Editing Improved Heavy Gauss Rifle

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| name = Improved Heavy Gauss Rifle
 
| name = Improved Heavy Gauss Rifle
 
| Type = Direct Fire, Ballistic
 
| Type = Direct Fire, Ballistic
| Tech Base = [[Inner Sphere]]<ref name="TOp407">''Tactical Operations'', p. 407: "Heavy Weapons And Equipment Construction Data"</ref>
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| Tech Base = [[Inner Sphere]]<ref name="TOp407">''Tactical Operations'', p. 407, "Heavy Weapons And Equipment Construction Data"</ref>
| Year Availability = [[3065]] ([[Lyran Alliance|LA]])<ref name="TOp313+">''Tactical Operations'', p. 313: "Improved Heavy Gauss Rifle"</ref>
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| Year Availability = [[3065]] ([[Lyran Alliance|LA]])<ref name="TOp313+">''Tactical Operations'', p. 313, "Improved Heavy Gauss Rifle"</ref>
| Heat = 2<ref name="TOp406">''Tactical Operations'', p. 406: "Heavy Weapons And Equipment Combat Data"</ref>
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| Heat = 2<ref name="TOp406">''Tactical Operations'', p. 406, "Heavy Weapons And Equipment Combat Data"</ref>
 
| Damage = 22<ref name="TOp406"/>
 
| Damage = 22<ref name="TOp406"/>
 
| Minimum Range = 3<ref name="TOp406"/>
 
| Minimum Range = 3<ref name="TOp406"/>
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| Ammo Cost (per ton) = 20,000<ref name="TOp407"/>
 
| Ammo Cost (per ton) = 20,000<ref name="TOp407"/>
 
| BV (1.0) =  
 
| BV (1.0) =  
| BV (2.0) = 385<ref name="TOp382"/> <br> 48 (ammo)<ref name="TOp382">''Tactical Operations'', p. 382: "Inner Sphere Weapons And Equipment BV Table"</ref>
+
| BV (2.0) = 385<ref name="TOp382"/> <br> 48 (ammo)<ref name="TOp382">''Tactical Operations'', p. 382, "Inner Sphere Weapons And Equipment BV Table"</ref>
 
}}
 
}}
  
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Work on the '''Improved Heavy Gauss Rifle''' began in [[3061]] after the [[Heavy Gauss Rifle]] entered production.<ref name="TOp313+"/> Though the Heavy Gauss Rifle was mostly effective, engineers thought they could improve the ballistic performance of the projectile. This would lead to a more consistent damage profile, making the Improved Heavy Gauss Rifle effective at all ranges. After four years of work, the engineers had created a weapon that occupied the same amount of space as the Heavy Gauss Rifle but was able to inflict consistent damage at all ranges. The Improved Heavy Gauss Rifle inflicts 10% more damage than an [[Autocannon/20]], and occupies as much space as the standard Heavy Gauss Rifle. The minimum engagement range has also been reduced by 25%. In most other respects, the Improved Heavy Gauss Rifle functions like a Heavy Gauss Rifle.<ref name="TOp313+"/>
 
Work on the '''Improved Heavy Gauss Rifle''' began in [[3061]] after the [[Heavy Gauss Rifle]] entered production.<ref name="TOp313+"/> Though the Heavy Gauss Rifle was mostly effective, engineers thought they could improve the ballistic performance of the projectile. This would lead to a more consistent damage profile, making the Improved Heavy Gauss Rifle effective at all ranges. After four years of work, the engineers had created a weapon that occupied the same amount of space as the Heavy Gauss Rifle but was able to inflict consistent damage at all ranges. The Improved Heavy Gauss Rifle inflicts 10% more damage than an [[Autocannon/20]], and occupies as much space as the standard Heavy Gauss Rifle. The minimum engagement range has also been reduced by 25%. In most other respects, the Improved Heavy Gauss Rifle functions like a Heavy Gauss Rifle.<ref name="TOp313+"/>
  
