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==Manufacturing==
 
==Manufacturing==
{{further|Essay:JumpShip Manufacturing|Essay:JumpShip distribution}}
 
 
The most common and best known JumpShip types are the ''Invader'' and the slightly less common ''Merchant''. The ''Monolith'' has the best DropShip capacity (9) of all civilian JumpShips and also of most WarShips; only the huge ''Potemkin'' class troop cruiser can carry more DropShips (an unmatched 25).
 
The most common and best known JumpShip types are the ''Invader'' and the slightly less common ''Merchant''. The ''Monolith'' has the best DropShip capacity (9) of all civilian JumpShips and also of most WarShips; only the huge ''Potemkin'' class troop cruiser can carry more DropShips (an unmatched 25).
  
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JumpShips nearly became LosTech after the First Succession War, which was a large driver for the move away from total warfare, as the loss of the ability to produce and repair these ships would end interstellar civilization. However as a result of the large scale loss of facilities and the prioritization of military projects, production capability is minuscule compared to during the Star League era, and there were almost no new designs introduced from the beginning of the Succession Wars until after the discovery of the [[Helm Memory Core]]. The supposed total number of JumpShips produced per year in all of the Inner Sphere combined as of [[3025]] was given as "about twelve"<ref>''The Price of Glory'', p. 37 (PDF edition)</ref> but this may have been in error.
 
