Editing Laser-Inhibiting Arrow Missile
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<div class="gamerules"> <div class="gamerules">
=== Game Rules === === Game Rules ===
− In [[Classic BattleTech]] game rules, the LI Arrow Missile is delivered in the same fashion as conventional Arrow missiles but instead of causing damage it creates a gas cloud in the target hex and all surrounding hexes up to level 2 height. The cloud blocks visibility in the same way Light Smoke does and all Laser-based weaponry receives a -2 damage penalty for each hex of smoke it passes through. The smoke lasts for 2 rounds.<ref name="UBp69"/><ref name="TOp356"/> + In [[Classic BattleTech]] game rules, the LI Arrow Missile is delivered in the same fashion as conventional Arrow missiles but instead of causing damaged it creates a gas cloud in the target hex and all surrounding hexes up to level 2 height. The cloud blocks visibility in the same way Light Smoke does and all Laser-based weaponry receives a -2 damage penalty for each hex of smoke it passes through. The smoke lasts for 2 rounds.<ref name="UBp69"/><ref name="TOp356"/>
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
<div class="gamerules"> | <div class="gamerules"> | ||
=== Game Rules === | === Game Rules === | ||
− | In [[Classic BattleTech]] game rules, the LI Arrow Missile is delivered in the same fashion as conventional Arrow missiles but instead of causing | + | In [[Classic BattleTech]] game rules, the LI Arrow Missile is delivered in the same fashion as conventional Arrow missiles but instead of causing damaged it creates a gas cloud in the target hex and all surrounding hexes up to level 2 height. The cloud blocks visibility in the same way Light Smoke does and all Laser-based weaponry receives a -2 damage penalty for each hex of smoke it passes through. The smoke lasts for 2 rounds.<ref name="UBp69"/><ref name="TOp356"/> |
</div> | </div> | ||