Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Mercenary's Handbook 3055"

(→‎Contents: ...Work in Process)
(→‎Contents: Added)
Line 59: Line 59:
 
**** Intelligence
 
**** Intelligence
 
**** Security
 
**** Security
 +
*** Artillery
 +
*** Support Units
 +
**** Administration
 +
**** [[C³]] Staff
 +
**** Technical Support
 +
**** Medics
 +
**** [[DropShip]] Crew
 +
**** [[JumpShip]] Crew
 +
*** Unit Organization
 +
**** [[Inner Sphere]] Units
 +
**** [[Clan]] Units
 +
**** Unit Quality
 +
** [[JumpShip]]s/[[DropShip]]s
 +
*** DropShips
 +
**** Troop Carriers
 +
**** BattleMech Carriers
 +
**** Assault Ships
 +
**** Fighter Carriers
 +
**** Civilian Ships
 +
*** JumpShips
 +
**** ''[[Scout]]'' Class JumpShip
 +
**** ''[[Merchant]]'' Class JumpShip
 +
**** ''[[Invader]]'' Class JumpShip
 +
**** ''[[Star Lord]]'' Class JumpShip
 +
**** ''[[Monolith]]'' Class JumpShip
 +
 +
* Selected Units
 +
** [[Wolf's Dragoons]]
 +
*** Origins
 +
**** First Contract: [[Davion]]
 +
**** Second Contract: [[Liao]]
 +
**** Third Contract: Marik's Rebellion
 +
**** Fourth Contract: [[Marik]]
 +
**** Sixth Contrackt: [[Kurita]]
 +
**** Seventh Contract: Davion
 +
**** Interlude: Outreach
 +
**** Eighth Contract: [[Federated Commonwealth]]
 +
**** Open Contracts
 +
**** Crucible
 +
*** Selected Personalities
 +
*** Table of Organization and Equipment
 +
**  The [[ Gray Death Legion]]
 +
*** Origins
 +
**** [[Mercenary's Star]]
 +
**** [[Verthandi]]
 +
**** In Service to Marik
 +
**** Betrayal on [[Helm]]
 +
**** Fighting for the Federated Commonwealth
 +
**** The Clan Invasion
 +
**** [[Pandora]]
 +
**** [[Needgate]]
 +
**** A New Home
 +
*** Selected Personalities
 +
*** Table of Organization and Equipment
 +
** [[Snord's Irregulars]]
 +
*** Current Status
 +
*** Origins
 +
*** Materiel Assets
 +
*** Selected Personalities
 +
*** Table of Organization and Equipment
 +
** The [[ Black Thorns]]
 +
*** Current Status
 +
*** Origins
 +
**** [[Borghese]]
 +
**** Contract Requirements
 +
*** Selected Personalities
 +
*** Table of Organization and Equipment
 +
 +
* Game Information
 +
** Creating a Unit
 +
*** Special Rules
 +
**** Combat Value
 +
*** Using the System
 +
*** Naming A Unit
 +
*** Unit Size and Structure
 +
*** Unit Start-up Money
 +
**** Starting Cash Modifiers
 +
*** Combatant Templates
 +
**** [[C-bill]] and Support Point Totals
 +
*** Support Templates
 +
*** Transport
 +
*** Quick Contracts
 +
**** Date of Establishment
 +
**** Current Employer
 +
**** Length of Contract
 +
*** Equipment Allocation
 +
** Running a Mercenary Unit
 +
*** Technical Support Points
 +
*** Maintenance Requirements
 +
**** Expenses
 +
*** Medical Care
 +
*** Breakdown
 +
**** Minor Damage
 +
**** Major Damage
 +
**** Destruction
 +
*** Repairs
 +
**** Repair Limitations
 +
**** Repair Kits
 +
**** Parts
 +
**** Refit Kits
 +
**** Using Refit and Repair Kits
 +
**** Mothballing Equipment
 +
*** Buying Equipment
 +
**** Factory Purchase
 +
**** Mercenary Auctions
 +
*** Black Market
 +
** Contracts
 +
*** Mercenaries and the Clans
 +
*** Getting A Contract
 +
**** Dragoons Rating
 +
**** Employers
 +
**** Assignment
 +
**** Length of the Contract
 +
**** Payment
 +
**** Support
 +
**** Transport
 +
**** Salvage Rights
 +
**** Command Rights
 +
** Breach of Contract
 +
 +
* Tables
  
