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==History==
 
==History==
The first BattleTech Line Developer was arguably [[Sam Lewis (person)|Sam Lewis]], although the position was not well defined and rarely referred to as such in the early years of BattleTech. In his own words, he "''started as [[FASA]]'s only game developer for all the product lines. After [[Shadowrun]] launched and [he] became VP and later President [FASA] started hiring developers for the individual lines, first a contractor and then permanent employees.''" (Shadowrun was launched in 1989.)
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The first BattleTech Line Developer was arguably [[Sam Lewis (person)|Sam Lewis]], although the position was not well defined and rarely referred to as such in the early years of BattleTech. In his own words, he "started as [[FASA]]'s only game developer for all the product lines. After [[Shadowrun]] launched and ''[he]'' became VP and later President ''[FASA]]'' started hiring developers for the individual lines, first a contractor and then permanent employees." (Shadowrun was launched in 1989.)
  
 
After Sam Lewis, [[Mike Nystul]] seems to have been the first developer at FASA specifically responsible for BattleTech. He is credited as developer in the rulebook of the 1992 [[BattleTech, Third Edition]] boxed set.  
 
After Sam Lewis, [[Mike Nystul]] seems to have been the first developer at FASA specifically responsible for BattleTech. He is credited as developer in the rulebook of the 1992 [[BattleTech, Third Edition]] boxed set.  

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