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{{ApocryphalArticle}}
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{{ApocryphalProduct}}
 
{{InfoBoxProduct
 
{{InfoBoxProduct
 
| image              = MechWarrior 2 Mercenaries.jpg
 
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==Canonicity==
 
==Canonicity==
 
Computer games are explicitly excluded from the list of products that contribute straight [[Canon]] to the BattleTech universe while at the same time it was stated that the IP owners are "not in total denial about these sources either"; it has also been stated that fluff from certain official, licensed products (namely certain computer games including those produced by Activision) can be assumed to be part of the shared universe as long as it is not directly contradicted, and makes sense. On this premise, ''MechWarrior 2: Mercenaries'' is considered an apocryphal product.
 
Computer games are explicitly excluded from the list of products that contribute straight [[Canon]] to the BattleTech universe while at the same time it was stated that the IP owners are "not in total denial about these sources either"; it has also been stated that fluff from certain official, licensed products (namely certain computer games including those produced by Activision) can be assumed to be part of the shared universe as long as it is not directly contradicted, and makes sense. On this premise, ''MechWarrior 2: Mercenaries'' is considered an apocryphal product.
 
While as a whole ''MechWarrior 2: Mercenaries'' is apocryphal, at least some aspects of the game have been formally canonized with [[Shrapnel (magazine)/Issue 15|''Shrapnel'' Issue 15]] referencing the [[3045]] to [[3046]] "Gravy" mission and the impersonation of Jandex Corporation plot point while discussing the vetting (or lack thereof) of parties on [[Mercenary Review Board]] contracts.<ref name=SH15>''Shrapnel'' Issue 15,:"Where the Pen is Mightier than the Sword"</ref>
 
  
 
==Plot synopsis==
 
==Plot synopsis==
''MechWarrior 2: Mercenaries'' has two modes: Mercenary and Mercenary Commander. Mercenary mode puts the player through a linear series of missions, much like MechWarrior 2 did, with success in each mission being required to proceed to the next. Mercenary Commander mode gives the player control of finances and choice of contracts (including randomly generated missions), in some cases even branching paths based on the success or failure of a mission. Contracts that are key storyline touchpoints cannot be skipped though.
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The player takes contracts from four factions: the [[Draconis Combine]] (DC), the [[Federated Commonwealth]] (FC), [[ComStar]] (CS), and the [[Free Rasalhague Republic]] (FRR). The player can take contracts from both sides without censure from either, though doing so will cause time-limited contract openings to close if the player is already "booked". During the game, the Draconis Combine and Federated Commonwealth are making the initial moves towards yet another war, while the FRR and CS try to play both sides against each other. The game occurs in the aftermath of the DC/FC [[War of 3039]] (which was effectively a stalemate) and buildup by both sides towards the next war.
 
 
The player takes contracts from four factions: the [[Draconis Combine]] (DC), the [[Federated Commonwealth]] (FC), [[ComStar]] (CS), and the [[Free Rasalhague Republic]] (FRR). The player can take contracts from any side without censure from another, though doing so will cause time-limited contract openings to close if the player is already "booked". During the game, the Draconis Combine and Federated Commonwealth are making the initial moves towards yet another war, while the FRR and CS try to play both sides against each other. The game occurs in the aftermath of the DC/FC [[War of 3039]] (which was effectively a stalemate) and buildup by both sides towards the next war.
 
  
 
Missions include helping—and crushing—uprisings (to the benefit of the one of the primary factions), deep recon and raids, anti-pirate campaigns, and fights against other mercenary units. The player can also attempt to win the title of "Champion of Solaris" in 'Mech-on-'Mech battles in the [[Solaris VII]] arena. These missions proved so popular that they were brought back in the spiritual sequel of ''[[MechWarrior 4: Mercenaries]]''.
 
Missions include helping—and crushing—uprisings (to the benefit of the one of the primary factions), deep recon and raids, anti-pirate campaigns, and fights against other mercenary units. The player can also attempt to win the title of "Champion of Solaris" in 'Mech-on-'Mech battles in the [[Solaris VII]] arena. These missions proved so popular that they were brought back in the spiritual sequel of ''[[MechWarrior 4: Mercenaries]]''.
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January 1 - April 15, 3049
 
January 1 - April 15, 3049
  
As a promotional stunt, the Solaris Game Council has invited mercenary units from across the Inner Sphere to enter the 3049 Championship Games. The player may choose to join in the Solaris VII championship, participating in fights consisting of a free for all against three other 'Mechs in an enclosed arena. The opposing 'Mechs will attempt to destroy each other if not immediately attacked. If the player wins three matches in a row, they will be crowned the Champion of Solaris VII. (Note - The ''[[Solaris VII: The Game World]]'' box set lists the 3049 champion as [[Grady Kiefer]], which may, therefore, be the "canon" name of the player character in MW2: Mercenaries.)
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As a promotional stunt, the Solaris Game Council has invited mercenary units from across the Inner Sphere to enter the 3049 Championship Games. The player may choose to join in the Solaris VII championship, participating in fights consisting of a free for all against three other 'Mechs in an enclosed arena. The opposing 'Mechs will attempt to destroy each other if not immediately attacked. If the player wins three matches in a row, they will be crowned the Champion of Solaris VII. (Note - The Solaris VII boxed set lists the 3049 champion as [[Grady Kiefer]], which may, therefore, be the "canon" name of the player character in MW2: Mercenaries.)
  
 
January 7 - The player arrives on Solaris VII and is amazed at the glitz and glitter of [[Solaris City]].
 
January 7 - The player arrives on Solaris VII and is amazed at the glitz and glitter of [[Solaris City]].
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September 1, 3049 - February 15, 3050
 
September 1, 3049 - February 15, 3050
  
Tasked by the Free Rasalhague Republic to hunt down the [[Oberon Confederation]]'s pirate raiders, the player is dispatched to strike the pirate air base, only to be captured alongside the Oberon pirates by invading [[Clan Wolf]] forces after impressing them by destroying three Clan 'Mechs. The player must then pilot a stolen [[Pegasus (Combat Vehicle - Hovertank)|Pegasus]] hovertank to freedom and recover their 'Mech, then fight their way off of Sigurd alongside the Oberon pirates.
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Tasked by the Free Rasalhague Republic to hunt down the [[Oberon Confederation]]'s pirate raiders, the player is dispatched to strike the pirate air base, only to be captured alongside the Oberon pirates by invading [[Clan Wolf]] forces after impressing them by destroying three Clan 'Mechs. The player must then pilot a stolen [[Pegasus]] hovertank to freedom and recover their 'Mech, then fight their way off of Sigurd alongside the Oberon pirates.
  
(Note: In this campaign, the player faces the [[11th Wolf Guards]] on a rocky world. Per canon sources, in September 3049, the 11th Wolf Guards invaded [[Oberon VI]], not [[Sigurd]]. Other sources have described Sigurd as an ice moon of a gas giant or as a frigid, mountainous world. This campaign takes place in a mesa desert with a mean temperature of 10 Celsius. Furthermore, the campaign names Hendrik Grimm Oberon II (which should rather be III at this time) as the target of the operation, who resided on his namesake world Oberon VI. A case can thus be made for the setting to actually be Oberon VI, rather than Sigurd.)
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(Note: In this campaign, the player faces the [[11th Wolf Guards]] on a rocky world. Per canon sources, in September 3049, the 11th Wolf Guards invaded [[Oberon VI]], not [[Sigurd]]. Other sources have described Sigurd as an ice moon of a gas giant or as a frigid, mountainous world. This campaign takes place in a mesa desert with a mean temperature of 10 Celsius. A case can thus be made for the setting to actually be Oberon VI, rather than Sigurd.)
  
 
September 13, 3049 - Sarah Carpenter, FRR Director of Mercenary Affairs, hires the player to launch a deep strike against the [[Oberon Confederation]], with the goal of eliminating the pirate king [[Hendrik Grimm III]]. This is explicitly retaliation for Grimm's massacre of the inhabitants of Last Hope on [[New Caledonia]] in the previous year, where he narrowly escaped FRR retaliation.
 
September 13, 3049 - Sarah Carpenter, FRR Director of Mercenary Affairs, hires the player to launch a deep strike against the [[Oberon Confederation]], with the goal of eliminating the pirate king [[Hendrik Grimm III]]. This is explicitly retaliation for Grimm's massacre of the inhabitants of Last Hope on [[New Caledonia]] in the previous year, where he narrowly escaped FRR retaliation.
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December 1 - '''Bird's Nest''' - The player succeeds in defending the Harvest base long enough for ''Överste'' Katherine Earle to lead her squadron to safety, escaping with minimal damage. A Rasalhague DropShip extracts the player from the ruined base. Earle later grants an interview to the ComStar News Service, calling for Inner Sphere unity in the face of the Clan invasion. ([[MechWarrior_2:_Mercenaries/Bird's_Nest|Transcript]])
 
December 1 - '''Bird's Nest''' - The player succeeds in defending the Harvest base long enough for ''Överste'' Katherine Earle to lead her squadron to safety, escaping with minimal damage. A Rasalhague DropShip extracts the player from the ruined base. Earle later grants an interview to the ComStar News Service, calling for Inner Sphere unity in the face of the Clan invasion. ([[MechWarrior_2:_Mercenaries/Bird's_Nest|Transcript]])
  
==== [[Battle of Luthien (3052)|Battle of Luthien]]====
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==== [[Battle of Luthien (Clan Invasion)|Battle of Luthien]]====
 
January 15 - June 15, 3052
 
January 15 - June 15, 3052
  
 
The Draconis Combine and the Federated Commonwealth call for experienced heavy and assault mercenary units to join in the defense of Luthien against an anticipated Smoke Jaguar attack. Analysts predict that if Luthien falls, the Combine will fragment into hundreds of single-world "pocket empires" that will swiftly fall to the Clans. Few mercenaries take this offer, which one describes as a "suicide mission."
 
The Draconis Combine and the Federated Commonwealth call for experienced heavy and assault mercenary units to join in the defense of Luthien against an anticipated Smoke Jaguar attack. Analysts predict that if Luthien falls, the Combine will fragment into hundreds of single-world "pocket empires" that will swiftly fall to the Clans. Few mercenaries take this offer, which one describes as a "suicide mission."
  
The battle of Luthien puts the player through a series of missions that resemble several dramatic moments from the canon itself, such as the [[Otomo]] [[Battle of Luthien (3052)#0715 Hours |ambush using fake BattleMechs rigged with explosives]]. The player must lure heavy Clan units into an explosive trap and clear the city of invaders, then hold the line for damaged Combine 'Mechs to break free of pursuing Smoke Jaguars. This is followed by a night mission to find and kill a Smoke Jaguar Star Colonel. The final mission of the game is the [[Battle of Luthien (3052)#Kado-guchi Valley |defense of Kado-guchi Valley]], asking the player to hold the valley against the incoming Smoke Jaguars. (Note: Canonically, the events of the first two missions happened on January 5th, the same day as the last two missions, and the Jaguars did not reach the Kado-guchi Valley until the afternoon.)
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The battle of Luthien puts the player through a series of missions that resemble several dramatic moments from the canon itself, such as the [[Otomo]] [[Battle of Luthien (Clan Invasion)#0715 Hours |ambush using fake BattleMechs rigged with explosives]]. The player must lure heavy Clan units into an explosive trap and clear the city of invaders, then hold the line for damaged Combine 'Mechs to break free of pursuing Smoke Jaguars. This is followed by a night mission to find and kill a Smoke Jaguar Star Colonel. The final mission of the game is the [[Battle of Luthien (Clan Invasion)#Kado-guchi Valley |defense of Kado-guchi Valley]], asking the player to hold the valley against the incoming Smoke Jaguars.
  
 
January 3 - The Jaguars arrive in-system, and the player waits on the ground while fierce combat erupts in space.
 
January 3 - The Jaguars arrive in-system, and the player waits on the ground while fierce combat erupts in space.
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===Inner Sphere===
 
===Inner Sphere===
{{div col|colwidth=25em}}
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====Light 'Mechs====
 
====Light 'Mechs====
 
* ''[[Battle Hawk]]''
 
* ''[[Battle Hawk]]''
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* ''[[Victor]]''
 
* ''[[Victor]]''
 
* ''[[Zeus]]''
 
* ''[[Zeus]]''
{{div col end}}
 
  
 
===Clan===
 
===Clan===
{{columns-start|num=3}}
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====Light 'Mechs====
 
====Light 'Mechs====
 
* ''[[Firemoth]]'' (''Dasher'')
 
* ''[[Firemoth]]'' (''Dasher'')
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====Medium 'Mechs====
 
====Medium 'Mechs====
 
* ''[[Nova]]'' (''Black Hawk'')
 
* ''[[Nova]]'' (''Black Hawk'')
* ''[[Phantom (OmniMech)|Phantom]]''
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* ''[[Phantom]]''
 
* ''[[Stormcrow]]'' (''Ryoken'')
 
* ''[[Stormcrow]]'' (''Ryoken'')
{{column}}
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====Heavy 'Mechs====
 
====Heavy 'Mechs====
 
* ''[[Ebon Jaguar]]'' (''Cauldron-Born'')
 
* ''[[Ebon Jaguar]]'' (''Cauldron-Born'')
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* ''[[Summoner]]'' (''Thor'')
 
* ''[[Summoner]]'' (''Thor'')
 
* ''[[Timber Wolf]]'' (''Mad Cat'')
 
* ''[[Timber Wolf]]'' (''Mad Cat'')
{{column}}
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====Assault 'Mechs====
 
====Assault 'Mechs====
 
* ''[[Dire Wolf]]'' (''Daishi'')
 
* ''[[Dire Wolf]]'' (''Daishi'')
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* ''[[Naga (OmniMech)|Naga]]''
 
* ''[[Naga (OmniMech)|Naga]]''
 
* ''[[Warhawk]]'' (''Masakari'')
 
* ''[[Warhawk]]'' (''Masakari'')
{{columns-end}}
 
  
 
==Other Information==
 
==Other Information==
 
* The ending cinematic purports to show some of the events at Dinju Pass at the Battle of Tukayyid, but do not seem to line up with any canonical sources on the subject thanks to the equally unlikely presence of a ''Kodiak'' and a ''Mauler'' in the battle. This is due to the cinematic being made by reusing the high resolution Clan 'Mech animation models from the ''MechWarrior 2'' and ''Ghost Bear's Legacy'' introduction movies, as well as the Inner Sphere models from the introduction movie to ''Mercenaries''. The Com Guard ''Mauler''<nowiki>'</nowiki>s model is repurposed from the high resolution model shown on the ''Mercenaries'' game box.
 
* The ending cinematic purports to show some of the events at Dinju Pass at the Battle of Tukayyid, but do not seem to line up with any canonical sources on the subject thanks to the equally unlikely presence of a ''Kodiak'' and a ''Mauler'' in the battle. This is due to the cinematic being made by reusing the high resolution Clan 'Mech animation models from the ''MechWarrior 2'' and ''Ghost Bear's Legacy'' introduction movies, as well as the Inner Sphere models from the introduction movie to ''Mercenaries''. The Com Guard ''Mauler''<nowiki>'</nowiki>s model is repurposed from the high resolution model shown on the ''Mercenaries'' game box.
  
* While the player character is never directly named in the game (to allow players to put in their own character and unit names), successful completion of the Solaris VII missions makes the player the 3049 champion of the 'Mech games. The Players' Guide to Solaris VII, from the boxed campaign set, contains a list of all the Solaris Champions through the late 3050s, and the winner for 3049 is named [[Grady Kiefer]]. This would, therefore, imply that Grady Kiefer is the "canonical" character for the player in ''MechWarrior 2: Mercenaries''.
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* While the player character is never directly named in the game (to allow players to put in their own character and unit names), successful completion of the Solaris VII missions makes the player the 3049 champion of the 'Mech games. The Players' Guide to Solaris VII, from the boxed campaign set, contains a list of all the Solaris Champions through the late 3050s, and the winner for 3049 is named [[Grady Kiefer]]. This would, therefore, imply that Grady Kiefer is the "canonical" character for the player in MW2: Mercenaries.
  
* As is common with the MechWarrior series, there are a number of deviations from established lore within the game. For instance, the initial training contract with Hansen's Roughriders takes place on Venaria at the behest of the Draconis Combine; this is established both in the contract itself, and the after-mission news reports. However, [[Venaria]] is located on the opposite side of the Inner Sphere, in the Lyran half of then Federated Commonwealth, near their border with the anti-spinward periphery and far from Draconis Combine territory. (''[[Recognition Guide: ilClan, vol. 15]]'' confirmed in its entry for [[Johnny Tessel]] on p. 8 that the Roughriders indeed undertook a pirate hunting mission to Venaria not long after 3039, but didn't mention their employer.)
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* As is common with the MechWarrior series, there are a number of deviations from established lore within the game. For instance, the initial training contract with Hanson's Roughriders takes place on Venaria at the behest of the Draconis Combine; this is established both in the contract itself, and the after-mission news reports. However, [[Venaria]] is located on the opposite side of the Inner Sphere, in the Lyran half of then Federated Commonwealth, near their border with the anti-spinward periphery. (''[[Recognition Guide: ilClan, vol. 15]]'' confirmed in its entry for [[Johnny Tessel]] on p. 8 that the Roughriders indeed undertook a pirate hunting mission to Venaria not long after 3039, but didn't mention their employer.)
  
 
==Gallery==
 
==Gallery==

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