Difference between revisions of "Nelson's Longbows"
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| Nickname = | | Nickname = | ||
| Affiliation = [[Mercenary]] | | Affiliation = [[Mercenary]] | ||
− | | Parent Command = | + | | Parent Command = Independent |
| Sub-Command = | | Sub-Command = | ||
}} | }} | ||
+ | |||
==History== | ==History== | ||
===Succession Wars/Clan Invasion=== | ===Succession Wars/Clan Invasion=== | ||
− | The original members of the Nelson's Longbows were officers within the [[Capellan Confederation]] during the [[Andurien Secession]] and though they were loyal citizens and wanted to defend their country against the invaders, they deemed their orders to raze a city of more than fifty thousand Capellans in [[Gunthar]] to eradicate a mixed battalion of 'Mechs and vehicles too unconscionable to follow, the eight | + | The original members of the Nelson's Longbows were officers within the [[Capellan Confederation]] during the [[Andurien Secession]] and though they were loyal citizens and wanted to defend their country against the invaders, they deemed their orders to raze a city of more than fifty thousand Capellans in [[Gunthar]] to eradicate a mixed battalion of 'Mechs and vehicles too unconscionable to follow, the eight MechWarriors followed Captain Nelson into mutiny and disappeared with their 'Mechs into the fog of war. |
− | Since then they have wandered the Periphery searching for an employer they could put their trust not to ever be in a situation like that one. They worked primary for the [[Magistracy of Canopus]], though they signed a contract with Willian Stewart on behalf of [[New St. Andrews]] in [[3064]] which they feel could be their definitive one.<ref name=FMP-1>''Field Manual: Periphery'', | + | Since then they have wandered the Periphery searching for an employer they could put their trust not to ever be in a situation like that one. They worked primary for the [[Magistracy of Canopus]], though they signed a contract with Willian Stewart on behalf of [[New St. Andrews]] in [[3064]] which they feel could be their definitive one.<ref name=FMP-1>''Field Manual: Periphery'', p. 128: Nelson's Longbows</ref> |
===Jihad=== | ===Jihad=== | ||
− | Since the destruction of [[Circinus]], Nelson’s Longbows have fended off pirate bands' raids on [[New St. Andrews]] monthly.The Longbows had only one major battle during the Jihad. A group of [[Blakist]]s fleeing the end of their kind separated themselves from the groups fleeing toward Circinus. A [[Protectorate Militia]] battalion arrived in the New St. Andrews system and foolishly announced themselves by carrying out a combat drop on Kilrymont (the planet capital). They were unprepared for the vicious defense. The Longbows, augmented by dozens of militiamen in ''[[Arbiter]]s'', swarmed the invaders with suicidal fervor and slaughtered them. The [[JumpShip]] escaped but the [[DropShip]], expecting to land amongst a cowed populace, was captured without a shot. The crew was executed immediately thereafter. With losses among the militia, the Longbows emerged with no personnel deaths. Their equipment losses were immediately made good with new ''Arbiters'' from a grateful [[Meridian Manufacturing]].<ref name=FM3085-1>''Field Manual: 3085'', | + | Since the destruction of [[Circinus]], Nelson’s Longbows have fended off pirate bands' raids on [[New St. Andrews]] monthly.The Longbows had only one major battle during the Jihad. A group of [[Blakist]]s fleeing the end of their kind separated themselves from the groups fleeing toward Circinus. A [[Protectorate Militia]] battalion arrived in the New St. Andrews system and foolishly announced themselves by carrying out a combat drop on Kilrymont (the planet capital). They were unprepared for the vicious defense. The Longbows, augmented by dozens of militiamen in ''[[Arbiter]]s'', swarmed the invaders with suicidal fervor and slaughtered them. The [[JumpShip]] escaped but the [[DropShip]], expecting to land amongst a cowed populace, was captured without a shot. The crew was executed immediately thereafter. With losses among the militia, the Longbows emerged with no personnel deaths. Their equipment losses were immediately made good with new ''Arbiters'' from a grateful [[Meridian Manufacturing]].<ref name=FM3085-1>''Field Manual: 3085'', p. 148: Minor Periphery Powers: New St. |
Andrews</ref> | Andrews</ref> | ||
===Dark Ages=== | ===Dark Ages=== | ||
− | The Longbows are still the only large professional military formation on New St. Andrews, and have been busy since the turn of the century. The Longbows are not only concerned with the protection of the [[Meridian Manufacturing]] facilities, but they also serve as the core of the Clan Militia on New St. Andrews. As New St. Andrews’ many clan infantry formations can generally protect their respective home settlements, the Longbows are free to focus on larger threats and more dangerous missions, including preemptive strikes against the bandit havens purported to lurk in several nearby uninhabited systems. When performing these missions, the Longbows tend to leave nevertheless strong defenses on the New St. Andrews system at any given time, so as not to overly dilute their ability to defend the factory site.<ref name=FM3145-1>''Field Manual: 3145'', | + | The Longbows are still the only large professional military formation on New St. Andrews, and have been busy since the turn of the century. The Longbows are not only concerned with the protection of the [[Meridian Manufacturing]] facilities, but they also serve as the core of the Clan Militia on New St. Andrews. As New St. Andrews’ many clan infantry formations can generally protect their respective home settlements, the Longbows are free to focus on larger threats and more dangerous missions, including preemptive strikes against the bandit havens purported to lurk in several nearby uninhabited systems. When performing these missions, the Longbows tend to leave nevertheless strong defenses on the New St. Andrews system at any given time, so as not to overly dilute their ability to defend the factory site.<ref name=FM3145-1>''Field Manual: 3145'', p. 199: New St. Andrews: Nelson's Longbows</ref> |
By [[3149]] they stopped a pirate attack that raided Crecy City on New St. Andrews.<ref name="TRO:3150p204"/> | By [[3149]] they stopped a pirate attack that raided Crecy City on New St. Andrews.<ref name="TRO:3150p204"/> | ||
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==Officers== | ==Officers== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |- | + | |- |
! scope="col" width="220" style="background: #dedede;" | Rank | ! scope="col" width="220" style="background: #dedede;" | Rank | ||
! scope="col" width="220" style="background: #dedede;" | Name | ! scope="col" width="220" style="background: #dedede;" | Name | ||
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|- | |- | ||
|} | |} | ||
− | + | ||
==Tactics== | ==Tactics== | ||
− | The unit gets its name from the four [[Longbow]]s that it fields, plus three other machines that also primary mount LRM racks. Nelson's Longbows prefer to flight from range, commonly using spotters that allow them to thin enemy's ranks without being seen. As most of their potential opponents are configured for close-in attach, they have been very successful over the years.<ref name=FMP-1>''Field Manual: Periphery'', | + | The unit gets its name from the four [[Longbow]]s that it fields, plus three other machines that also primary mount LRM racks. Nelson's Longbows prefer to flight from range, commonly using spotters that allow them to thin enemy's ranks without being seen. As most of their potential opponents are configured for close-in attach, they have been very successful over the years.<ref name=FMP-1>''Field Manual: Periphery'', p. 128: Nelson's Longbows</ref> |
==Notes== | ==Notes== | ||
Line 51: | Line 52: | ||
==Composition History== | ==Composition History== | ||
===3064=== | ===3064=== | ||
− | '''Nelson’s Longbows'''(2 [[Companies]]/Regular/Fanatical)<ref name=FMP-1>''Field Manual: Periphery'', | + | '''Nelson’s Longbows'''(2 [[Companies]]/Regular/Fanatical)<ref name=FMP-1>''Field Manual: Periphery'', p. 128: Nelson's Longbows</ref> |
− | * CO: [[Captain]] Michael Nelson | + | * CO: [[Captain]] Michael Nelson |
* Unit composition is 13 'Mechs, 15 Armored Vehicles and several squads of infantry specially-trained to be spotters | * Unit composition is 13 'Mechs, 15 Armored Vehicles and several squads of infantry specially-trained to be spotters | ||
===3067=== | ===3067=== | ||
− | '''Nelson’s Longbows'''([[Battalion]]/Regular/Fanatical) with 95% strength | 30% Upgraded<ref name=FMU-204>''Field Manual: Updates'', | + | '''Nelson’s Longbows'''([[Battalion]]/Regular/Fanatical) with 95% strength | 30% Upgraded<ref name=FMU-204>''Field Manual: Updates'', p. 204: Nelson's Longbows</ref> |
− | * CO: [[Major]] Michael Nelson | + | * CO: [[Major]] Michael Nelson |
* Aide: [[Captain]] Ralph Haddemiah | * Aide: [[Captain]] Ralph Haddemiah | ||
===3079=== | ===3079=== | ||
− | '''Nelson’s Longbows'''([[Battalion]]/Regular/Fanatical) with 95% strength | 30% Upgraded<ref name=FRP-p16>''Field Report: Periphery'', | + | '''Nelson’s Longbows'''([[Battalion]]/Regular/Fanatical) with 95% strength | 30% Upgraded<ref name=FRP-p16>''Field Report: Periphery'', p. 16: Nelson's Longbows</ref> |
===3085=== | ===3085=== | ||
− | '''Nelson’s Longbows'''([[Battalion]]/Regular/Fanatical) with 95% strength | 45% Upgraded<ref name=FM3085-2>''Field Manual: 3085'', | + | '''Nelson’s Longbows'''([[Battalion]]/Regular/Fanatical) with 95% strength | 45% Upgraded<ref name=FM3085-2>''Field Manual: 3085'', p. 152: New St. Andrews</ref> |
* CO: [[Major]] Esben Nelson | * CO: [[Major]] Esben Nelson | ||
* Aide: [[Captain]] Tully Jelinek | * Aide: [[Captain]] Tully Jelinek | ||
===3145=== | ===3145=== | ||
− | '''Nelson’s Longbows'''([[Battalion]]/Regular/Fanatical) with 80% strength <ref name=FM3145-2>''Field Manual: 3145'', | + | '''Nelson’s Longbows'''([[Battalion]]/Regular/Fanatical) with 80% strength<ref name=FM3145-2>''Field Manual: 3145'', p. 203: New St. Andrews: Nelson's Longbows</ref> |
* CO: [[Major]] Heidar Nelson | * CO: [[Major]] Heidar Nelson | ||
* Aide: [[Captain]] Phil Burke | * Aide: [[Captain]] Phil Burke | ||
− | :* '''Crecy Strike''' (aerospace fighter element of the unit) - CO: [[Lieutenant]] [[Janis Diamond]]<ref name="TRO:3150p204">''Technical Readout: 3150'', p. 204 "AQA-1M | + | :* '''Crecy Strike''' (aerospace fighter element of the unit) - CO: [[Lieutenant]] [[Janis Diamond]]<ref name="TRO:3150p204">''Technical Readout: 3150'', p. 204: "AQA-1M Aquila"</ref> |
==Rules== | ==Rules== | ||
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===Game Rules=== | ===Game Rules=== | ||
====3064==== | ====3064==== | ||
− | When rolling to determine lance weight, apply a +3 modifier. Whenever an assault-class 'Mech is indicated, the Longbows player may simply choose to take a Longbow rather than roll for a 'Mech design,. When using the LRM Indirect Fire Special Case Rule (p. 80, BMR), Nelson's Longbows ignore the +1 modifier for indirect fire and apply only half the standard modifier for the spotter's movement (round up).<ref name=FMP-2>''Field Manual: Periphery'', | + | When rolling to determine lance weight, apply a +3 modifier. Whenever an assault-class 'Mech is indicated, the Longbows player may simply choose to take a Longbow rather than roll for a 'Mech design,. When using the LRM Indirect Fire Special Case Rule (p. 80, BMR), Nelson's Longbows ignore the +1 modifier for indirect fire and apply only half the standard modifier for the spotter's movement (round up).<ref name=FMP-2>''Field Manual: Periphery'', p. 154: Nelson's Longbows</ref> |
</div> | </div> | ||
Line 91: | Line 92: | ||
* ''[[Field Report: Periphery]]'' | * ''[[Field Report: Periphery]]'' | ||
* ''[[Technical Readout: 3150]]'' | * ''[[Technical Readout: 3150]]'' | ||
+ | |||
[[Category:Mercenary Commands]] | [[Category:Mercenary Commands]] |
Revision as of 20:35, 27 June 2022
This article needs to be updated with material from Recognition Guide: ilClan, vol. 20. Once these titles clear the Moratorium period, or if they already have, please consider revisiting this article and updating it with the new material. |
Nelson's Longbows | |
Affiliation | Mercenary |
Parent Command | Independent |
Contents
History
Succession Wars/Clan Invasion
The original members of the Nelson's Longbows were officers within the Capellan Confederation during the Andurien Secession and though they were loyal citizens and wanted to defend their country against the invaders, they deemed their orders to raze a city of more than fifty thousand Capellans in Gunthar to eradicate a mixed battalion of 'Mechs and vehicles too unconscionable to follow, the eight MechWarriors followed Captain Nelson into mutiny and disappeared with their 'Mechs into the fog of war. Since then they have wandered the Periphery searching for an employer they could put their trust not to ever be in a situation like that one. They worked primary for the Magistracy of Canopus, though they signed a contract with Willian Stewart on behalf of New St. Andrews in 3064 which they feel could be their definitive one.[1]
