technology Advancement Table - Improved Gauss Rifle becomes regular IS Tech and year the status changed is listed.</ref>
 
   
 
   
== Models ==
+
==Models==
The Improved Heavy Gauss Rifle is manufactured on the following planets:
+
{| width='500'
 
+
! Brand
===Defiance Annihilator===
+
! Planet
{|class="wikitable" style="background: #gray; text-align:center; border: 2px solid black;"
+
! Company
|'''Manufactured on'''
+
|-
|'''Manufactured by'''
+
| Defiance ''Unknown model''
|'''Typically used in'''
+
| [[Hesperus II]]
|'''References'''
 
|----
 
|  
 
 
| [[Defiance Industries]]
 
| [[Defiance Industries]]
| ''[[Barghest]]'', [[Lightning (BattleMech)|''Lightning'']]
 
| <ref name="TRO:Pp126">''TRO: Prototypes'', p. 126: "BGS-4T Barghest"</ref> <ref>''Recognition Guide: ilClan, vol. 14'', p. 31</ref>
 
|}
 
 
===Imperator Titan's Wrath===
 
{|class="wikitable" style="background: #gray; text-align:center; border: 2px solid black;"
 
|'''Manufactured on'''
 
|'''Manufactured by'''
 
|'''Typically used in'''
 
|'''References'''
 
|----
 
|
 
| [[Imperator Automatic Weaponry]]
 
| [[Ares (OmniMech)|''Ares Apollo'']], [[Bulwark (Combat Vehicle)|Bulwark]]
 
| <ref name=DDp152>''Dominions Divided'', pp. 152–153</ref> <ref name=TRO3145FWLp20>''Technical Readout: 3145 Free Worlds League'', p. 20: "Bulwark"</ref>
 
 
|}
 
|}
  
Line 61: Line 43:
  
 
==Bibliography==
 
==Bibliography==
 +
* ''[[Experimental Technical Readout: Kurita]]''
 +
* ''[[Experimental Technical Readout: Mercs]]''
 
* ''[[Tactical Operations]]''
 
* ''[[Tactical Operations]]''
 
* ''[[TechManual]]''
 
* ''[[TechManual]]''
* ''[[Technical Readout: Prototypes]]''
+
* ''[[Technical Readout: 3085]]''
 
* ''[[Total Warfare]]''
 
* ''[[Total Warfare]]''
  
[[Category: Technology]]
+
 
[[Category: Weapons]]
+
[[Category:Weapons]]
[[Category: Ballistic Weapons]]
+
[[Category:Gauss Weapons]]
[[Category: Ballistic Weapons (Heavy)]]
+
[[Category:Ballistic Weapons]]
[[Category: Gauss Weapons]]
+
[[Category:Experimental Technology]]

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}

Template used on this page: