Editing McIntyre House Guard
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- The unit fields a Mechanized Infantry Platoon. - The unit fields a Mechanized Infantry Platoon.
− ==Notes== + <div class="gamerules">
− Special rules for the McIntyre House Guard can be found in ''Field Manual: Periphery'', p. 154.+ ==Rules==
− + In 3067, when defending in a scenario, the House Guards may either deploy up to half their force using Hidden units rules, or may set up a defensive measure in up to twenty hexes. Each hex can only have one defensive measure, which includes (but isn't limited to) vibrabombs, conventional minefields, or artillery strikes.<ref name=FMP154>''Field Manual: Periphery'', p. 154</ref>
− ==Gallery==+ </div>
− <gallery>
− Patton (McIntyre House Guard) FMPeriphery.jpg|A [[Patton]] tank in McIntyre House Guard colors.
− </gallery>
==References== ==References==
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 57: | Line 57: | ||
- The unit fields a Mechanized Infantry Platoon. | - The unit fields a Mechanized Infantry Platoon. | ||
− | == | + | <div class="gamerules"> |
− | + | ==Rules== | |
− | + | In 3067, when defending in a scenario, the House Guards may either deploy up to half their force using Hidden units rules, or may set up a defensive measure in up to twenty hexes. Each hex can only have one defensive measure, which includes (but isn't limited to) vibrabombs, conventional minefields, or artillery strikes.<ref name=FMP154>''Field Manual: Periphery'', p. 154</ref> | |
− | + | </div> | |
− | < | ||
− | |||
− | </ | ||
==References== | ==References== |