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Editing Ordnance Types

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!Class E
 
!Class E
 
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|Anti-Personnel<ref name=atowp>''A Time of War'', pp. 282–284</ref>
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|Anti-Personnel <ref name=atowp>''A Time of War'', p. 282-284</ref>
 
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|X
 
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|Air-Burst<ref name=atowp/>
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|Air-Burst <ref name=atowp/>
 
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|A
 
|A
|Very small and weak ordnance, such as "button-bombs" favored by spies and saboteurs. The [[Microgrenade]] falls under this category as well.<ref name=LOS35>''LosTech: The MechWarrior Equipment Guide'', p. 35</ref>
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|Very small and weak ordnance, such as "button-bombs" favored by spies and saboteurs. The [[Microgrenade]] falls under this category as well.<ref name=LOS35>''Lostech'', p. 35</ref>
 
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|B
 
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|Anti-Personnel
 
|Anti-Personnel
|Favored against conventional [[infantry]] forces, AP rounds cause damage through concussion and shrapnel, and are useful in house-clearing operations since they won't penetrate through walls.<ref name=LOS35>''LosTech: The MechWarrior Equipment Guide'', p. 35</ref>
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|Favored against conventional [[infantry]] forces, AP rounds cause damage through concussion and shrapnel, and are useful in house-clearing operations since they wont penetrate through walls.<ref name=LOS35>''Lostech'', p. 35</ref>
 
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|Air-Burst
 
|Air-Burst
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|FASCAM
 
|FASCAM
|FASCAM (Field Artillery Scatterable Mines) ordnance scatters submunitions over the target area by exploding thanks to a timed fuse.  Size of resulting minefield depends on the size of the munition.<ref name=LOS36>''LosTech: The MechWarrior Equipment Guide'', p. 36</ref>
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|FASCAM (Field Artillery Scatterable Mines) ordnance scatters submunitions over the target area by exploding thanks to a timed fuse.  Size of resulting minefield depends on the size of the munition.<ref name=LOS36>''Lostech'', p. 36</ref>
 
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|Flare
 
|Flare
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|Gas
 
|Gas
|This ordnance releases a toxic and incapacitating gas which causes choking, sneezing and eye irritation.  Those with protective filter equipment are immune to the effect, although other types of toxic chemicals can be loaded into these rounds.<ref name=LOS36/><ref>''DropShips and JumpShips: Operations Manual'', p. 59 (PDF p. 142)</ref>
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|This ordnance releases a toxic and incapacitating gas which causes choking, sneezing and eye irritation.  Those with protective filter equipment are immune to the effect, although other types of toxic chemicals can be loaded into these rounds.<ref name=LOS36/><ref>''DropShips and JumpShips: Operations Manual'', p. 59 (D&J PDF p. 142)</ref>
 
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|Guided
 
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==High Explosive Universal Ordnance Rating Table==
 
==High Explosive Universal Ordnance Rating Table==
This is the "standard" ordnance type which has universal application. Unlike the Anti-Personnel ordnance, this type of ordnance is designed to destroy everything it comes in contact with, regardless of its hardness. This ensures higher penetrative power against armored targets, but less overall damage to soft targets. This type of ordnance is very common in all-purpose landmines, as well as general purpose artillery, and are especially useful when hammering a static target.<ref name=atowp/>
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This is the "standard" ordnance type which has universal application. Unlike the Anti-Personnel ordnance, this type of ordnance is designed to destroy everything it comes in contact with, regardless of its hardness. This ensures higher penetrative power against armored targets, but less overall damage to soft targets. This type of ordnance is very common in all purpose landmines, as well as general purpose artillery, and are especially useful when hammering a static target.<ref name=atowp/>
  
 
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