Difference between revisions of "Multi-Modal Cybernetic Speech Implant"
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==Overview== | ==Overview== | ||
− | A '''Multi-Modal Cybernetic Speech Implant''' was an advanced type of cybernetic speech device developed for the [[Manei Domini]]. Unlike the crude devices used by other [[Inner Sphere]] intelligence agencies, the multi-modal variant | + | A '''Multi-Modal Cybernetic Speech Implant''' was an advanced type of cybernetic speech device developed for the [[Manei Domini]]. Unlike the crude devices used by other [[Inner Sphere]] intelligence agencies, the multi-modal variant combined the effects of both the [[Cybernetic Speech Implant (Ultrasonic)|ultrasonic]] and [[Cybernetic Speech Implant (variable)|Variable]] models. Available to agents of Omega rank or higher, only one device could be implanted into the agent.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 127, 131</ref> |
==Notes== | ==Notes== | ||
<div class="gamerules"> | <div class="gamerules"> | ||
− | In RPG play Multi-Modal speech implants have the same capabilities as normal speech implants. Switching between different speaking modes requires an Incidental | + | In RPG play Multi-Modal speech implants have the same capabilities as normal speech implants. Switching between different speaking modes requires an Incidental Action. These implants have no effect in [[CBT]] play.<ref name=JHS/> |
</div> | </div> | ||
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*''[[Jihad Hot Spots: 3072]]'' | *''[[Jihad Hot Spots: 3072]]'' | ||
− | [[Category:Cybernetic Enhancements]] | + | [[Category:Cybernetic Enhancements and Implants]] |
Revision as of 14:16, 18 February 2014
Contents
Overview
A Multi-Modal Cybernetic Speech Implant was an advanced type of cybernetic speech device developed for the Manei Domini. Unlike the crude devices used by other Inner Sphere intelligence agencies, the multi-modal variant combined the effects of both the ultrasonic and Variable models. Available to agents of Omega rank or higher, only one device could be implanted into the agent.[1]
Notes
In RPG play Multi-Modal speech implants have the same capabilities as normal speech implants. Switching between different speaking modes requires an Incidental Action. These implants have no effect in CBT play.[1]