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A Laser Pulse Module can be attached to an ER or standard laser of any size, as long as it has an [[Inner Sphere]] technology base. It can be used by any combat unit other than battle armor and conventional infantry. A Laser Pulse Module can only modify one single laser, and a laser can only have one LPM attached to it. The LPM must be placed in the same location as the laser it modifies; this can affect turret weight of vehicles and it does affect the size of [[Targeting Computer]]s. It weighs one ton and occupies a single critical hit slot.<ref name=iop93/> A Laser Pulse Module can be attached to an ER or standard laser of any size, as long as it has an [[Inner Sphere]] technology base. It can be used by any combat unit other than battle armor and conventional infantry. A Laser Pulse Module can only modify one single laser, and a laser can only have one LPM attached to it. The LPM must be placed in the same location as the laser it modifies; this can affect turret weight of vehicles and it does affect the size of [[Targeting Computer]]s. It weighs one ton and occupies a single critical hit slot.<ref name=iop93/>
− In combat, the LPM-modified laser can operate in its standard mode or operate as a pulse laser. Standard mode uses the laser's standard range, damage, and attack modifiers. When the LPM is activated to use pulse mode, the standard range and damage values apply, but the laser gets a -2 to hit modifier and +2 heat, regardless of laser size. If a modified laser rolls an unmodified 2 on the to-hit roll or the LPM is damaged by a critical hit, the LPM will catastrophically fail. This inflicts a 2 point ammunition explosion on the location mounting the LPM. Instead of rolling for critical hits normally, the unit suffers a single automatic critical hit to the first undamaged slot of the laser that uses the LPM.<ref name=iop93/> + In combat, the LPM-modified laser can operate in its standard mode or operate as a pulse laser. Standard mode uses the laser's standard range, damage, and attack modifiers. When the LPM is activated to use pulse mode, the standard range and damage values apply, but the laser gets a -2 to hit modifier and +2 heat, regardless of laser size. If a modified laser rolls an unmodified 2 on the to hit roll or the LPM is damaged by a critical hit, the LPM will catastrophically fail. This inflicts a 2 point ammunition explosion on the location mounting the LPM. Instead of rolling for critical hits normally, the unit suffers a single automatic critical hit to the first undamaged slot of the laser that uses the LPM.<ref name=iop93/>
If the laser attached to the LPM is damaged via critical hit before the LPM is damaged, the LPM is rendered inert as well. An inert LPM does not explode on a critical hit. If the laser attached to the LPM is damaged via critical hit before the LPM is damaged, the LPM is rendered inert as well. An inert LPM does not explode on a critical hit.
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A Laser Pulse Module can be attached to an ER or standard laser of any size, as long as it has an [[Inner Sphere]] technology base. It can be used by any combat unit other than battle armor and conventional infantry. A Laser Pulse Module can only modify one single laser, and a laser can only have one LPM attached to it. The LPM must be placed in the same location as the laser it modifies; this can affect turret weight of vehicles and it does affect the size of [[Targeting Computer]]s. It weighs one ton and occupies a single critical hit slot.<ref name=iop93/> | A Laser Pulse Module can be attached to an ER or standard laser of any size, as long as it has an [[Inner Sphere]] technology base. It can be used by any combat unit other than battle armor and conventional infantry. A Laser Pulse Module can only modify one single laser, and a laser can only have one LPM attached to it. The LPM must be placed in the same location as the laser it modifies; this can affect turret weight of vehicles and it does affect the size of [[Targeting Computer]]s. It weighs one ton and occupies a single critical hit slot.<ref name=iop93/> | ||
− | In combat, the LPM-modified laser can operate in its standard mode or operate as a pulse laser. Standard mode uses the laser's standard range, damage, and attack modifiers. When the LPM is activated to use pulse mode, the standard range and damage values apply, but the laser gets a -2 to hit modifier and +2 heat, regardless of laser size. If a modified laser rolls an unmodified 2 on the to | + | In combat, the LPM-modified laser can operate in its standard mode or operate as a pulse laser. Standard mode uses the laser's standard range, damage, and attack modifiers. When the LPM is activated to use pulse mode, the standard range and damage values apply, but the laser gets a -2 to hit modifier and +2 heat, regardless of laser size. If a modified laser rolls an unmodified 2 on the to hit roll or the LPM is damaged by a critical hit, the LPM will catastrophically fail. This inflicts a 2 point ammunition explosion on the location mounting the LPM. Instead of rolling for critical hits normally, the unit suffers a single automatic critical hit to the first undamaged slot of the laser that uses the LPM.<ref name=iop93/> |
If the laser attached to the LPM is damaged via critical hit before the LPM is damaged, the LPM is rendered inert as well. An inert LPM does not explode on a critical hit. | If the laser attached to the LPM is damaged via critical hit before the LPM is damaged, the LPM is rendered inert as well. An inert LPM does not explode on a critical hit. |