In order to get this improved damage profile the engineers had to make a few compromises. The first is the Improved Heavy Gauss Rifle's weight. At 20 tons, it weighs as much as a ''[[Wasp]]'' or ''[[Stinger]]'', and seriously limits the units that can carry it into battle. Though the damage inflicted by the slug is consistent across all ranges, it doesn't inflict as much damage at short range as the Heavy Gauss Rifle's slug. In addition, like all Gauss weapons, the capacitors that charge the Improved Heavy Gauss Rifle are fragile and will explode if hit by enemy weapon fire.<ref name="TOp313+"/> These capacitors also require so much energy that they can only be charged by a fission or fusion engine.<ref name="TMp218">''TechManual'', p. 218: "Gauss Rifle"</ref> The Improved Heavy Gauss Rifle also inflicts a great deal of structural stress when it fires; This limits the Improved Heavy Gauss Rifle to torso locations on BattleMechs or hull mountings on combat vehicles, as the recoil and stress would rip the arm or turret off the vehicle. These immense forces also destabilize the unit, making it more difficult to operate in combat.<ref name="TWp136">''Total Warfare'', p. 136: Describes penalties for firing HGR and moving in same turn; These rules also apply to Improved HGR.</ref>
+
In order to get this improved damage profile the engineers had to make a few compromises. The first is the Improved Heavy Gauss Rifle's weight. At 20 tons, it weighs as much as a ''[[Wasp]]'' or ''[[Stinger]]'', and seriously limits the units that can carry it into battle. Though the damage inflicted by the slug is consistent across all ranges, it doesn't inflict as much damage at short range as the Heavy Gauss Rifle's slug. In addition, like all Gauss weapons, the capacitors that charge the Improved Heavy Gauss Rifle are fragile and will explode if hit by enemy weapon fire.<ref name="TOp313+"/> These capacitors also require so much energy that they can only be charged by a fission or fusion engine.<ref name="TMp218">''TechManual'', p. 218, "Gauss Rifle"</ref> The Improved Heavy Gauss Rifle also inflicts a great deal of structural stress when it fires; This limits the Improved Heavy Gauss Rifle to torso locations on BattleMechs or hull mountings on combat vehicles, as the recoil and stress would rip the arm or turret off the vehicle. These immense forces also destabilize the unit, making it more difficult to operate in combat.<ref name="TWp136">''Total Warfare'', p. 136, Describes penalties for firing HGR and moving in same turn; These rules also apply to Improved HGR.</ref>
  
The weapon's status as an [[Experimental Technology|Experimental Weapon]] would end just as the [[Jihad]] would officially end, and would enter regular production by [[3081]] and become a standard technology in the Inner Sphere.<ref name="TRO:PROTOp206">''Technical Readout: Prototypes'', p. 206: "Jihad Technology Advancement Table"</ref>
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The weapon's status as an [[Experimental Technology|Experimental Weapon]] would end just as the [[Jihad]] would officially end, and would enter regular production by [[3081]] and become a standard technology in the Inner Sphere.<ref name="TRO:PROTOp206">''Technical Readout: Prototypes'', p. 206, "Jihad Technology Advancement Table"</ref>
 
   
 
   
 
== Models ==
 
== Models ==
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|  
 
|  
 
| [[Defiance Industries]]
 
| [[Defiance Industries]]
| ''[[Barghest]]'', [[Lightning (BattleMech)|''Lightning'']]
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| ''[[Barghest]]'', [[Lightning_(BattleMech)|''Lightning'']]
| <ref name="TRO:Pp126">''TRO: Prototypes'', p. 126: "BGS-4T Barghest"</ref> <ref>''Recognition Guide: ilClan, vol. 14'', p. 31</ref>
+
| <ref name="TRO:Pp126">''TRO: Prototypes'', p. 126, "BGS-4T Barghest"</ref> <ref>''Recognition Guide: ilClan, vol. 14'', p. 31</ref>
 
|}
 
|}
  
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|  
 
|  
 
| [[Imperator Automatic Weaponry]]
 
| [[Imperator Automatic Weaponry]]
| [[Ares (OmniMech)|''Ares Apollo'']], [[Bulwark (Combat Vehicle)|Bulwark]]
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| [[Ares (BattleMech)|''Ares Apollo'']], [[Bulwark]]
| <ref name=DDp152>''Dominions Divided'', pp. 152–153</ref> <ref name=TRO3145FWLp20>''Technical Readout: 3145 Free Worlds League'', p. 20: "Bulwark"</ref>
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| <ref name=DDp152>''Dominions divided'' pp. 152-153</ref> <ref name=TRO3145FWLp20>''Technical Readout: 3145 Free Worlds League'',p 20:"Bulwark"</ref>
 
|}
 
|}
  
==References==
+
== References ==
 
<references />
 
<references />
  
==Bibliography==
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== Bibliography ==
 
* ''[[Tactical Operations]]''
 
* ''[[Tactical Operations]]''
 
* ''[[TechManual]]''
 
* ''[[TechManual]]''
 
* ''[[Technical Readout: Prototypes]]''
 
* ''[[Technical Readout: Prototypes]]''
 
* ''[[Total Warfare]]''
 
* ''[[Total Warfare]]''
 +
  
 
[[Category: Technology]]
 
[[Category: Technology]]

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