JumpShips nearly became LosTech after the First Succession War, which was a large driver for the move away from total warfare, as the loss of the ability to produce and repair these ships would end interstellar civilization. However as a result of the large scale loss of facilities and the prioritization of military projects, production capability is minuscule compared to during the Star League era, and there were almost no new designs introduced from the beginning of the Succession Wars until after the discovery of the [[Helm Memory Core]]. The supposed total number of JumpShips produced per year in all of the Inner Sphere combined as of [[3025]] was given as "about twelve"<ref>''The Price of Glory'', p. 37 (PDF edition)</ref> but this may have been in error.
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Known JumpShip classes include (sorted alphabetically):
 +
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{| class="wikitable sortable"
 +
! scope="col" | Name
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! scope="col" | Tonnage
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! scope="col" | Year
 +
! scope="col" | Tech Base
 +
! scope="col" | Collars
 +
! scope="col" | Grav Decks
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! scope="col" | L-F Battery
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! scope="col" | Notes
 +
|-
 +
|-
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|''[[Aquilla]]''
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|100,000
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|2148
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|Inner Sphere
 +
|0
 +
|0
 +
|No
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|Primitive JumpShip, only capable of 15 light-years per jump. The lack of Docking Collars forced it to rely on onboard Small Craft for passenger and cargo transit.<ref name=XTROP1p1629>''Experimental Technical Readout: Primitives, Volume 1'', pp. 16, 29: "Aquilla" & Record Sheet</ref>
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|-
 +
|''[[Bright Star Auto Scout]]''
 +
|60,000
 +
|2539
 +
|Inner Sphere
 +
|0
 +
|0
 +
|No
 +
|Automated scout JumpShip, intended to explore and chart star systems. A one-off, it left its planned ten-jump course and disappeared from known space.<ref name=XTROBp16>''Experimental Technical Readout: Boondoggles'', p. 16: "Bright Star Auto Scout profile"</ref>
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|-
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|''[[Chimeisho]]''
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|245,000
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|3056
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|Inner Sphere
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|2
 +
|1 (95 Meters)
 +
|Yes
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|Reminiscent of the Star League-era Tramp class, built by the Draconis Combine and initially purchased by the DCMS.<ref name=TRO3057Rp100-101>''Technical Readout: 3057 Revised'', pp. 100-101, "Chimeisho Profile"</ref>
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|-
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|''[[Comitatus]]''
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|250,000
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|3035
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|Clan
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|1
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|1 (95 meters)
 +
|No
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|Fighter carrier Clan Jade Falcon JumpShip created by modifying a flawed Clan Snow Raven design for an armed freighter originally conceived in 2995. Meant to defend jump points in the fashion of a light WarShip.<ref name=TRO3057p114-115>''Technical Readout: 3057 Revised'', pp. 114-115, "Comitatus"</ref>
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|-
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|''[[Conestoga (JumpShip class)|Conestoga]]''
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|700,000
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|2310
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|Inner Sphere
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|0
 +
|4 (250 meters)
 +
|No
 +
|Primitive JumpShip that used DropShuttles and Small Craft to convey passengers and cargo. Extinct in the Inner Sphere from 2600, but examples survived in the Deep Periphery until the 30th Century.<ref name=TSVp13>''Touring the Stars: Valencia'', p. 13: "Conestoga Transport"</ref>
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|-
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|''[[Explorer]]''
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|50,000
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|2703
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|Inner Sphere
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|0
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|1 (80 meters)
 +
|No
 +
|Introduced at the height of the Star League as a touring craft to ferry VIPs and the wealthy elite, the Explorer class is the smallest JumpShip design still functional (though not in common use) in the modern Inner Sphere. Unarmed and unable to carry DropShips, it relies on Small Craft for interplanetary transit, but includes a Grav Deck.<ref name=TRO3026Rp124>''Technical Readout: 3026 Revised'', p. 124: "Explorer JumpShip Profile"</ref>
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|-
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|''[[Hunter (JumpShip class)|Hunter]]''
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|95,000
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|2832
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|Clan
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|1
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|0
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|No
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|Clan Ghost Bear scout JumpShip meant to seek out enemy fleets or explore new systems, featuring a tiny emergence signature and an onboard HPG. The lack of a Grav Deck limits typical deployments to no more than six months.<ref name=TRO3057Rp110>''Technical Readout: 3057 Revised'', p. 110</ref>
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|-
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|''[[Invader]]''
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|152,000
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|2631
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|Inner Sphere
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|3
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|1 (65 Meters)
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|No
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|The most common JumpShip in the Inner Sphere, featuring a pair of hydroponic garden domes.<ref name=DSJSp20>''DropShips and JumpShips'': ComStar Intelligence Summary, p. 20</ref>
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|-
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|''[[Leviathan (JumpShip class)|Leviathan]]''
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|410,000
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|2468
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|Inner Sphere
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|8
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|2 (90 meters)
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|No
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|Early-model JumpShip, popular with crews and passengers and well-equipped, easy to repair and maintain. However, it proved an easy target for pirates and was eventually supplanted by later large JumpShip designs.<ref name=XTROP5p15>''Experimental Technical Readout: Primitives, Volume 5'', p. 15: "Leviathan JumpShip"</ref>
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|-
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|''[[Liberty (JumpShip class)|Liberty]]''
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|203,000
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|2461
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|Inner Sphere
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|4
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|1 (45 meters)
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|No
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|The first "modern" JumpShip, i.e. the first one designed to make use of the newly developed hardpoint/docking collar technology which has since become a defining feature of JumpShip construction. Still somewhat primitive, now very rare, but not extinct.<ref name=XTROP3p15>''Experimental Technical Readout: Primitives, Volume 3'', p. 15</ref>, <ref name=Shrapnel13>''Shrapnel'' Issue 13 - "A Ship Out of Time"</ref>
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|-
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|''[[Magellan (JumpShip class)|Magellan]]''
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|175,000
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|2960
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|Inner Sphere
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|1
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|0
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|Yes
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|Produced for the ComStar Explorer Corps as a long-range vessel with heavy fuel bunkerage and armor and weapons loadout. Mounts an HPG and a Lithium-Fusion Battery as standard equipment, along with high-technology medical facilities. However, the lack of a Grav Deck poses problems to crew health and morale.<ref name=TRO3057Rp98-99>''Technical Readout: 3057 Revised, pp. 98–99'', "JumpShips - Magellan"</ref>,<ref name=TRO3057p100-101>''Technical Readout: 3057'', pp. 100–101, "JumpShips - Magellan"</ref>
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|-
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|''[[Merchant]]''
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|120,000
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|2503
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|Inner Sphere
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|2
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|1 (40 meters)
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|No
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|Interstellar freight JumpShip, often co-opted for military use, typically entirely unarmed.<ref name=TRO3057Rp94>''Technical Readout: 3057 Revised'', p. 94, "Merchant JumpShip Profile"</ref>
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|-
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|''[[Monolith]]''
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|430,000
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|2776
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|Inner Sphere
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|9
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|2 (105 meters)
 +
|No
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|The largest class of civilian JumpShip ever built, using a unique system of docking collars mounted on arms arranged in three groups that form rings down the vessel's spine and allow the vessel to accommodate even the largest DropShips.<ref name=TRO3057Rp106>''Technical Readout: 3057 Revised'', p. 106, "Monolith JumpShip Profile"</ref>
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|-
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|''[[Odyssey]]''
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|345,000
 +
|2887
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|Clan
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|4
 +
|2 (110 meters)
 +
|Yes
 +
| A large and well-armed transporter that also features a Lithium-Fusion Battery.<ref name=TRO3057Rp112>''Technical Readout: 3057 Revised'', p. 112</ref>
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|-
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|''[[Quetzalcoatl (JumpShip class)| Quetzalcoatl]]''
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|90,000
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|2876
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|Inner Sphere
 +
|0
 +
|0
 +
|No
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| Began as a field refit variant of the Scout-class and is therefore also known as the Quetzalcoatl-Scout; it has since come to be regarded as a class of its own. Rather than Docking Hardpoints, it features fighter bays, technically making it a Jolly Roger. Lacks a Grav Deck like the Scout class, but shares the known advantages: a tiny emergence signature, a faster quick-recharge rate for the K-F Drive, faster jump sail deployment, 0.2g acceleration, an up-to-date medical bay and bridge, and backup generators for the life support system.<ref name=TRO3026p126>''Technical Readout: 3026 Revised'', p. 126</ref>
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|-
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|''[[Scout (JumpShip class)]]''
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|90,000
 +
|2712
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|Inner Sphere
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|1
 +
|0
 +
|No
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| Smallest JumpShip class still in common use. Lacking a Grav Deck and with only one hardpoint, it is primarily used for military operations or exploration instead of commercial use. <ref name=TRO3057Rp92>''Technical Readout: 3057 Revised'', p. 92: "Scout JumpShip Profile"</ref>
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|-
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|''[[Star Lord (JumpShip class)| Star Lord]]''
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|274,000
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|2590
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|Inner Sphere
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|6
 +
| 1 (110 meters)
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|No
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| Second-largest JumpShip class ever constructed, almost exclusively used by militaries, large megacorporations, and large mercenary units.<ref name=TRO3057Rp104>''Technical Readout: 3057 Revised'', p. 104: "Star Lord JumpShip Profile"</ref>
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|-
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|''[[Tramp]]''
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|250,000
 +
|2754
 +
|Inner Sphere
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|3
 +
| 1 (140 meters)
 +
|No
 +
| Relatively rare, but well-armed enough to be used as a trader in the "wilder" parts of the Periphery.<ref name=TRO3057Rp102-103>''Technical Readout: 3057 Revised'', p. 102-103</ref>
 +
|}
  
 
==See Also==
 
==See Also==

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