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Infantry in the [[CBT]] BattleTech board game are usually heavily abstracted for the sake of simplicity. Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. The [[Compound Bow]] for example is capable of shooting to 160 meters in RPG play, but is abstracted to being a melee weapon in the CBT board game (less than 30 meters, or the same hex), the same category as actual melee weapons, including the [[Sword (weapon)|Sword]], ''[[Katana (Weapon)|katana]]'', or the more combat effective [[Vibroblade]], [[Vibrosword]] and [[Vibrokatana]] (though actual melee weapons have an additional to-hit modifier, since chasing down and stabbing someone within a 30 x 30 meter area is harder than shooting them with a bow). Laser rifles have an effective RPG range of over one kilometer, but in CBT play, this is reduced to 60 meters for the short range bracket, 120 for medium ranges and 180 for long.<ref name=ATOWCp168171>''A Time of War Companion'', pp. 168–171: "Converting Personal Equipment to Total Warfare</ref> This is done to abstract the actual effectiveness of the unit against an armored target, with the entire unit firing at it.
 
Infantry in the [[CBT]] BattleTech board game are usually heavily abstracted for the sake of simplicity. Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. The [[Compound Bow]] for example is capable of shooting to 160 meters in RPG play, but is abstracted to being a melee weapon in the CBT board game (less than 30 meters, or the same hex), the same category as actual melee weapons, including the [[Sword (weapon)|Sword]], ''[[Katana (Weapon)|katana]]'', or the more combat effective [[Vibroblade]], [[Vibrosword]] and [[Vibrokatana]] (though actual melee weapons have an additional to-hit modifier, since chasing down and stabbing someone within a 30 x 30 meter area is harder than shooting them with a bow). Laser rifles have an effective RPG range of over one kilometer, but in CBT play, this is reduced to 60 meters for the short range bracket, 120 for medium ranges and 180 for long.<ref name=ATOWCp168171>''A Time of War Companion'', pp. 168–171: "Converting Personal Equipment to Total Warfare</ref> This is done to abstract the actual effectiveness of the unit against an armored target, with the entire unit firing at it.
  
The damage formulas can also lead to some unusually high amounts of damage against armor, even though the troopers are unlikely to actually deal major damage when looked at objectively (a bunch of rifles versus what's effectively diamond plated steel in the case of [[ferro-fibrous]] armor ends up sloughing off a ton of the armor in the case of a "perfect" [[Auto-Rifle]] "shot" from a normal IS [[platoon]] in CBT play). However, some could argue that since a [[Machine Gun]] can damage armor in the BattleTech universe, it stands to reason that infantry should as well. Infantry often can deal more damage than a vehicular machine gun however, especially once their support weapons come into play.
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The damage formulas can also lead to some unusually high amounts of damage against armor, even though the troopers are unlikely to actually deal major damage when looked at objectively (a bunch of rifles versus what's effectively diamond plated steel in the case of [[Ferro-Fibrous]] armor ends up sloughing off a ton of the armor in the case of a "perfect" [[Auto-Rifle]] "shot" from a normal IS [[platoon]] in CBT play). However, some could argue that since a [[Machine Gun]] can damage armor in the BattleTech universe, it stands to reason that infantry should as well. Infantry often can deal more damage than a vehicular machine gun however, especially once their support weapons come into play.
  
 
Infantry ammunition usually isn't tracked, with the exception of the [[Field Gun]] and [[Field Artillery]] classes of infantry, which are assumed to have a ton of ammo, such as would be present as a vehicular ammo bin. This can be any type of ammo as well.<ref>''Tactical Operations'' Errata</ref>
 
Infantry ammunition usually isn't tracked, with the exception of the [[Field Gun]] and [[Field Artillery]] classes of infantry, which are assumed to have a ton of ammo, such as would be present as a vehicular ammo bin. This can be any type of ammo as well.<ref>''Tactical Operations'' Errata</ref>

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