 
[[Category:Books]]
 
[[Category:Books]]
 
[[Category:Sourcebooks]]
 
[[Category:Sourcebooks]]

Revision as of 11:46, 15 December 2009

Template:InfoBoxBook

Description


From the back cover

Running a merc unit is a serious business first, last, and always. Not just any group of gung-ho 'Mech jocks can survive in the cutthroat world of the mercenary, and any MechWarrior who ignores this fact ends up working for someone else, Dispossessed, or dead. Running a successful merc unit takes know-how, skill, careful planning, and sometimes a little luck. If you still think you've got what it takes to pit your skills against the fiercest warriors of the Inner Sphere and beyond, The Mercenary's Handbook: 3055 is for you. The handbook provides a comprehensive, detailed system for creating, maintaining, and operating a mercenary unit in the BattleTech universe, covering every aspect if the mercenary life from combat to salary to medical care.

The Mercenary's Handbook: 3055 also includes detailed briefings on five of the most renowned mercenary units of the Inner Sphere: Wolf's Dragoons, the Kell Hounds, Rhonda Snord's Irregulars, the Gray Death Legion, and the Black Thorns. So what are you waiting for? C-bills and glory await any MechWarrior bold enough to take them. But just remember, the battle's not over until the check clears...

Contents

  • Mercenary's Handbook
    • Welcome to Outreach
      • Warrior World
        • Mercenary Review and Bonding Commission
        • Harlech
        • The Outback
        • Cyclops Station
        • Hospitality
      • Conventions of War
      • Ares Conventions
      • Honors of War
  • Selected Units
    • Wolf's Dragoons
      • Origins
        • First Contract: Davion
        • Second Contract: Liao
        • Third Contract: Marik's Rebellion
        • Fourth Contract: Marik
        • Sixth Contrackt: Kurita
        • Seventh Contract: Davion
        • Interlude: Outreach
        • Eighth Contract: Federated Commonwealth
        • Open Contracts
        • Crucible
      • Selected Personalities
      • Table of Organization and Equipment
    • The Gray Death Legion
    • Snord's Irregulars
      • Current Status
      • Origins
      • Materiel Assets
      • Selected Personalities
      • Table of Organization and Equipment
    • The Black Thorns
      • Current Status
      • Origins
      • Selected Personalities
      • Table of Organization and Equipment
  • Game Information
    • Creating a Unit
      • Special Rules
        • Combat Value
      • Using the System
      • Naming A Unit
      • Unit Size and Structure
      • Unit Start-up Money
        • Starting Cash Modifiers
      • Combatant Templates
        • C-bill and Support Point Totals
      • Support Templates
      • Transport
      • Quick Contracts
        • Date of Establishment
        • Current Employer
        • Length of Contract
      • Equipment Allocation
    • Running a Mercenary Unit
      • Technical Support Points
      • Maintenance Requirements
        • Expenses
      • Medical Care
      • Breakdown
        • Minor Damage
        • Major Damage
        • Destruction
      • Repairs
        • Repair Limitations
        • Repair Kits
        • Parts
        • Refit Kits
        • Using Refit and Repair Kits
        • Mothballing Equipment
      • Buying Equipment
        • Factory Purchase
        • Mercenary Auctions
      • Black Market
    • Contracts
      • Mercenaries and the Clans
      • Getting A Contract
        • Dragoons Rating
        • Employers
        • Assignment
        • Length of the Contract
        • Payment
        • Support
        • Transport
        • Salvage Rights
        • Command Rights
    • Breach of Contract
  • Tables