Editing Long March Offensive

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The DCMS defensive position was labeled "The Cassino" after a similar structure on [[Terra]]. The Cassino had held up against Lyran long-range artillery barrages, aerial attacks and repeated armored vehicle charges. The Lyran commanders allowed for only one more attempt at taking the fort, before a longer, alternate route would need to be found. On this final attack the heavy 'Mechs of the 23rd were ordered forward to divert the fort's fixed gun emplacements. Lighter 'Mechs used [[Jump Jet]]s to vault up the side of the mountain face. Two 'Mechs out of the first twelve lost their footing, tumbling uncontrollably back down the mountain; one of those 'Mechs exploded on its way down, while the second made it to the bottom, but when the rattled MechWarrior emerged from his machine, he was promptly shot in the face by a DC sniper. Realizing that no fortress guns had been prepared for enemies on the mountain cliff to the sides or above the fort, the advancing Lyran Commonwealth jumpers closed in, being careful of loose rocks that could send them to the Pass floor. The Lyran MechWarriors so focused on the main steel doors to the Fort that they didn't anticipate landmines being placed where gun emplacements hadn't been. The first notice the Lyrans had was when a Steiner 'Mech had its leg ripped away. Thrown off-balance, the 'Mech had nowhere to go but tumbling straight down. Like a domino effect, other explosions occurred one after another. The few Commonwealth 'Mechs that made it to the main steel doors were met with overwhelming heavy autocannon fire from guns that had been repositioned and were waiting directly behind those same steel doors.  
 
The DCMS defensive position was labeled "The Cassino" after a similar structure on [[Terra]]. The Cassino had held up against Lyran long-range artillery barrages, aerial attacks and repeated armored vehicle charges. The Lyran commanders allowed for only one more attempt at taking the fort, before a longer, alternate route would need to be found. On this final attack the heavy 'Mechs of the 23rd were ordered forward to divert the fort's fixed gun emplacements. Lighter 'Mechs used [[Jump Jet]]s to vault up the side of the mountain face. Two 'Mechs out of the first twelve lost their footing, tumbling uncontrollably back down the mountain; one of those 'Mechs exploded on its way down, while the second made it to the bottom, but when the rattled MechWarrior emerged from his machine, he was promptly shot in the face by a DC sniper. Realizing that no fortress guns had been prepared for enemies on the mountain cliff to the sides or above the fort, the advancing Lyran Commonwealth jumpers closed in, being careful of loose rocks that could send them to the Pass floor. The Lyran MechWarriors so focused on the main steel doors to the Fort that they didn't anticipate landmines being placed where gun emplacements hadn't been. The first notice the Lyrans had was when a Steiner 'Mech had its leg ripped away. Thrown off-balance, the 'Mech had nowhere to go but tumbling straight down. Like a domino effect, other explosions occurred one after another. The few Commonwealth 'Mechs that made it to the main steel doors were met with overwhelming heavy autocannon fire from guns that had been repositioned and were waiting directly behind those same steel doors.  
  
Prior to the 23rd's last mission, the Lyran commanders briefed the unit commander of the last resort they would take in the event of the assault by the 23rd failing; when the 23rd was beaten back, the weary Lyran Generals reverted to the barbaric use of neutron type nuclear weapons to clear stubborn Combine forces out of their defensive positions.  
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Prior to the 23rd's last mission, the Lyran commanders briefed the unit commander of the last resort they would take in the event of the assault by the 23rd failing; when the 23rd was beaten back, the weary Lyran Generals reverted to the barbaric use of neutron type nuclear weapons to clear stubborn Combine forces out of the their defensive positions.  
  
 
After nine months Caldrea was finally the property of the Lyran Commonwealth, although no-one knew what use the Commonwealth would be able to make of the half-devastated planet.<ref>''House Steiner (The Lyran Commonwealth)'' - Agony of Defeat - Exploits of the Lyran 23rd BattleMech Battalion</ref>
 
After nine months Caldrea was finally the property of the Lyran Commonwealth, although no-one knew what use the Commonwealth would be able to make of the half-devastated planet.<ref>''House Steiner (The Lyran Commonwealth)'' - Agony of Defeat - Exploits of the Lyran 23rd BattleMech Battalion</ref>

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