Jihad
Since the destruction of Circinus, Nelson’s Longbows have fended off pirate bands' raids on New St. Andrews monthly.The Longbows had only one major battle during the Jihad. A group of Blakists fleeing the end of their kind separated themselves from the groups fleeing toward Circinus. A Protectorate Militia battalion arrived in the New St. Andrews system and foolishly announced themselves by carrying out a combat drop on Kilrymont (the planet capital). They were unprepared for the vicious defense. The Longbows, augmented by dozens of militiamen in Arbiters, swarmed the invaders with suicidal fervor and slaughtered them. The JumpShip escaped but the DropShip, expecting to land amongst a cowed populace, was captured without a shot. The crew was executed immediately thereafter. With losses among the militia, the Longbows emerged with no personnel deaths. Their equipment losses were immediately made good with new Arbiters from a grateful Meridian Manufacturing.[2]
Dark Ages
The Longbows are still the only large professional military formation on New St. Andrews, and have been busy since the turn of the century. The Longbows are not only concerned with the protection of the Meridian Manufacturing facilities, but they also serve as the core of the Clan Militia on New St. Andrews. As New St. Andrews’ many clan infantry formations can generally protect their respective home settlements, the Longbows are free to focus on larger threats and more dangerous missions, including preemptive strikes against the bandit havens purported to lurk in several nearby uninhabited systems. When performing these missions, the Longbows tend to leave nevertheless strong defenses on the New St. Andrews system at any given time, so as not to overly dilute their ability to defend the factory site.[3]
By 3149 they stopped a pirate attack that raided Crecy City on New St. Andrews.[4]
Officers
Rank | Name | Command | |
---|---|---|---|
Commanding Officers of Nelson’s Longbows | |||
Captain | Michael Nelson | 3034 - at least 3067 | |
Major | Esben Nelson | 3085 | |
Major | Heidar Nelson | 3145 |
Tactics
The unit gets its name from the four Longbows that it fields, plus three other machines that also primary mount LRM racks. Nelson's Longbows prefer to flight from range, commonly using spotters that allow them to thin enemy's ranks without being seen. As most of their potential opponents are configured for close-in attach, they have been very successful over the years.[1]
Notes
The unit's crest shows a bowman drawing his bow back, set upon a blue shield with a white cross.
Composition History
3064
Nelson’s Longbows(2 Companies/Regular/Fanatical)[1]
- CO: Captain Michael Nelson
- Unit composition is 13 'Mechs, 15 Armored Vehicles and several squads of infantry specially-trained to be spotters
3067
Nelson’s Longbows(Battalion/Regular/Fanatical) with 95% strength | 30% Upgraded[5]
3079
Nelson’s Longbows(Battalion/Regular/Fanatical) with 95% strength | 30% Upgraded[6]
3085
Nelson’s Longbows(Battalion/Regular/Fanatical) with 95% strength | 45% Upgraded[7]
3145
Nelson’s Longbows(Battalion/Regular/Fanatical) with 80% strength[8]
- Crecy Strike (aerospace fighter element of the unit) - CO: Lieutenant Janis Diamond[4]
Rules
Game Rules
3064
When rolling to determine lance weight, apply a +3 modifier. Whenever an assault-class 'Mech is indicated, the Longbows player may simply choose to take a Longbow rather than roll for a 'Mech design,. When using the LRM Indirect Fire Special Case Rule (p. 80, BMR), Nelson's Longbows ignore the +1 modifier for indirect fire and apply only half the standard modifier for the spotter's movement (round up).[9]
References
- ↑ 1.0 1.1 1.2 Field Manual: Periphery, p. 128: Nelson's Longbows
- ↑ Field Manual: 3085, p. 148: Minor Periphery Powers: New St. Andrews
- ↑ Field Manual: 3145, p. 199: New St. Andrews: Nelson's Longbows
- ↑ 4.0 4.1 Technical Readout: 3150, p. 204: "AQA-1M Aquila"
- ↑ Field Manual: Updates, p. 204: Nelson's Longbows
- ↑ Field Report: Periphery, p. 16: Nelson's Longbows
- ↑ Field Manual: 3085, p. 152: New St. Andrews
- ↑ Field Manual: 3145, p. 203: New St. Andrews: Nelson's Longbows
- ↑ Field Manual: Periphery, p. 154: Nelson's Longbows